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Cheddar
Cheddar
Cheddar
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I write about stuff. Mostly games, but generally about stuff.
Also a game developer sort of: store.steampowered.com/app/2096560/The_Top/
Some Thoughts on Shadow of the Erdtree
27:50
3 месяца назад
Clearing Out My Backlog
2:28:41
7 месяцев назад
Bugs
21:46
Год назад
My Journey to Releasing a Game
22:32
Год назад
Games Like FEZ
22:26
Год назад
My GOTYs for the Past 12 Years
1:05:53
Год назад
The Top - Official Release Trailer
1:28
2 года назад
The Indie Aesthetic
6:19
2 года назад
The Rise of the Hikelike
10:22
2 года назад
Chicory and Limiting Interaction
10:22
2 года назад
That Haunting Feeling
13:38
2 года назад
What Kentucky Route Zero is About (maybe)
1:01:02
2 года назад
Everhood - A "Quick" Recommendation
13:41
3 года назад
Spelunky 2 - The Cosmic Ocean
9:35
3 года назад
Devil Daggers - 500 Seconds in Hell
10:48
3 года назад
Is Undertale a Good Game, Actually?
1:28:26
3 года назад
The Unsolved Mysteries of FEZ
38:30
3 года назад
Комментарии
@Funk0_
@Funk0_ День назад
Thanks to you I’m actually attempting to make a game also Tf2 inspired. I’ll probably fail horribly but at least I’m trying!
@someonesgoat9011
@someonesgoat9011 2 дня назад
An add to this list is obviously Animal Well! It is inspired by Fez and Tunic and scratches the right places of my brain😄 I must say tho that Animal Well is SO much harder then Fez and Tunic! There are puzzles that are meant to be solved by the internet (Rabbit Screen). I mean I don’t think I could have solved everything in Fez alone (for example the telescope room) but I struggled in Animal Well so much more. As a standard player you wouldn’t even think of a lot of things that have been figured out by others. Which is… intriguing but also can be frustrating. The red room in Fez is comparable to one of the rabbits in Animal Well but the rabbit is much harder in my opinion. So be aware that you will spend hours in Animal Well (and give it a try without the internet! You will be surprised how far you get without it☺️) thank you for this video!
@Dalekscientist
@Dalekscientist 9 дней назад
I always wondered about Geezer. Who is he, and why is he wearing a fez? Does he know about the 3rd dimension ect, ect. I always joked that he might be a future version of Gomez, but I don't know... Thoughts?
@elyon9244
@elyon9244 12 дней назад
DLC sucked ass and Is sad
@kyledupont7711
@kyledupont7711 23 дня назад
Ok, my mind is officially blown after hearing about the triangular Air Force Base... I'm dying to know what is over there. Somebody must figure it out
@Lumiel8
@Lumiel8 26 дней назад
💜💜💜
@Lumiel8
@Lumiel8 26 дней назад
Iu neulu
@synth-wave_steve
@synth-wave_steve 26 дней назад
I always interpreted the menu guy’s plan for more sequels as meaningless spite. It’s still telling you to move on, but by showing constant mockery won’t get you anywhere.
@Nik1_
@Nik1_ 29 дней назад
Yo, pretty cool video. About the lighting: You were talking about how light can impact the performance, and I was wondering about baking light. I haven't done that, but from my understanding it my help the performance. If you did try, or its impossible to do in godot, then its alright. Wish you well, Cheddar.
@CheddarEssays
@CheddarEssays 29 дней назад
The trouble with the other lighting techniques I tried is that they fundamentally change the look and feel of visuals in the maps far past what I'm looking for. Both SDFGI and baked lighting solutions had this issue regardless of how they impacted performance. Baked lighting would improve performance, though I also think other issues with it would arise later in development (in-particular, I'm unsure of how it would interact with imported geometry once I get to making the level editor). I'm happy enough with the performance of my solution now, mostly because I do some pretty aggressive distance fading with the lights that you can probably notice in some places if you pay attention.
@habberdasher8492
@habberdasher8492 Месяц назад
Shoutout to orgmaker, cave story gotta be one of my favorite composition tools.
