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Fspy is moreso used to get the correct camera perspective and focal distance (if you dont know those settings) You take a screenshot of the clip, and align the X and Y axis to the footage and Fspy will calculate the focal length and position the camera - then you can bring that camera into Blender with an addon However, its easier to just motion track in Blender normally, put in the focal length manually and if you dont know it, have Blender guess it. You could technically also use Fspy to get the focal length and just type that into Blender (although there's no practical reason to do it this way)
ive never rigged anything in my life, however i am 99% sure you couldve just extruded a single bone for the neck and then subdivided the bone. and thanks for the video ill surely reference it once i get into rigging/animating
You're 100% correct I just couldnt bother making sure the amount of subdivisions match the number of neck segments But im pinning this, bc i didnt explain it in the video :)
Lol! I noticed that you were importing the skins as textures, and like, a second before you realised that, I thought it had to do with the switching textures. Then I realised it was a mistake! Also, thanks for this video! It's quite useful!
WHY THE FUCK DOES THIS NOT HAVE 10 MILLION VIEWS?! BELOW 10K VIEWS IS CRIMINAL AND RU-vid ALGORITHM NEEDS TO REALLY SET THEIR PRIORITIES RIGHT JESUS CHRIST
Hi, I had to pause to write this comment. After lots of videos and searching around, I finally found you! Great tutorial - exactly the theme I was looking for. You explain things really well and add a good dose of humor. I really enjoyed it and hope to see more of your content! ty
Well thank you! With comments like these, i'll gladly make more :) I've recently made one about rigging, since i didnt cover that in this course Maybe you'll find it helpful
11:00 question, when I add the solidify, the edge of my object is not rectangled, but instead it's triangled, like it's merging and it's like the normals is facing each other but it's all blue when I check
CAN YOU TRY RIGGING A MONO RAIL VEHIICAL THAT HAS TWO HIGNGE TYPE TROLLEY CAR (ONE IN THE FRONT AND ONE IN THE BACK ) AND THEY BOTH ARE CONNECTED WITH A SOLID BAR , THE TROLLEY CAR RUNS ON PROFILE THE PATH IS KINDA LIKE RACETRACK LOOP( HALF CIRCLE THEN A LINE HALF CIRCLE THEN A LINE) I TRIED RIGGING IT AND IT WORKS ON STRAIGH LIINE BUT WHEN THE TROLLEY CAR REACH THE CURVE THE HINGE POINT SHIFT A LITTLE , PLEASE HELP BECAUSE KEYFRAMING IT TAKES A LOT OF TIME... THANK YOU. .+**=.-**+-:=**+ .+**=:-+*+-.=**+. -****:+***=-****. :****:+***+:****: :--:::---:::--: :--:::---:::--: .++: ++: ...++:....................................................++-.... .----------------------------------------------------------------- .-----------------------------------------------------------------
Nah, they need to be in the project. Best thing to do is to put them in a new collection and just turn it off, so you dont have to think about it anymore
9:29 press G twice, press C to clamp (so you don't have to hold ALT) and then use snapping to vertices and there is your perpendicular board. Voila :) Z lahkoto!
The video is great, but you could help viewers focus better by reducing the switching between the screen and your face camera. Sometimes, you switch to the camera for just 1 second, then back to the screen for 1 second, and then switch again to the camera. It's very hard to stay focused.
Im not even half in this tutorial, but i already can say that this is so good. I hope your channel grows and gather curious people with unanswered questions like me. Keep it up!
Nah, too much work for an invisible result lol If someone wants to do it, they can be my guest but i dont think its reasonable without any planned close-up shots
saving and rewatching this video until i understand, eventually everything will just click. Main reason i didn't do the last pwinsher challenge was because i didnt know how to attach the rig to my model, smh
That is such an amazing video! Just one small extra: based on how the legs are connected to the body, the shouldn't be able to turn on every axis. What I like to do on robots (especially like those spider creatures) is to give the "elbow" a hinge so that it can bend up and down and the "shoulder" a hinge that's sideways so that it can only rotate left and right.
Yeah, thats fair I mostly just ignored it in the animation (the robot technically shouldn't be able to do what it did), but i didnt wanna overcomplicate it either Good eye!
I hope the next course will focus on animation. There are some tutorials available, but they are not enough. I want to learn more. I want to make characters feel alive, like they do on “animschool.” I want to learn something different than just fighting, walking, and jumping.