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Blargis
Blargis
Blargis
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Solo indie dev working on Bloodthief: A Retro Melee FPS that is meant to be a mix between Quake and Hotline Miami. I try to post a new devlog monthly.

Godot and Blender 3D Game Dev tutorials and devlogs.


Комментарии
@ViktorSarge
@ViktorSarge Час назад
This is both hilarious and highly useful. And the game is looking fun :)
@lj53004
@lj53004 Час назад
Man, this gameplay looks sick as hell.
@nogoodgod4915
@nogoodgod4915 4 часа назад
Haven't finished the video so idk if you did this but you should make the sword progressively bloodier and bloodier throughout the level as more enemies are killed.
@aleksandarharalanov
@aleksandarharalanov 7 часов назад
So this is the game I got an email about lmao
@branlan895
@branlan895 8 часов назад
you should add a giant boss fight with a health bar at the top like in dark souls. with the movement system its kinda like attack on titan. with a swinging mechanic could also be cool.
@mika_iran
@mika_iran 10 часов назад
you probably won't read this but i gotta say bloodthief is probably one of the worst games i've ever played. i know it's still being developed, but it is severely, fundamentally flawed in pretty much every aspect, and i don't foresee it actually being a good game when it releases. it feels absolutely terrible to play there's but one objective change i can recommend to you, and that is to add an input box to the mouse sensitivity slider. even the highest setting was way too slow for my mouse's DPI. it should just be uncapped
@emulsion_
@emulsion_ 13 часов назад
That should be the "minimal gore" setting. And it should be locked till ng+
@pouyapayandeh272
@pouyapayandeh272 13 часов назад
I have never experienced the same problem in unity and DirectX my benchmark computer was a 7th gen Celeron (no dedicated gpu) and a intel 540m chip with a nvidia 630m gpu
@olliknecks
@olliknecks 15 часов назад
I feel like the intense gore brings the more cartoony artstyle of blood thief closer to the grungy artstyle of quake
@williamboersma9212
@williamboersma9212 16 часов назад
You should add multiplayer to the game. :)
@s01itarygaming
@s01itarygaming 18 часов назад
Thanks for all your dedication man! Can't wait to buy your game :D
@ZahrDalsk
@ZahrDalsk 19 часов назад
This game is phenomenally fun. I grabbed the playtest on Steam just to check it out and I've sunk 10 hours into it already, despite the five levels that are available being able to be completed in under 10 minutes total. I also like how much the level of graphics fidelity and the art direction feels like Thief.
@someuser4166
@someuser4166 19 часов назад
10:00 that's what valve software does for all their games
@Washed07
@Washed07 20 часов назад
Game looks super fun!
@quaker5712
@quaker5712 23 часа назад
Beware of updating Unity or Blender if you're using .blend files directly. I had to go into and replace all my prefabs with .obj's and hook up all the specific bone stuff when I updated them. I can't remember which was app was the culprit but a pain in the ass either way. Possibly .blend file format changed or something I have no clue, I'm no Unity pro so I probably missed something obvious which would've fix or helped. EDIT: I commented too soon! The very next second you mentioned that you export your models to .glb's. My bad dude. Trenchbroom is really great though. It never crashes or produces invalid brushes no matter how you edit them. Coming from UnrealEd 2 and Source 1 Hammer I can't tell you how much that truly is a blessing.
@ykiikii
@ykiikii День назад
Love watching dev-logs like these. You all inspire me. Thank you :)
@PineTr.
@PineTr. День назад
WITH GREAT OPTIMIZING COMES GREAT BUGS
@NoxiDream
@NoxiDream День назад
Thanks for the explaination ! I still wasn't sure what was the purpose of the reset animation after more than a year of using Godot ahah
@j7ndominica051
@j7ndominica051 День назад
I wouldn't read tutorial messages while my player is in motion or enemies are advancing towards him. Then my attenion is towards steering or evading. and the text is like an annoying cookie popup.
@gregorymirabella1423
@gregorymirabella1423 День назад
i never even knew there was an enemy in that key room. i always just zoomed across because that's what i thought i was supposed to do.
@dankolord
@dankolord День назад
any plans for releasing the game's ost on RU-vid?