@coyo_t
@coyo_t Месяц назад
Im really hoping the game gets an art pass. as you mentioned the lighting in city & paradise look flat but this is actually a huge issue, for example the city surf ramps. Its basically impossible to tell where the edge of it actually is (and therfor the start of where you can surf on it) since theyre both shaded identically. some of the walls have that issue too. The viewmodel also has this issue with the top exhaust vent being basically invisible 99% of the time. Some of the colours (especially like the castle checkerboards) are too intense/too contrasting, and while I cant say for sure I have a hunch the checkerboard surfaces could need an epilepsy warning if the contrast between their two colours isnt lessened also, i think the tutorial text needs a transluscent solid/gradient behind it. While black outline+white text is technically readable on any surface, I found its hard to "lock on" to the words. In regards to the music the noise synth used at the beginning of the video is way too sharp/loud. im not really a music person so i dont know the technical terms but it felt like a needle to the ears, but otherwise theyre fine tracks Still looking forward to the game overall though. (I'll also say you taught *me* something with this video. I hadn't considered powers of two with tickrates. Unfortunately my own project is currently 40 TPS, so I'd have to either lower it to 32 TPS or up to 64 TPS. Hrm.)
@CheddarEssays
@CheddarEssays Месяц назад
This sort of comment is the most useful benefit of developing this game openly in this way, so thanks so much for taking the time to write it. You're absolutely right about the visuals, which is a problem that probably would have become apparent if I had gotten more playtesting done, but in retrospect it's still a pretty obvious one. I'm going to plan on making important changes to that before the next video, as well as some changes to make the visuals in Metropolis a lot less same-y that my friend pointed out. And as a quick final note, if you're not aiming for a high level of determinism in movement like I am, choosing a tickrate should be a lot less of an issue (even TF2 has a weird tickrate of 66). Simply by including it in this video I overstate how impactful it is, it's just something I felt the need to explicitly state just in case.
@Adam-xr6fj
@Adam-xr6fj Месяц назад
This game would be incomplete without an amen break.
@kozentdow
@kozentdow Месяц назад
14:40 what you are describing is just wallshots, which is what you use in all Easy Walls. Wallpogo in fact does not involve any strafing (most of the time), it's about height control and moving slowly. Like in Easy Pogo 8 and 12 or Medium Pogo 4 and 11.
@Zush1337
@Zush1337 Месяц назад
damn that a nice project that you've got here! Keep this up
@voidgames5445
@voidgames5445 Месяц назад
so glad I found your channel when you first started these devlogs, its so cool to see this game undergo development. This game gets an instant wishlist!
@darkener3210
@darkener3210 Месяц назад
For the leader board dlc thing You should have it so that the leader boards are still visible and are able to be downloaded from without the dlc And the dlc is just for allowing you up to upload replays and times to your servers not access the the leader board in general You can even have it so that it still tells you what place you would have had if you had it the dlc, as some encouragement to get it by essentially going "look how good you did you should put yourself on the board" And for that, having it localy store all of your replays and then allow you to upload them after getting the dlc would be really helpful for casual players, who didnt really feel like getting the dlc, untill suddenly there alot better and have 100 hours
@dobrx6199
@dobrx6199 Месяц назад
sick!
@Maxolti
@Maxolti Месяц назад
Damn that Music is awesome!
@jacob-herrera
@jacob-herrera Месяц назад
As for the leaderboards and auto uploading replays, how can you be sure that replays will be stay synced between different platforms? Considering Godot Physics/Jolt Physics don't guarantee determinism nor cross-platform determinism.
@CheddarEssays
@CheddarEssays Месяц назад
This is another benefit of having an EA release prior to leaderboards, since any desync problems with replays should become apparent when I have more people playing the game. In my (limited) testing, the replays function exactly as they should when recorded on Windows and ran on Linux (with Proton), though that's mostly been limited to the replays in tutorials for the time being. I am very aware of this potential issue, it's just something that's easier to test once I have more people playing the game.
@kravataf
@kravataf Месяц назад
pretty cool
@ziphy_6471
@ziphy_6471 Месяц назад
Fire, nice
@YawndereXO
@YawndereXO Месяц назад
congrats on the EA :)
@wedonn
@wedonn Месяц назад
how in the world this video has 800 views
@albegian
@albegian Месяц назад
Coming back to this video. PLEASE play Animal Well, everyone. It'd be a great addition to this list
@rob.c0d
@rob.c0d Месяц назад
ty for your speech at the end i needed to hear it as im going to be entering a new phase of my life soon and in turn lose my understanding of myself and my place in the world again
@stoplight2554
@stoplight2554 Месяц назад
during the segment when the red 'heart' block disintegrates, you can see it has yellow marking inside it also with the harry truman freemason initiation photo- the freeemasons have a sub group called the shriners, a charity organization who are heavily associated with fez's. i agree with charles_broque's flatland comparison- in flatland A square is taught about the 3rd dimension by A sphere. in fez, our protag, initially locked to a 2d perspective, is taught about the 4th dimension by the 'tutorial' character dot, who is a depiction of a 4d cube. but because 4d objects are difficult to relate to our, the players, 3d perspective, it is presented as 2d perspectives of 3d areas in the 4d space depicted on the map. my understanding of the 32 bit ending is that, sort of like wandersongs ending, gomez plays music to 're-stabilize' the world. the mathmatical understanding of the world presented by the prior zoom in is not cohesive- it needs meaning superimposed on it to be whole also note- the 32 bit ending is a zoom in, and the 64 bit ending a zoom out- from a 3d perspective watching an object move towards you on a 4th (or otherwise unseen) axis, it would seem to be moving towards you in all directions (it would move towards you no matter where you stood relative to it in 3d space) as though zooming in on it. and if it moved away, it would seem to shrink to a singular point in the same manner. perhaps in the endings gomez has learned to move on the 4d axis and the way this is related to the viewer is through these zoom outs/ins
@pat7316
@pat7316 Месяц назад
Awesome vid
@Skellotronix
@Skellotronix Месяц назад
I wish FEZ 2 came out. FEZ has no equal.
