Just 120 Pathos Clamps left to get all Incarnons. That's 12 non-SP Orowyrm runs. Every run is like 20-30min💀 Then I only need to slap a Catalyst, Arcane Adapter and 4-7 Forma onto every Incarnon to make them really good. 😭
i saw this video some days ago and wanted to comment something helpful but forgot. Now I am currently unlocking my Nami Solo Incarnon form which reminded me of what I wanted to tell you. The challenge that requires Incarnon Weapon activation is, as all challenges are, not dependant on mission completion. Meaning you can go into a high enemy densitiy mission of your choice (for ranged weapons that need enemies), build up incarnon form, activate it, LEAVE THE MISSION, and repeat. This is not that much of a timesave for ranged weapons since many of them dont have huge incarnon magazines. BUT!! For the melee Incarnons it is an incredible timesave. The Nami Solos 3rd evolution requires me to activate its incarnon form 6 times, but melee incarnon forms last for 3 minutes at a time. In which case its definetely way faster to quit and build 6 combo again in a new mission. My mission of choice is Koro (Kuva Fortress)-Assault, because the spawn tileset is always the same and spawns INVULNERABLE turrets that allow you to stack combo very easily. But tldr: quitting missions can be faster for certain incarnon challenges
for ranged incarnons you can just deactivate the incarnon, so it doesnt really benefit that. and i recommend purposely dying and respawning to reset melee incarnon, ends up being a lot faster than going in and out of mission.
one thing, you can change the name of your weapons with the weapon vendors on places like Cetus and Fortuna dont think you can/should put obscene names though, i thinj you can get banned for that so no Cum Bucket i fear