This helped. I saw on the website the avatar I was trying in an avatar world and realized it was the cause. I spammed ESC and R and held them down as the startup world loaded in and it reset the avatar and no more crashing.
Thanks man some basted made me equip some kind of crash avatar so as soon as I spawn in I immediately crash to my Home Screen I thought I lost everything thanks man.
@@extremelyboredtatsumaki.495 you need virtual desktop from the meta App Store, and also the pc streamer to do it. Also vrchat is currently in an open beta where you can use direct hand tracking without having to convert it to emulate index controllers
@@JamieVatarga Hmm, okay, I’ll give it a try. Is vrchat still ‘decently fun in public if you find the right world’ or is it ‘private worlds only or perish’ these days?
Between Quest Pro and Quest 3 controllers which are better and why? I know the Quest Pro controllers can track behind you, but then again you can buy a Quest 3 and Pro controllers for the same price as a Quest Pro by default...
I really can't choose between a Pico 4 and a Quest Pro. I don't care about how good they are at AR/XR, since Pico 4 has native XR Browser which is good enough. I had a Pico 4 and a Pico 4 Pro before, and I don't know if I want to go for a Quest Pro which is way less comfortable to wear and it requires a VPN to activate in my country... Also, it looks like a lot of people are forgot that Quest Pro isn't the cheapest face & eye tracking headset...
I own the Quest Pro, It's good but in terms of overall performance the Pico 4 which i also own has way better performance and also natively connects to your PC a lot smoother than the bloatware that the Quest 2 & Pro has sideloaded on PC, The Quest 3 However has SteamVR and the ability to disable the Bloatware a lot easier resulting in a better performance option then both headsets but still lacking some key features that the pico 4 and Quest Pro has. Hope this helps for some Insight :D
@@8MOG the quest pro, and quest 3 both can use steam link or virtual desktop without needing to install the meta desktop app. Steam link is sometimes the preferred method for quest pro specifically since it allows you to use foveated rendering to help with performance
@@likescookies unfortunately the pico 4 pro isn’t easily available in North America, and there’s reports that if you import them in, than they’re region locked and need to be unlocked in order to use here. If they were sold here more readily available, I’m sure they would be a lot more popular for sure
@@JamieVatarga oh that’s dope, I figured it’d be choppy on the pro I haven’t tried it yet on my pro when I got the quest 3 and valve index I pretty much put my quest 2 and pro on the shelf and forgot about it XD, but watching this video encouraged me to use it again.
Hi quest pro user here and vrchat content creator, the quest pro is 100% worth it for me and what I use it for! Having face tracking is a whole new level of immersion, and makes for way better content. I disagree with it being glitchy, it is something else to worry about and run in the background but I love it and so does everybody I talk to in there. When you find someone else with it having a conversion is very realistic. Getting to see where someone is looking is sometimes… fun 😇 the quest pro controllers do suck though, I use index knuckles for finger tracking and because they are so much better.
In European countries, the price for Quest 3 and Quest Pro is the same. I bought my Pro for less than $400, hello from Russia (VR headset's ain't popular here lmao). Unfortunately, this is my first VR headset and I didn’t have time to enjoy a lot of wires, stations, trackers 'n stuff to enjoy a completely wireless connection with FBT (SlimeVR) and Facetracking. I still want index controllers, but here they cost like Quest Pro.
@@TheKally yeah I heard a bit about it. I’m curious how it will be for eye tracking and expressions. From what I know, uses the reflection of your eyes and light sensors rather than cameras, to track where your eye is looking
My hope for the future is that all VR headsets have eye and face tracking. It’s one of the reasons why I am a bit hesitant on buying Quest 3 because I feel the next iteration might have that.
@@maxjustice1542 well, from the recent leaks, the quest 4 isn’t supposed to come until 2026, and pro 2 in 2027. The upcoming quest 3S is supposed to be a lower budget version of the Quest 3, but with reduced cost in lenses and screens
@@maxjustice1542If you plan to play a lot of VR, 1-2 good years of use will make your money worth the investment regardless. Even if Quest 4 has face + eye, you can upgrade knowing you got your money’s worth
I have a similar fondness for the Rift S that you have for WMR. It was the first PC headset I bought and despite its flaws it worked well for me. I enjoyed it a lot at the time but would probably have difficulty going back to it. If you didn't already know, the Quest 2 permanently reduced its price to $200 earlier this year. It's crazy to think that 5 years ago there was nothing even close to that kind of value for VR.
@@iconoclass quest 2 is sadly discontinued and out of stock. That’s why the price was lowered, to get rid of stock. But yeah, it was a great deal for those who could grab it.
I've heard a fair share of ups and downs when it comes to face tracking. I've heard a lot of the times. It's not really worth it because it bugs out a lot
Aaah, this was such a dilemma ! On the one hand, the face tracking looks amazing. On the other, having experienced the display quality of the quest 3, I couldn't part with it. I really wish for a potential quest 4 to finally inherit the face tracking of the pro.
My 1st VR Headset was the PSVR and the 1st Headset I ever used was the Oculus Rift and 2nd Headset I bought which I still have is the PSVR2 and then I bought the Quest 3 when it came out last year October which is for Mixed Reality games and apps and i use my PSVR2 for VR Games
It’s funny how I stumbled upon this channel just to learn more about WMR headsets like Samsung O+. I am grateful for getting into VR just for Half Life Alyx. Those prices were great for what I wanted to do. I think it’s sad that my HP Reverb 2 will be obsolete in a year or two. Even with my declining interest in VR, I am happy with what WMR provided. Thank you for talking about this.
I remember my first experience with VR. I wanted to buy an HTC Vive but they were selling for 600€ + at the time, way too much to afford with pocket money. It is when I saw your video about the Lenovo explorer that I considered WMR. I ended up buying a bright blue ACER WMR headset second hand at a killer price. Now theses headsets were certainly flawed. The hinge often broke, the controllers were eating batteries faster than I could buy them and they were particularly picky about the kind of USB3 controller you had (killing your ears to let you know). Nonetheless they were a great entrypoint into the world of VR which allowed me to meet amazing people. I ended up trading it for a Vive some time after, which was a nice upgrade (though the image quality took a hit), and now rocking a Quest 3. It goes without saying that my VR journey would have been quite different was it not for WMR.
First off, nice video! I owned a Lenovo Explorer myself until the Quest 2 came out. I gave the Lenovo Explorer to one of my friends (he isn’t very into VR, but he still took it), and then after I bought the Quest 3, I gave my Quest 2 to my father. I think this is a good way to get people into VR. How can someone say no to a free VR headset anyway? My dad had many weeks where he would only play VR, which was astonishing to me, to say the least. Also, quick question. I love that avatar of yours! It's very cute. Is it a base model (like Rindo, Manuka, and whatnot) or completely custom-made?
hello jamie ^-^ ! I need a little help, I recently bought the quest 3 but I don't yet understand how to work on hand tracking on vrchat, I activated them on my quest and it works very well, but as soon as I let go of the controllers to do it in game it doesn't work, my character's hands remain linked to the controller, what can I do so that I can use hand tracking on vrchat? (I don't use virtual desktop, I only just got quest 3 so I don't know) Thanks for helping me :D