Do you mean cinematic among custom levels? Or among ultrakill levels? ( btw does anyone know where or what the mechanical screaming sounds in the distance/green lasers are coming from?)
Bro I'm listening to the music and having my mind blown by this But a question about the guy who made the most for this level Did they got inspiration from Drawcia's theme from Kirby's Canvas Curse? The music feels familiar somehow
@@sstandby not to mention the lacking animations, no sound clues to it's attacks at all, and the constant explosion spam, it's pretty much what a person that has never played ultrakill thinks is a good ultrakill boss
@@fbgws I was expecting a big ass boss because of the sounds in the beggining😭It would be alot cooler. If It's hard to code or impossible, just make a Hideous Mass or Minotaur size boss
Seeing this makes me want to see a level that is a prime sanctum gauntlet now, combining ALL of the prime sanctums into one level. Guaranteed pain lmao.
You are so based ultrazlan, no spoilers on thumbnail, credit in the description and generally good positive feedback. I wish there were more people like you.
I’m really hoping this is optimized, I’m tired of all of these “good” ultrakill levels running at 2fps (seriously higher than the black sky what is your problem)
Haiii yah! Im one of One of the devs of Purgatorio ^^!!! Hope u enjoyed E-4 (Tysm for playing!!! ) and I hope your excited for whats to come outta Project Purgatorio :>
I tried to play E - 4, but when I got to the Airlock Door area, when I pressed the airlock button, nothing happened, even after two minutes of waiting With E - 2, I tried to beat it but Unfortunate Development broke and would not die or attack, can you please tell me why this might be happening?
Project Purgatorio looks incredible cool for me ngl. I wasn't expecting that envy is connected with Rubicon and that's an entire custom level campaign, so i'm waiting for new layers. That'll be fire, you're all so talented as developers
I've seen quite a few of your videos now, something has always looked off about your gameplay to me, and I just now figured it out: Why do you play with the HUD off?
Does anyone have any idea on how to do the challenge? I've torn apart the entire map, but I can't seem to find anything. I know that breaking the wall to the right of spawn leads you to an office where you need to shoot a pylon with the electric railcannon, but it doesn't seem to actually have any effect on the level, and the challenge doesn't complete.