I am absolutley playing this WAD assuming it's released :) Decino...this is a nice little 10 map banger the likes of Stardate 20X6...would be awesome to see you play it ;)
Thanks for the submission! Definitely a nice breath of fresh air to encounter many weapons and enemies that aren't standard Doom II ones, great fun. I'll check out MAP10 too.
Dude, this is really cool! I am smiling right now of how awesomeness this wad truly is! Every weapons looks different and does really well! I am impressed with this wad already enough as it is! Some new enemies here as well & I'm curious now of wanting to see the rest of this so.....that is if I have spare time to see more of this. As for this map, really cool so i like the details with the gold & blue color schemes here! Awesome video bro! 😃👍
I love this one and the running commentary. Feels both practiced and a bit like you're still doing/saying things on the fly. The midi really gets the blood pumping even though it's quite simple, it fits the map and the speed you're playing through it pretty well.
Finally! Now THAT is a REAL chaingun!! The one in original Doom fires way too slow and does too little damage... Pistol, melee, and the shotgun slots are all improvements... Plasma rifle is a HUGE improvement. Rocket launcher I can take or leave... And the BFG has finally been fixed!! Let's get all these weapons retrofitted to every Doom and Doom 2 episode. Make it happen, Cino! 😎
Awesome job @decino. I've been spreading the word for your channel on all of my uploads. I'm FINALLY uploading regular Doom II and WAD (UV Max) runs on my channel. Saving up for a Desktop so I can run everything at home so I can add commentary to it (stuck doing them at work now). Hopefully before I get to Plutonia should have the full setup w/commentary. Keep up the awesome work my friend. You help keep the Doom community fun and engaging my friend.
I love your channel! And panenkok's vids too, and coding secrets! 90s stuff is abit before i was born but some things like C programming or Doom feel so relevant and special to me, i still dont knwo why. Maks me daydream that everything is possible- or something like that, idk it sounds silly when i try to explain it but yeah
This is so creative, wonderful :D cool trick with silent teleporters to get to a different area of the map And pistol sounds like a pistol from Duke 3D :D I think that's the same audio I love love love this WAD already, happy destruction :D
The improved plasma actually even makes sense from a utility standpoint. It rewards the user for using a plasma in the way it was intended; by never legging go of the trigger. I really dig all of the upgrades in this wad. I like the incorporation of the 2016 and Eternal weapons without them being too over the top.
Very cool, would be nice to see a full playthrough of this one day. All the new mechanics look very interesting and if the other maps are even half as beautiful as this it should be quite a nice little series.
That really was a good showcase for MBF21 and DSDHacked. I knew they really opened things up by removing engine limits in terms of things, entities, sounds, etc, but the diversity of enemies and weapons here, along with things like the three modes of plasma fire and homing rockets, really impressed me. The tightening of the shotgun and SSG blasts was also appreciated, as was the faster chaingun. I also liked these modified cacos a lot more than the Eviternity ones. (Those bud holes can rot in heck.) My only concern with these new (now nearly 3 year old) standards is that, without the vanilla limits, there's gonna be too many maps that do too much just because they can and then lack cohesion. I guess that's not a surprising fear as early maps went wild when map editors and DeHackEd first came out. It took a while to get a lot of quality maps. But maybe that's just how things used to work. Maybe it's harder to use these standards now so only the most devoted and experienced map makers use them. I don't know. Having said all that, everything seemed fine during the practice run. And this is MAP07 of a ten map set I haven't played, so I can't really judge. Regardless, I enjoyed this video.
Oh haha, I get it. The Plasma Rifle uses the firing sound effects from the Plasma Rifle from Halo. Cute. Amazing demonstration of all the new stuff in a hectic map, though.
The plasma rifle in this map reminds me of a mapset I recently played called Terror Signal by SeaTree where it also heats up projectiles over time, but that one doesn't have the heat wave when it stops firing.
Just finished TNT: Revilution . I know you've played and Mtpain27 reviewed it (and I might have played it years ago) but I really don't remember much from the wad. Really good and unique wad. I'm still kinda iffy about map 16 devil's den. I know its well loved but I was pretty bitter about dying at end and couldn't find the final secret (where all the archviles swarm) Started playing Resurgence by Josh Sealy (best known for 1/2 of Speed of Doom)
Ended up getting this wad after watching the video and it's really fun other than that I'm currently playing catch up with all the videos I've missed from being really ill so a decino video a day keeps the blues away other than that I hope you're well and good this new round of viewer submission has been really good to watch so far and yeah with that as always Cheers for the upload decino
So this is one of the map in series huh, looks like pretty intense with so many new enemies with strong firepower, so even with quite enough space to move around, it is hard to dodge projectiles. I wish i can see poisonous PE and spider mama, but they simply did not appear in the map :P
Not necessary, you can use DECOHack for "vanilla" compatible DeHackEd lumps too. DSDHacked is compatible with the following source ports: doomwiki.org/wiki/DSDHacked#Supported_ports
Decohack is not an exclusive thing, it's a function to make Dehacked easier to put together through DECORATE language. Eviternity II used it extensively.
@@DinnerForkTongue I actually was looking through its code because I wanted to patch the perforator for my mod and it look fairly understandable coming from a person who mostly use zdoomdecorate.
So you're going to do all these maps then? IDK something about custom DOOM monsters and weapons seems weird to me. Except maybe the Project Brutality one but they are more like extensions...
You said he used a more advanced form of dehacked, but I am curious how he got homing missles working with that. Usually due to the monster's missle being programmed to to follow it's target it is not posible to use the same trick for the player fired missles. I am wondering what did he do to get that working, and if he used ACS like most modders do when having to write a homing player-fired projectile
That's the Templar from Strife! Basically, they are the decayed and possessed remains of innocent citizens forced by an evil cult called The Order to man a robotic suit and act as guards.
"imagine id berserk always dealt 200dmg" it does if your name is andy olivera and you are doing a TAS run 😁 I like these weapons, especially the ssg is so op, almost like a railgun but with higher dmg lol
Decohack is basically Decorate with MBF21 pointers (action functions). It's not that difficult to convert, but certain things don't work the same way. Converting projectile homing is pretty sketch. Sure, you could just use a sourceport that isn't ancient, but why break what isn't fixed? Or something like that. Anyways. I guess that means that it's that time again. Let's go, notepad.exe...
The Resurrector is like the one in Quake II. If is not too bothersome, maybe in cases like this type of map, you can show stuff in the end with "no target" on? He said that the chaingun is useful... *_5 shots_*
"The normal shotgun is basically just a worse version of the super shotgun in this wad, there's nothing unique about it that makes it worth using." Ah, so also just like modern Doom.
I like the weapons, but it's kind of a shame Doom didn't came with secondary fire and what not. You know? Like, the shotgun here is practically overshadowed the moment you get the SSG. If it had a worthwhile alt-fire, it would've been cool.