Watching these while also working on a horror game myself has been inspiring and fun to see how each of us are growing! 💪🏻Keep up the hard work its awesome!!
This was recommended and glad I watched! The look back was terrifying. Ha ha! I really like your simple approach to the animation blending. I use blendspace’s on my characters. No wrong way if it works! I subbed.
You could add a child actor component to your AI character, put it under your skeletal mesh so it follows your character around(not really necessary since your character would move with the AI controller, if you have set that up already) but once you do that on your details tab there should be a box for parent actor or something, click on it and search for any of the actors in the horror engine like example Photo-Trigger or Overlap-Trigger. Once that is done you will have access to use the events with your Ai character, example if you put a photo trigger, anytime you take a picture of your Ai character it could trigger an event that you setup. I always use puzzle maker to control and manage multiple triggers to output one events, makes it organised, if you need more assistance pls reach out and I can help. I hope this help solve lil problems like animating the death trigger to follow your ai character.
Hey there, it seems like you are really experienced with sequencing, at least way more than I am. I struggle a lot when it comes to making good-looking animation sequences, also when it comes to setting up multiple cameras. It would be nice if you could cover more of this in your future tutorials! Got a new subscriber for this awesome work!
You got all the technical of it, but read the book animators survival guide. When turning a corner the spine would angle towards the curve way to help the turn also would angle a little less the legs too, then the foot would get a angle comparing the body with a floor. Best way to animate it (which is a little complex animation anyway) is to record yourself doing the movement and then try to imagine the rigged bones, how they behave. It will give you a more solid animation motion. But anyways it's great what you've achieved. Thanks for sharing it.