For Thaumachus: In addition to shielding someone else, he needs to shield himself as well. And the shields would need something like a damage reflect to make attacking into those shielded characters a bit more painful.
very cool but i can barely do a few starting elite missions, they scale quite high and I would need to invest much to even attempt the first boss in many of them. grats on the official creator!
Mate thanks for the content and all but unless I have a ghetto blaster I can't hear a thing. With headset on phone set to max I can only understand if I'm in absolute vacuum
I think/hope the blood angels will have 3 characters, we might get a lemartes battle pass, maybe 2 lre for Mephiston and Dante. The other two could be a sanguinary priest, and a death company marine may or may not have a jumpback
Lol emperor being compared to Google maps is a great take both tell you what they think is the best route and then if you flow them end up going all the ways you did not want to go but hey at least you got there right?😅
Love the video keep them coming. I think you are right about the two characters. Really hope mehiston makes it into the meta. But I've been thinking about characters like Dante and calgar and the higher ups. And machines of war and how weird it looks to have the one thing hanging out at the bottom of a few factions and that they are too big for the battlefield. I wonder if as an alternative to a factions MoW the faction could have an off the battlefield Lord of War. That had global passives of mega buffing actives or epic summoning effects these could even have a the free and costed abilities like MoWs but the new LoW consumables would be strategems.
Actually, we had dominant raid teams for most of the time. We had summoner, multihitters (before and after Ragnar). And we were also close to killing boss in 10-20 tokens until they added 5th epic and raid bosses. Rho isn't anything we didn't see before.
A character with X attacks doesn't have X chances to crit. They either crit or they don't on the first attack. If the first attack doesn't crit, none of the following hits have a chance to crit. Also, you should have mentioned how gods both Boss Gulgortz and Volk is for this mode. Boss Gulgortz can shoot with his passive at step-able (so you can stand on one, melee one and shoot one). Volk can pick up 5 step-able items with his active ability. Other good characters are Typhus and Thutmose. Their active can pick up a lot of items while their passive can pick up one every turn.
I will strongly disagree with Rho being overpowered but the bosses being to weak and a lot of characters being also too weak. You are talking only about maxed Rho or the most end game build. Most of the people doesn't have an end game account and if you then compare mechanical teams to the others you can see the other teams are better/easier to use. The problem still is Eldryon. If you can see a character being used every single comp, there is a problem. Nerfing Rho doesn't make sense, but buffing single hit characters makes sense. Bosses need to have finally mechanics to be for only 1hit with very high armor.
What percentage of guilds get past Legendary Guild Raids? My Guild, and I believe that most Guils are like this, have a range of power levels. We never get past the 3rd Legendary Guild Raid. I keep seeing vudeos about how much damage is done at Legendary 5 (or whatever) and I have no context for what is being talked about. How does a G1 or D1 Exitor team compare to a G1 or D1 Ragnar team? These are comparisons that would be useful to me.
I despise mechanics where you sit iddle and pets do your thing and also dont like mechs I am never leveling him, so far almost no one in my guild has him at a decent lvl and we are ranked around 70 in guild wars , so if they really make ra obsolete or kharn within a moronic time frame I might just quit
Agreed This continuos power-creep isn't good for the game. They already did some wrong turns in game design, i hope they'll understand what is better for the game to keep it good.
Ppl dont like it but nerfs are just necesary,. The "dont nerf, buff others to x level" is cancerous.. it snowballs into hyper power creep. Proper balancing comes from nerfing the top tiers and buffing the crap tiers.. it is inevitable . "Oh but i put so much effort and money on rho" .. well here comes what i call : " the concesuences of un ethical advantages " Everibody KNOWs rho is broken, dumping money into a broken situation is not an excuse to avoid the righteous repairs.. (this aplies to all in life) Enjoy it while you can but dont cry when things get fixed or normalized .
@@kstud40k the video answers that question.. as i did : it leads to hyper power creep. You cant buff everyone to rhos level , thats perpetuating the problem, you would end now with 10 ROH instead of just 1. Nerfing 1 is the right move . Swift amd practical.
@@kstud40k Again - power creep. Everybody gets too powerfull -> bosses needs to be buffed -> they release someone who deals damage slightly better -> that character becomes meta -> people start crying "buff other characters" -> infinite circle If you just nerf some OP character you can restore balance without continuous power creep.
@@kstud40k you won't achieve total balance for everyone. SP is a bit too small company to be able to balance things right. If they were able to - they would be doing that, but instead they focus on making new characters. And you actually can see how well they balance things based on their reworks. Hence the easiest possible solution right now - to nerf Rho.
I don’t want to build him out of principle. I have all the Admechs… except I already have a multi Rag team and Neuro team going. I just finished my first two D1s! (Rag and Bella). Extra imp badges just went into FoC AM and DAs to use in guild war. Rho and SP can go right off. Idk what to do other than maybe get in on the next big meta swing.
Im puttting all my resources into Rho. He is on his way to Dia1 leggy 4*. Skills only 36/38, that will take 3 months or more but what can you do. In the last video about Rho someone told me the passive would be capped at 15 times additional attacks, I dont know if thats true. Anyway Im very happy I went against the advice of my guild mates and ignored Ragnar and went for Rho instead. I wasnt even aware he works for Mortarion and Rogal (cause the Overwatch gets triggered by the summons?) . Avatar I can imagine, but you probably need D3 for all chars and lv50 Tangida summons, otherwise they will not survive (same for Morty). Maybe you can do a video about the general strat for each boss with Rho and 1 example of a high damage game for each boss. Would be appreciated :) Also one last question should I use the armour which gives only armor or the other one which gives HP as well?
15hit cap isn't about rho. It's the change in rotbone and gibbascraps for the prime fights. Realistically rho is the easiest character to max the 15 hits per round so he was probably mentioned but I've seen combinations of abraxas and yarrick, sho that also max out the 15 hits per round