With dual buzzsaws during power mode, you have the best damage per second AND the best procs per second, even beating characters like Commando in that department.
Another three reasons why I recommend this game: One is that there are a decent amount of stages you can randomly get onto, two is the music, the music is really good and was made by only one guy, he's amazing, and threw is that no two runs are exactly the same, making every run unique and entertaining
as someone who played ror2 RELIGIOUSLY OFFLINE (no help only when needed) the only tip i didn't know was #4 the others (1,2,3,5) were cultivated while playing the game on a basis
its not just enemies that have a red health bar in the middle of the screen that are immune, its anything that has a red health bar (without infusions ofc). this makes lost-seers a lot worse in simulacrum because the item becomes useless 20% of the time. in a loop run basically all your attacks instantly delete enemies, so even then its kinda mediocre. the only situation it would be genuinely better than normal crit is if your damage is just extremely lacking and you cant kill anything also you mentioned bandit but you probably also shouldve mentioned railgunner
when and if this happens heres what you do 1. manneger takes out the girls and moves them to the back where there gona be safe 2. take out the money so they dont steal it 3. stand and make sure you have at least 1 persion other then yourself that will fight with you if things gose sidewase 4. call 911 if nessasary
I've just bought 'it on summer sales on steam. Im really passionate bout roguelikes since isaac rebirth was a thing 10 years ago. When I was young played the hell outta the pirated version till afterbirth+. Nowdays and since, I've never been able to pay 50+ euros for the full version, so im walking rounds on if I should buy or not this diffrent types of roguelikes that have been coming for less than 20. 5 years ago epic games gifted ETG(Enter the Gungeon) for free and i've played like 130hours of that, plus the hours I've played on the pirated version earlier. (Im really poor, sorry for that). Never the less, gungeon was a more "skilled" approach to the roguelite style: i like having a dodge, an aim with the weapons. In comparisson with isaac has no synergies (i know it has, and they can be as funny as in isaac in normal runs but if u played, u know what im saying). The way a run can change from "im really tryharding" to "im actually god" in isaac is nowere near in gungeon and thats what i found the most satisfying. Like a mantra, on bad runs i would say, "if I play good, i can beat it" More or less, it wasnt a true story: i would die like a dog cause u have to really believe in that to achieve it. Isaac has that, but it feels more like a punishment; if im not op, i dont really really enjoy as much the mechanics as i do in gungeon. Wizard of Legend was another one that really got up to me; dam it feels nice to be a wizard, to be skilled, to combine combos. WoL and ETG have not only awesome desings (ETG is probably fighting for top 1, with isaac on that aspect), but also kinda crazy music. On WoL u can even select a radio before going into the run, in case ur mood is feeling a bit diffrent and thats beautiful. I feel Isaac wins this one (in this case, IMO RofR2 has the best music ever) just cause how well the music, the scenarios and the situation u are in when it sounds combine. Other types of roguelites that I never thought that i would like are the ones ur primordially melee. Like Rogue Legacy 1 & 2, or Dead Cells. Have to say, I've only finished Dead Cells in its early access, now day has enough content; i'm 25hs in, and im nowere near 50%. Rogue Legacy, both, i've finished without even realizing. I feel like u can't really stop when u really go in there. I remember being on 4th year of colleage and playing RL2 on my breaks from studiyng, right there in the library. I havent included a lot of other roguelikes that i've tried but really hadnt sticked to me as much. What im trying to say is, i remember being recommended the first one of Risk of Rain. On my youth, didin't quite felt hooked with the style. To this day im feeling like I should, but his time will come to me. On the other hand, the sequel really had charm. At least with me. I remember getting a pirated version and really getting mad at not quite being able to find the portals. Having a timer telling me that im fucking up just because im not able to find the way to keep playing made the runs just painful. Even there, I remember saying "dam the music is nice tho". In summary, the first time i've enter the game it wasnt as much as fun as i thought it would. The enemies we're hard and i didint know how to manage the timer, the upgrades, and everything else. I feel like the learning curve is quite hard. That is till 1 day ago, when i've finally made my mind to buy it and give it the chance it deserves. Not gonna lie, there is a lot of things Im not remoteley close to understand, and quite a few that i dont like that much, but the game is just one of the best among the roguelite label. I've said that the desing on ETG is good, that Isaac is crazy, that WOL and RL and blablabla: I've never experienced something with one of this games like i've with risk of rain 2. Not only the music is probably the one i've enjoyed the most "OF ANY GAMES I'VE EVER PLAYED, including the fallouts wich is really hard for me to assume""; it just goes as well as it can go with the ambientation, the experience of playing. What i mean with the experience of playing is that, as u can read, and i could continue explaining, i've played a few hard ass games; some of them with a more grotesce apeel, so me of them more funny. I 've never feared more for my life that with this game. It is sometimes enfuriating, like how today i've managed to reach the last boss "king of nothing or something like that", i was doing great, 3rd phase, and suddenly :1 atack 1taped me. That i actually hate. Its just unfair, should be a minimum 1hp cap, cause there is no fun in that, no matter what u been doing all your run, some things just manage to 1tap you. But maybe thats the fear experience im talking bout. Being this little dude, and suddenly 10 feet white giants apeer outta nowere, from a 3d pov "thing that really gets me, im not used to it but im really diggin it", its hella scary. For me at least. In summary, i've been wanting to find something like this: a roguelite that summarizes the few things that we all enjoy, but takes a new approach to it. If u got here, daym bud u really like the game. Sorry, im actually not near to being able to write in english, so this may have been really hard to read. Im thankfull u used ur time to read my opinion. If u have doubts, its ok, maybe its not ur time for the game, but if u want to take an advice; that time will come, and i hope u do the right thing and BUY THIS
Other tips: Brilliant Behemoth procs TWICE with scrap launcher equipped. Power mode is ideal. Backup mags also increase scrap launcher ammo while in power mode. By equipping the buzzsaw as your primary weapon and nailgun as your secondary weapon, you can have a perfectly accurate nailgun while in power mode.
Great information. With 900+ hours in the game, I will say that one important detail missed here is the "nailway to heaven" tech can pillar skip on Commencement. This is extremely important on Eclipse where pillars are nearly impossible.
I think because he was just going in there just to get a rise out of everyone instead of buying stuff and supporting the establishment, they figure fuck him he's just wasting everyones time
00:00 - 1 (The Fall Cancel) 00:36 - 2 (The Stun and Run) 01:26 - 3 (The Rock N' Rolla) 02:20 - 4 (The Band O' Brothers) 03:21 - 5 (The Animatronic Cancelonio) 03:59 - Bonus