Nice vid... You should have placed a epic skeleton in the scene to get the perspectives right, dude looks like a giant compared to object around him. I like the use of the tech though, keep it up guys.
Hi. Congratulations on your work. I am currently preparing for a sci-fi short film and trying to create a shooting plan. I have some questions. I can't understand the benefit of virtual production if there is no LED screen. The actor is playing in front of a green screen. There is no change for that. There are two monitors in front of the cameraman. He follows the image from the green screen monitor. After the shooting is over, the key work will be done on the computer again. I am not sure if I should invest in the accsoon seemo+jetset cine so that the cameraman can see for virtual world.
Hi, Thanks. When it comes to virtual production, if your budget allows for an LED wall, it can provide a more immersive experience for the actors and crew. However, if an LED wall is out of budget, using green screen with tools like Lightcraft Jetset Cine still offers advantages. These tools allow the cameraman to see the virtual environment in real-time, helping with framing, lighting, and overall scene composition. Lightcraft Jetset Cine also tracks camera movement in real-time, which can save time in post-production and give you a better idea of the final look during the shoot. In the end, it depends on what fits your budget and needs.
Great breakdown, and the final product looks awesome! Are you compositing the greenscreen using Aximmetry, or are you managing it in post on other software?
Thanks for sharing bro!! Much appreciated. I'm getting into V.P after using Unreal 5.4 with Arri Amira shooting on LED volume wall. But keen to shoot green screen cyclo too. I'm thinking VIVE MARS tracker??!! Expensive I know but keen to use it with Aximmetry free version.
Hey, that's great! Based on the videos I've seen, I think the Vive Mars does a good job of tracking. However, since it only supports the Free-D protocol, it will only work with the Broadcast version of Aximmetry.
Thanks! In this breakdown, we are mostly showing the 11mm shots, so everything is in focus. However, we also used a 35mm lens, which has depth of field (DOF). Jetset Cine automatically measured the focus distance using the iPhone’s onboard LiDAR focusing systems, and this information is also carried into Unreal Engine. It works well for shots where the focus is on the primary subject in the frame.
@@creativetwins02 That's probably the most efficient workflow. I've used Sigma'smart' cine lenses with VP, but I don't think the lens metadata really works in UE, at least not yet. Have you tried any lens encoders?
Nicely done. I've been looking for a way to get the live action footage to match a given Unreal stylistic environment. Are you using an AI style transfer technique? Which one?
Thanks. To match our live-action footage with the Unreal Engine environment, we use lighting and color correction. This helps us achieve a seamless look without using any AI techniques.