Welcome to Tigris Gaming! Over the coming months I'll be uploading footage from games of the simulation genre, plus whatever else I happen to be recording at the time.
I hope you guys like it... I'm basically teaching myself video editing with this little project (I'm otherwise a professional stills photographer) so it's a first effort... but I learn quick. =)
I don't think so in that circumstance. I think he just yanked on the stick too hard when he saw me coming in, and since he had plenty of aero damage at that point already, put it into a spin. He was able to recover it quickly though, which is all the more credit to him. If he had blacked out I don't think he would've had time to recover the plane.
You have adjustable flaps and a better energy retention in maneuvers than the Spitfire. Use that. It out performs you in the climb and in speed, so your goal should be to trap it in the maneuvers and exploit your flaps and higher power-to-weight in a manuever fight. Your nose authority is top notch in a G.56, you just need to get one good burst of the MG151s off and the Spitfire will be mega dead. Spitfire pilots don't see the G.56 often and will often underestimate the sheer maneuverability of the Centauro with its flaps. A good spitfire pilot won't let you engage it in maneuvers and play to its strengths against you and BnZ, but then that's the same principle as fighting any BnZer.
@@TigrisGamingCML its all good I figured it out like 2 seconds afterwards. At this point I am just setting up my own ops in the eden editor. Thats what keeps me entertained. I am hoping they show off Arma 4 soon. This game is still fun so as long as Arma 4 starts off where 3 left off then it will be a good game.
There were points there where I could have, but Spitfire flaps are very touchy and rippy. You have to manage them really carefully cause they only have a Landing setting, they're either fully out or in, nothing inbetween. Spitfires are usually fine without them thanks to the big elliptical wings as well, so I often won't go to flaps in a fight.
@@AbdurrahmanZedSaeed it's really easy to push the spitfire past its limits since it can pull seriously huge angles, but once you push it too far you can lose it. Good thing is Spitfires are *really* easy to recover out of a spin, just push down on the stick, full opposite rudder, and it'll come out of it 9 times out of 10.
How can you see the target in this distance, I can not see the target 1000 meters away, the target disappears after 1000 meters . what is the problem ? help me if you don't mind ... with thanks
This is even later than your answer but thanks dude, I was having problems finding the items in question and it was driving me crazy. Your answer helped a bunch, cheers.
Vojtěch Kučera you should be pretty bang on accurate. Check your zero at 100m... you usually have to zero for 100m for your rifle and scope. if you're consistently missing by the same amount of mils, then you know your zero is off.
No. To quote the creator of the mod: "The wind direction is relative to the direction of fire. If you shoot towards the north and the wind blows towards the west you enter 3. Because the wind is blowing from your 3 o'clock:" You can confirm this easily by opening the ATragMX in the game, setting the wind direction to 12, and increasing the wind speed value. You will get a higher mil-adjustment reading, since wind blowing FROM the 12 would slow down the bullet, causing more drop. You'll get the converse by setting wind direction to 6. Honestly my shots are probably low in the vid because I may not have adjusted for zero. It's been a long time since I made it, can't be sure.
I have a few questions that you might be able to answer. Do the weather effects really matter? I was testing the atrag and was changing the temperature, bp, and humidity and no matter what i put in, it never affected the final adjustment. Also, is there a way to find the information on weapons to add them to the atrag? I use a combination of cup and rhs weapons and cannot figure out how to find the information to add them. Thanks! The video was really helpful.
I've noticed this as well, and I believe it's a bug in the current implementation of ATragMX for ArmA III. It *should* make a difference, and afaik Advanced Ballistics in ACE does those calculations, so it's something you should bring up with the mod creator on Armaholic (I'll do the same once I've had some sleep... been working all night). As to your second question, if they're modelled correctly they should be easy to find online. You only really need bullet data, and since the ATrag comes with pretty standard ammunition types I'm pretty sure you'll find the caliber you're looking for ... just look at your RHS guns and figure out what rounds they use (Advanced Ballistics supports RHS afaik). If it's a non-standard round, look it up. I have no idea if anyone's made a mod/map that lets you test fire your weapons and get muzzle velocity etc. Otherwise you'd have to pull that data from the mod, and I have no idea how you might do that. However, again... likelihood is, the ATragMX implementation at the moment has what you need in it already.
BWC Gwidion So I've stopped using the ATragMX in game for now while it's sorta broken. Switched to a ballistics calculator on my phone... using Strelok for Android, which is free (I believe there's an iOS version too). Tested Shooter, which has its upsides and downsides... but it costs $10 so I refunded it. Strelok is perfectly adequate for ArmA purposes and is more accurate at range than the ingame ATragMX right now, since it actually does atmospheric calculations right. By the way so you don't have to look it up, .408 Chey Tac data: Weight in grams: 27 Ballistic Coefficient: 0.949 Bullet Speed (m/s): 910.0
Awesome, thanks. I will have to check it out. As of right now, the two weapons I am using are the M2010 chambered in .300 Winchester and the L115A3 chambered in .338.
BWC Gwidion Correction to the .408 bullet speed, more like 868 m/s... that's what I get for pulling that data from the ATrag. .300 Win Mag bullet data: www.hornady.com/store/300-Win-Mag-165-gr-GMX-Superformance/ .338 Lapua Magnum bullet data: www.lapua.com/upload/downloads/brochures/2011/lapuaspecialpurpose2011eng.pdf I'm going to boot a test scenario and test the Lapua Magnum data now, actually. Give me a sec.
BWC Gwidion I tested the .338 and the modelling seems to be either off, or the rifle is imparting velocity on the round that wasn't there before (which I know they added in a patch some time ago). The round appears to be closest to the 250 grain Scenar with amped velocity (930m/s or thereabouts, if you nail it down, let me know) but I can't be certain. Maybe ask the creators of RHS? After testing the .408 is bang on accurate to the .408 Chey Tac's stats. Being my primary long-range weapon of choice, I'm glad that's at least solid.
Its because of the coriolis and magnus effect. Heres a link to the main github source if you are still interested (pg.29): github.com/acemod/ACE3/blob/master/extras/manual_Horus_ATrag-v385.pdf
Sorry mate I haven't been playing much ArmA lately. If you haven't sorted it out yet let me know and I can have a look? Best place to ask would be ACE3's own public slack channel though, they're very quick to respond to questions. You can find the Slack channel here: slackin.ace3mod.com/
DJGEMAD hehe oops commented on my private acct instead of on this one. AMS from the Marksman DLC. And thanks! It's a good scope, you should try it out! Lots of nice mil lines to use.