I do hope there is a decent amount of interaction, I think that’s why I haven’t really gotten into pokemon or weiss. Just watching my opponent just play cards during their turn without being able to do anything is kinda rough.
I hope unlike the pokemon tcg, energy are not dead draws and does something on being played by rule (not effect). The main design flaw I dislike about the pokemon tcg is that sometimes you just draw energy and no card, or card but no energy. That feeling sucks. Thankfully this game circumvents that entirely
When I first saw the card images my immediate feeling was that these might be playtest cards. As you noted, the card art seems a little too simple for something coming out of a collaboration between two major companies, one of which has plenty of experience in making TCGs. There have been numerous Kickstarter card games with more elaborate art and card design made on far fewer resources than what Cover and Bushiroad should have available. Whatever the case though, what is really going to matter the most is gameplay. Art and formatting can be improved later, but core gameplay is rarely able to be changed so it needs to be good from the beginning if they actually intend for this to be a playable game and not just a product for collectors. I haven't played the Pokemon or OP games before so I can't comment on how interesting the mechanics are, but based on what you've stated in the video I'm glad that they're taking inspiration from existing successful games and then trying to improve on top of them. It's not the most innovative approach, but it's safe for a product where the goal probably isn't to seriously try to compete with the larger card games, but to create a niche alongside them for the fans.
I don't think I will be able to buy HoloTCG in my country, forget about playing it. But I will try buy all the starter decks once they come out in english for the sake of collection. Suisei aggro is gonna be T1 for sure.
i think you should have explained the memory cost of digimons a bit more to give him more info like: - most decks focus on the digivolution-costs so the hard-play-costs dont matter that much - and having a lvl5 to digivolve on top isnt that big of a deal - because most decks try to climb up top mega-lvl / lvl6 (or even 7) and its possible to go in 1 turn to lvl5 or even lvl6 so having the lvl5 on board isnt that big of a condition
2:44 In the Video Games, as of recently, Lv7 is Ultra in english. (Super Ultimate in Japanese, Lv6 being Ultimate) In the TCG, I think they’re still classified as Mega, even though that’s our name for a Lv6 as well.
Tell a Catholic why NOIRE was censored and her context and they basically censored in something offensive. You know A NUN PROTECTING JESUS IS KIND OF A BIG DEAL now remove her because you think a Nun protecting Jesus is offensive. Yeah they don't appreciate that.
Another quite accessible niche game is the Final Fantasy TCG, where plenty of viable decks also tend to range from 50-100 Dollars. Usually 30 Bucks for a recent starter deck and some key upgrades will get you up to the meta, and most key engine cards tend to be printed at low rarities and thus are quite easy to get by.
There are SO many connections between YuGiOh and Digimon that nobody ever talks about and its crazy: 1] In the Manga, there's a chapter "digital pet duel" where the characters play what's very clearly supposed to be the original Digimon digital pets game. Yugi's digital pet "Yu2" even "evolves" mid-combat after sharing data with Joey's digital pet "JOE". ; 2] in the anime adaptation of this chapter in Season Zero (made by Toei remember) they add a villain, Haiyama, who looks like rough draft of Ken's Digimon Emperor persona; 3] Bandai produced the original version of the YuGiOh card game before Konami rebooted the game with the Duel Monsters anime; 4] in 2018 the YuGiOh TCG/OCG introduced the "Cyberse" monster type, representing creatures living in cyberspace. Basically, the Digimon type.
gotta say, having a 20 card hand in vanguard would be wild because card advantage is VERY RELEVANT in the game. if 20 in hand becomes average then power creep has gone too far. 6-9 is generally good
I don't even play Digimon TCG but as a guy who was once a catholic child and now is a BIG nunny enjoyer, I feel deeply offended by such censorship in a product I don't even consume....
It's good that they stopped this before it became a huge problem, but my Demon Lord deck is going to suffer so much now... running multiple Appocalymon was pretty fun because I could play a Lv 6, evolve up, and get another Demon Lord's effect off from the trash with a much-needed draw for way more flexibility. Having 1 is fine, but I'm really going to miss how much consistency that combo gave the deck.
yeah but that consistency and being able to get that 4 times (plus any Apocalymon dieing basically just buffing the next one) is exactly why they had to restrict this. Even Secret Rares have to be SOMEWHAT balanced
@@EskChan19 I'm not sure what you mean by each Apocalymon dying buffing the next one? I know it can trigger a Lv 6 effect or use Dark Master cards, but it's an Unknown/Unidentified Lv 7? Am I missing something here? How would it be buffing itself when it goes down?
Europians use a difrend website. can't use USA cards in Europe official tornements. we use cardmarket if you want to go global with this kind of content. you might also include Europian prices as wel.
HEXEBLAUMON is funny to me, as a newb player who’s played maybe 6 total games ever, because I actually faced a blue control deck that was ENTIRELY based around the idea of gaining effects by taking away my digivolution sources and it was actually really really powerful, like that guy won that locals with it, and…HEXEBLAUMON would have been UNPLAYABLY bad in that deck. Lv 6 that just turns singlet cards into space filler? No thanks, I’ll take the Lv 4 & 5 and option cards (and I’m pretty sure there was a rookie inherited that did this too) that flat-out DELETE singlet Digimon from the field please