This game is very time-consuming. I have been through many stages of this game. Including the initial stage. The game version has undergone several major updates. The game has reached this point now. It is already very bloated. Although I am considering returning to the game. But I need to weigh the time issue. Warframe is not a game that can earn enough income in one or two hours a day. It requires daily game time of up to 5-8 hours. This sounds a bit scary. It's like working in the game. There are too many things to do. You need to accumulate arcanes, you need to brush open maps, you need to brush daily reputation, you need to go to similar manufacturing materials, and you must pass the main quests and reach the mastery level. There will be many problems in the early stage of the game, such as insufficient MOD, you have no way to increase the MOD level, you lack Fuma, you need to open the map and complete all the tasks on the map. When these things are completed, you may have the energy to brush the prime version of weapons and frames. The problem is that when you do these things, your game time will not be less than 500-800 hours. This is very scary. For people who don't have much game time, Warframe is not a good choice. Moreover, in the current version, there are elite monsters, which will restrain physical damage or magic damage, which will make it easier for Warframes with low health to die. It must be explained to new players that there are various combinations of MODs in the game, but these MOD combinations change with the version. The current version requires weapons and armor to have at least enough strength and comprehensive attributes to be able to match fragility. Otherwise, it will be very difficult. I admit that this game is indeed very attractive. When there are no more fun games, Warframe often becomes the only choice. But every return means a lot of game time. I think the game should set up some reminder mechanisms to prevent players from overwork. Those parts that require C rounds to brush are actually not easy to obtain. They need to be brushed repeatedly to get them. This will make people tired. At the same time, in the process of the game, you will try to make the game simpler, so memorizing the map, memorizing the monsters, remembering the types of monsters that appear, and remembering the characteristics of each BOSS will become indispensable. This process is extremely difficult. If you don’t have a whole day to play Warframe, I don’t recommend any novice players to try it, because you still need teammates to help you get through thousands of hours of difficulties.
If you have time . Don’t waste it on game. Like me I regret spend 2k hrs on destiny 2 . In the end you gain nothing and lost your time of life. If you choose games . Play the one for most fun to play & don’t have to grinding anything at all.
7:38 you’re supposed to read the leverains for lore the story is very interconnected and everything gets way better after the sacrifice it is mostly a power struggle between the orgin system and the seitients from tua which we can’t go to yet Basically the origin system was getting over populated by the Orokin, they need a solution, so they were going to go to a new system to colonize, so they sent a ship there to do it turns out it was very dangerous the Orokin didn’t care and pushed forward with it anyway because they had an extraordinary amount of military might mostly from the warframes is mostly back to my ballas and essentially the Orokin put all your eggs in one basket and effort into getting to this new system it failed sentients arose from that problem and before this, the Orokin had their thumb on pretty much every other faction in the orgin system using warframe and right underneath them, and commander Dax but sentients are uniquely DANGEROUS threat to war frames the only faction that has an eight adaptation to damage the longer it gets hit, not only that they can adapt to some abilities as well couple that with the fact that there’s a particular type of sentient with actually competent invincibility and they are the most dangerous faction in warframe without question Naturally, the Orokin couldn’t keep control and a war broke out between them in the sentients a losing war so the executive committee of the Orokin resorted bio bombing a few planets because they were getting overwhelmed by sentients and infested a byproduct of war-frame sentients by themselves, we’re not powerful enough to beat warframes most things weren’t but sentients also numbered fewer than most other fractions, because they could not reproduce but they were extremely resilient and fight rather savagely, because they know that every time one of them dies it’s not like another one is coming back so there’s no endless mission with sentients But basically they couldn’t manage this and the origin system so characters like Vor, Alid V, and many other fractions were opportunistically because the Orokin chain of command was in disarray they started trying to nag warframes sometimes successful sometimes not really, but power is power no matter how acquired some of the warframes turned on the Orokin in this moment killing most of them because they too were abused The story seems to have two parts Part 1. Orokin and stretches themselves to thin and loses control of the power they accumulated Part 2. The Void man in the wall which is honestly closer to a chaos deity and a god than a man gets involved and is trying to approach on the origin system, now no longer controlled by the Orokin, and currently under Tenno authority which isn’t good, because the Tenno have close yet unwanted connections to the man in the wall and the Orokin basically knew more about the void and we’re less infected with it but now because they’re dead, we it’s creeping in and we have no way of stopping it because we don’t know anything
6:27 OK I’ve been playing for a long time and I won’t disagree with you however, I don’t think this is bad. Minecraft doesn’t really tell you what to do either yet it’s considered a great game I think learning is part of it, warframe is a game design for people who have played games These items are probably obtainable without buying them. You just need to figure that out first and when you intermissions with people who have separate warframe from you or go into varies lobbies you’ll eventually learn that people can get these items without paying for them or without extraordinary grind
4:24 😭💀 I don’t know if I’m to be insulted or laugh my time and dignity?😂 and you’re calling the like what 5000 players maybe with six 4-5 figure platinum values whales is just💀
1:16 steel path is not mid game😂 you’re done at that point I’ve been here since 2017 I promise you for the majority of your power ups you don’t need need path Early game is everything up to Uranus(ignore open world deimos) everything it’s really serious after then Mid game is Uranus to Sedna (go to demios) Late game is arbitrations, sorties kuva fortress, Zaramin, and sanctum Anatomica endgame is Steelpath everything good is post You don’t need to do every node
As someone trying this game coming from Destiny I absolutely relate to a new player experience problem, I had to explain like 90% of things in that game to my friends who tried it because of how confusing it is for new players, I’m gonna give this game a go tomorrow and see how it is for me
I started a week ago and was definitely very confused. The movement alone kept me playing though. Now im finally starting to understand it way better and I love the game.
