Your new go-to place for quality World of Warcraft content!
Right now I mostly play custom and regular World of Warcraft where I make guides, playthroughs, showcase custom gameplay and builds, show off unique aspects of different servers, and give my own commentary and analysis on the game. I try to have fun and make creative videos with my own style, typically something that encompasses my entire journey on the game that we're playing.
Sometimes I play other games, but it's mostly WoW.
TY so much for the TWOW content. After seeing your videos about different private servers i decided to try TWOW since it sang to me the most. Now me and my 2 pals are playing on TWOW and having a blast discovering the new zones and quests. TY for bringing TWOW into our lives. Have a great week!
Im not sure if you mentioned it before, or in this video and I missed it, but do you plan on implimenting auto casting spells? I LOVE the concept of this, but seeing cast bars in runescape just feels so wrong. Same with the cooldowns.
Been playing the past two weeks. It’s so good bros. It’ll be 1000% worth the wait. ALSO Didn’t know this player was McDoubles and I hit him with a /wave right before this video LASTLY I did drag slayer on my character and it’s 100% spot on with this video. get ready to spend a few hours in melzar’s maze (there was a hidden ladder I didn’t see) Cheers homies. See you on when the alphas/betas open up :)
i'm sure there are differing opinions on this, but i'm hoping this game doesn't have 1:1 exactly Runescape's sharp exp curve. I would really love to be able to play and enjoy this game but as someone who played Runescape all the way back to Classic aka Runescape 1...that kinda puts me at an age where I got some real heavy adult time constraints going on, and if this thing plays exactly like Runescape in that way, then I for one will have literally no chance at jumping in.
Everything mentioned and shown about the rime necromancer literally matches the description of the frost mage, it's amusing. Although a death knight and a necromancer are different, they are not and cannot be fundamentally different as you said, since they wield the same powers and have a lot in common (dark magic, diseases, summoning, resurrecting, transforming the undead, frost and etc.). Still why not? Classes can be thematically similar but mechanicaly and lore-wise different like the priest and paladin, so it's nothing new here even for Blizzard. And while I've always supported the idea of a separate necromancer class, I've never heard anyone explain in any reasonable way how a necromancer is so different from a death knight, besides being a ranged caster and having different mechanics of basically the same spells and some lore differences. The animation necromancer looks interesting. Also, I expected to see a necromancer healer.
Gotta tell you dude. I feel a little abandoned by you over at COA. I bought my way into it because I saw you doing content for it and then you suddenly stopped and started doing this RuneScape stuff. I mean, I get it, the difference in views is wild. Just kinda wish you'd do a few more COA videos.
Somethings that should be made in World of Runescape in the sense of recreating all of this. You should try to use some of WoWs features to make the quests more interactive than taking the lazy way to just have a printout telling u that the stake is hammered through the vampire. I would instead utilize the stake / hammer as an action button and u get to interact with it whenever you kill the vampire within a timeframe with an animation to do so.
My only problem, if I'm going to share your nitpickiness (great quality for a developer btw), is the fact that the scimitars are upside down on the player's back. If you reach over your right shoulder to grasp the handle, then pull it in front of you, you should be able to see what I mean. The scimitar would naturally settle perfectly upside down until you change your grip, which is not always possible in fully-clad armor. Obviously this problem isn't replicated with most other weapons. Now, if you don't have T-rex arms and you have two weapons on your back, you can reach "cross-body" and grab it correctly every time. That's pretty much the only style that would equip the weapon that way.
Bring back Copper Silver and Gold pieces! GP is so BORING! It was literally fine before. If 1 GP = 1 Copper, we would be using smaller numbers in the end game which is more efficient. Please rethink!!
I know this is not my area of expertise (or maybe you already did this) but have you tried to fiddle with the WoW pet ability "Fetch" for the Telekinetic Grab spell ... like have the drop bags/items on the ground act as a body and a invisible pet or one that looks like the swirly thing from RS "fetch" the said loot.