Really clear tutorial - Great that you didn't have to use any third party plugins. Appreciate that you didn't skip any steps, and explained why you were doing things as you went along, really helps when working with my own material. Many Thanks!
Thank you for the kind words. Occasionally we use our own plugins in our tutorials but not for this one. Thanks for the support on our channel! Glad you are finding it useful!
Hey mate, this is a great tutorial! Question: Then, when you place an object. Any idea of how to cast a shadow on the floor and walls? without affecting its colors? for that reason, I couldn't just use the texture in the Base Color from a Principled BSDF
Hi Joel, Not abandoned. We're actually working on an BIG update that should be out in Mid June. Right now Khaos doesnt work for Blender 4.0 but it should very soon.
@@LightArchitect That’s good to hear! This sorta stuff was much easier to achieve with Khaos. Maybe worth posting a little text on the store page about the 4.0 update being in the works.
You mentioned something about the File output node in the start which you said is not required for open EXR multi layer exporting. When do we use that then?
fiz essa animação de voo no blender to aprendendo animação de câmera e voo ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-fMoXhgscm74.html&ab_channel=R%C3%94MULOCASTILHO
There is some issue for me taking the exr into after effects the colors are blown out and the exposure is too high and even when I input the Gama values to 2.2 in after effects blender multiplayer exr are is having over exposure issue, but it doesn't happen with the normal exr files can someone please explain this why is this happening, I even had experience working in arnold renderer in Maya and it doesn't have this difference in exposure in multilayer and normal exr
You are missing many steps - texture and shading are not the same steps - layout scene assembly - crowd - environnement cgi - matte painting - prep paint essential for cosmetcs - groom for character, cloth and environnement - cfx character effect, like cloth, shapre correction, interraction
Interesting input. You can break down the steps in this video in to many more individual steps. However for the purposes of understanding the VFX process as a whole we have found this breakdown useful. Thanks for watching our video and for your input!
Sorry man this comp looks brutal, I'd call it student level at best ... not even a junior at any studio Ive worked at would submit this. The 3D is fine but the poor compositing is doing a disservice to your plugins (for many of your videos). From what I can see you guys have made some dope tools, why shoot yourself in the foot with such amateur presentations? That should be the easiest part. Hire a pro next time, best foot forward.
@@LightArchitect 'Aside from the blur' is kinda skirting over the major problem. The defocus is all over the place, it's hard to convey notes without giving annotations, but for the most part the bats from near to far have the same level of defocus, and WAY too much of it. It also looks like a 'blur' rather than an actual defocus tool. Same goes for the black levels, they're uniform front to back as well. My day job is to give notes on comps until they're passable, but I gather there may be an issue at the 3D level as well. Phone cameras shoot with narrow shutters so there's very little motion blur, where as these bats look to have the Blender default amount, which is similar to a 180 degree shutter, that's adding to the softness overall. Once again, this is just speculation since I'm a compositor, not a 3d guy.
Nuke is Industry standard I agree. What's the dealbreaker for you on Fusion? I think Deep data is the number 1 reason I would use Nuke over fusion currently.
@@LightArchitect For me it is the extreme simplicity of Nuke's interface, extreme simplicity + full control of the alpha channel and how it applies. Nuke seems to also perform significantly better on high resolutions (but maybe this is different with the paid version i dont know), also color management has been extremely bad in fusion but maybe the version 19 fixed it a bit? In Nuke, whatever the clip is, you can just drag it in Nuke and it looks correct automatically (flat) in linear mode. But the biggest is the UI. Nuke's UI is lightyears better than Fusion. Also I often get stutter on CACHED FRAMES in fusion that is just not ok. I am sad about this. I dont want to pay for nuke :D Someone please finish Natron and make it good.
@@LightArchitect fusion itself isn’t terrible, although I find its features pretty lacking compared to nuke, particularly in masking. However, DaVinci has a ton of bugs integrating its different panels together. Cropping in the timeline view leads to weird quantization errors in the color panel, fusion masks “forgetting” their aspect ratios, etc… it honestly got exhausting for me when I was trying to do anything that wasn’t extremely basic compositing
In most of cases when i use hdri to lit the scene in most of cases the scene is to dark. I use background node and strengthen the hdri but in that case hdri becomes white and some real world reflection fades away and the scene loses its realism. Making this approach in blender post production it is the main thing not to breake the realism
This is super helpful for beginners but i can't help but think for a floor texture this smooth you could simply just take the image sequence of your object and invert it in a 2D composite and use the appropriate blend mode and blur node to match the scene😅