@alexanderpushkin9160
@alexanderpushkin9160 Месяц назад
Amazing game. Amazing video.
@dylanvaccaro6919
@dylanvaccaro6919 Месяц назад
Game sux. Couldn't figure out the puzzles so it's dumb
@neongalaxy9976
@neongalaxy9976 Месяц назад
Good video!
@Leftysrev3nge
@Leftysrev3nge 2 месяца назад
Are we perhaps better off that Fez 2 was cancelled? Or was this one of the great losses to humankind?
@neongalaxy9976
@neongalaxy9976 2 месяца назад
Very good video!
@mymon2829
@mymon2829 2 месяца назад
i think you may be stupid
@Konamiagent
@Konamiagent 2 месяца назад
I never found the codebreaking too too hard. In my casual playthrough I found the numbers 0-4 and the tetriminos. Obviusly the letters are impossible but it isn't THAT hard to get like 40% of the anti cubes
@ExplodingImplosion
@ExplodingImplosion 2 месяца назад
Real ones will recognize that bro clutched up and did his first granary mid jump between vids. Awesome job goat
@iHateHandlesGetRidOfThis
@iHateHandlesGetRidOfThis 2 месяца назад
I had played fez, but never made it past the "first layer" as you put it... I don't know if that means i won or not?
@zzyxxyzz5442
@zzyxxyzz5442 2 месяца назад
you ever try voice acting? you got a voice like some advanced humanoid robot kinda, sort of star wars droid-like
@EmeralBookwise
@EmeralBookwise 2 месяца назад
I mostly agree. The exploration and world design is some of the best I've ever experienced, taking everything the base gane did right and doing it even better... but then there are the boses. Radahn is absolutely the most egregious of the bunch, but all of them are guilty of at least one of his sins. None of it was ever insurmountable, not even Radahn, but just couldn't get the same sense of satisfaction from beating them as I do from any previous FromSoft game, or even the Elden Ring base game. To be clear, I still love everything else about this DLC. It's a 9/10, with only my issues with boss design holding me back from giving it a perfect score.
@evest-onge5836
@evest-onge5836 2 месяца назад
I think the black monolith is the fact he can't resolve it neither us because we are not in the dimension that can be solve. Like if we are in the 3 dimension but we travel in the 4 dimension we just see one face of it and I think the black monolith is that.
@winterwindex
@winterwindex 2 месяца назад
What is the gamma set to?
@ahomestucker
@ahomestucker 2 месяца назад
you talked about the ways tunic surpassed fez with its puzzles and didnt even mention translating tunic's language!?
@lashee6573
@lashee6573 2 месяца назад
I’m conflicted because I really want to watch this but I fear spoiling things for myself if I decide to play the game. Should I watch this or try to play first?
@ahomestucker
@ahomestucker 2 месяца назад
the part of fez that annoyed me most, more than anything else, was that one room with the puzzle you really like. "The quick brown fox jumps over the lazy dog" in escape rooms, it is generally bad design to require "common knowledge" from outside the game, like, for instance, making a chess puzzle. everyone knows the rules of chess, right? except, of course, not everyone does. there will be people who enter that room and simply do not have the "common knowledge" and will have no way to proceed. in fez, i entered that room, and worse than just not having the outside knowledge to proceed, i had no way to know what i needed was some random phrase from outside the game. in one fell swoop, a third, maybe even half of the game was impossible for me to play. what a stupid puzzle. even if it were meant to be a bottleneck, to block who knows how many people from progressing, from even knowing where they could have progressed, i still can't think it's a good puzzle.
@zetexztt
@zetexztt 2 месяца назад
the concentric circles thing has been driving me absolutely crazy for years now, there HAS to be a way to solve it. to me, it seems like the #1 most plausible step towards solving the black monolith code's origins, there's just way too many connections
@codesymphony
@codesymphony 2 месяца назад
chills. amazing game and grats