I just really wish they'd done a Parkour 3.0 update that actually made the movement feel like you're a space ninja instead of a pixie on a trampoline. I mean really, look at this footage. Look at literally all of the footage in this entire video from start to finish. People go on and on and on about how great the movement is in Warframe - the movement is slide-crouch-jump. That's it. Seriously; it's the derpiest looking movement system, least rewarding movement system with the lowest skill ceiling, and I think it probably harms the game's visibility because all of the high-end gameplay, all of it... looks like this. I mean just look at it. Ten solid minutes... of bouncing. You know what Warframe looked like back in the beta? Varied. One minute you'd be watching a tense firefight where the player was genuinely outgunned and using every advantage to stay alive. Then you'd see the people who had mastered parkour and were speeding through the map, and they'd be wall running (actually running, not bouncing) along one wall, flipping over to the opposite wall, leaping through the air then running up a wall and doing a Matrix-style wall-run-into-backflip over the heads of pursuing enemies. As for DE's innovation and constant updates, it's nice and all. But having played on and off since the earliest days, you know what's really, really striking right now? There are still really obvious bugs that have persisted for what feels like a decade. Like the janky way your character is still holding their weapon during the extraction animation. That's also leaving aside how bad the game is at conveying information. Coming back to the game as an old veteran, I swear I'm having to google things every five minutes because the UI has not been reworked to be more intuitive, and the game keeps regurgitating new grinds and gameplay elements without any explanation whatsoever. I accidentally made a kuva lich the other day, no warning or explanation for the interaction I was presented with - now I'm stuck with this annoying NPC that won't shut up, and I have to do a multi-stage grind to get rid of him. I love... so much of the game. But I really wish they'd take some time to actually finish some of it. Archwings are still underutilised and badly balanced. The hoverboard is still janky and prone to combo-related glitches. The melee system still has no lock-on. There are older story missions that still have really, really lazy asset re-use (like the one where you're guarding a "bomb" but they couldn't be bothered to give it a bomb asset, so the bomb is the standard "dude in a cryo pod"). And there is still a total lack of actual incentive to work as a team, in a coop game, beyond raw damage output and maximising farming speed. Oh! And the new intro sequence? Doesn't even line up with the story - the text-based story elements you see after starting a new account (as my wife discovered) still refer to the OLD "new" intro, where you were in a cryo pod.
As an OG player from 2013, you're right about the new player experience. What really needs to be explained after Vor's Prize is modding and what all the keywords mean. There aren't that many, but they apply to a bunch of things. Removing some of the weird tips from the warframe ability page could also help. The rest of the explanations are for certain grind areas, and I'm not entirely sure what the best way to tackle that is that doesn't make the game a bunch of tutorials. Maybe putting flowcharts for grinds in the codex or something.
If DE is willing to cut down some of the game content, I am willing to rejoin the game. It is a bit difficult at the moment. Although I have 1000 hours of experience in the PC version, when I start from the beginning, I find it is still very difficult. It is so difficult that I have to make a choice to play or not play this game. Although I know there is a free way to get platinum. But it takes a lot of time and energy. The whole game seems to have no rest mechanism. It is easy to get addicted in the early stage, but it is also easy to get overworked.
Not gonna lie I was ten minutes into raking you over the coals for calling Warframes story a nothing burger before I internalised that you said you've just beaten the War Within... So a lot of my points were void and invalid simply because you were barely out of the 80 tutorial and hadn't even really started the story yet. I would argue that the early story has gotten better then when I started but to be honest a lot of those quests that have been added to the early game lack context you simply won't get before the Natah, Second Dream, Sacrifice, and New War quests.
I've been playing for 10yrs and you're right about the story 7:01 . It's crap and no one cares. What roped me in many years ago was the gameplay. Not the story.
Recently broke 10k hours cause i have this bad habit of turning it on and then getting distracted. I've almost gotten every piece of mechanical equipment in the entire game at this point. Still missing a few mods, arcanes, kuva/tenet weapons, and recent prime gear. Still a lot of cosmetics to get though. Not talking the ones that cost platinum.
In their defense, DE has tried multiple times to redo the new player experience. The current tutorial is their THIRD iteration at trying to fix it. They know it's terrible and they've been trying to fix it. I believe they invited several outspoken critics of it, such as Legendary Drops, to get their input on what the problems are, but don't quote me on that my information may be false. Regardless, DE is aware that the new player experience sucks. They've tried to make it not suck and I'm sure they're still struggling trying to fix it. If nothing else they want the player retention from people not dropping the game because it's so impenetrable. I think it was Noclip's documentary when they interviewed DE that they talk about it. It's like a hour and a half long IIRC but it gives a lot of insight of the journey Warframe has taken to get where it is today.