@HarryLarsson-b2n
@HarryLarsson-b2n 2 дня назад
why is the game lagging when you parry an arrow
@alsisworld6892
@alsisworld6892 2 дня назад
Hey Blargis! I think you should optimise your models a bit as when looking at 12:12 you can see that there are maybe 8 polygons per "square" in the fingers rather than two which would make up a square. I can see this in every single part of the player model. If all your models have this it could be a substantial performance hit in the actual game and fixing this could improve the performance immensely. Seeing that you made a video on optimisations i figured this could be worthwhile to do. Other than this Bloodthief is looking real good and I look forward to the finished game!
@wolfzeee823
@wolfzeee823 2 дня назад
Bro trying this demo is honestly the most insane thing ever it’s giving ultra kill vibes in the best way possible
@OwenLineberry
@OwenLineberry 3 дня назад
I'm no game developer but this looks like it would be a good game for vr (as long as you don't get motionsick)
@stedunn563
@stedunn563 3 дня назад
This is frustrating, as someone who makes tutorials on my other channel, non are this good!! Your examples and explanations work so well with my learning style. Thanks man!
@stedunn563
@stedunn563 3 дня назад
I adore your content! I really appreciate showing all this.
@ensarija
@ensarija 3 дня назад
9:40 we could make profiling function with 2 arguments, one for callable, another for it's arguments... But yeah..
@usernametaken017
@usernametaken017 3 дня назад
You do know that you dont need to be a solodev right. you could hire artist. even if temporarily.
@usernametaken017
@usernametaken017 3 дня назад
dont get me wrong I think your art looks fine but that's the main thing you talked about when mentioning what you're doing in the project rn
@timovandrey
@timovandrey 3 дня назад
What about a big boss which has several weak points you can latch and charge on to kill it? Or enemies that can also charge at you? Some which require more than one hit, maybe?
@dingusbringus74
@dingusbringus74 3 дня назад
Ubershaders fix shader compilation issues, don't need to recompile if you only have 1 shader
@JXQU3
@JXQU3 4 дня назад
Bro found the fps duping glitch
@sarawitrodchompu3576
@sarawitrodchompu3576 4 дня назад
"Honey, I need to use your laptop for a while" "Really? Isn't your PC better?" "Exactly"
@SmilingImp
@SmilingImp 5 дней назад
17:37 hell yeah bro
@mat_hmm
@mat_hmm 5 дней назад
As someone who is just getting into making my first game in Godot this was very informative, thanks a lot for posting your thoughts! May I ask is this a side hobby project or a dive into full time indie dev?
@DiggOlive
@DiggOlive 5 дней назад
this game seems eerily similar to Shady Knight
@Jon-nu8gk
@Jon-nu8gk 5 дней назад
What about a OpenGL safe mode which disables some features and forces the game to run in OpenGL mode, but allows it to run on non-Vulkan supported GPUs.
@Pyro_029
@Pyro_029 5 дней назад
i myself am making a game, but i have zero experience. also add a grappling hook
@Pyro_029
@Pyro_029 5 дней назад
add a grapple hook bro trust me
@theappleseed
@theappleseed 5 дней назад
dude this game looks awesome! I can't wait for its official release!
@SalimDZYT
@SalimDZYT 5 дней назад
This is cool, now ..... MAKE IT FOR ANDROID !!!!!!!!!!! (and ios if you could😊)
@marsovac
@marsovac 6 дней назад
Why not also shift pathing calculations into a separate thread and use the last calculated values to update the actors. That way you won't suffer performance issues, but at most they will be wandering around more if you do too much work on that pathing thread. But in short: pathing should not run on the main thread. On the main thread dispatch calculations and update with the last results.
@marsovac
@marsovac 6 дней назад
The problem with Godot is that if you ever want to switch to something else (and you will) and reuse parts of your code, there is no easy way to port it, especially the scripts.
@marsovac
@marsovac 6 дней назад
One way to introduce fun into a game is to reward skill instead of punishing the lack of theoreof. That means less deaths, and faster completions for those that are good. Skill should improve finish time instead of deaths reducing it. So probably a difficulty setting can achieve it, where everybody can find their place.
@BeerfootBandit
@BeerfootBandit 6 дней назад
This might not change gameplay but it would look cool to flip off an enemy while in the air right before you slam the shit out of them, like at 5:24. Just my opinion. Great game btw, the fast paced style made it fun to watch, I know it will be Real satisfying to play
@Ramiobomb
@Ramiobomb 6 дней назад
Hey Blargis, say what degree helps more in game development, Software Engineering or Computer Science?
@aljuvialle
@aljuvialle 6 дней назад
Do you plan to release game on GoG? If yes, how soon?
@manoelBneto
@manoelBneto 6 дней назад
Seriously, you need to learn about profiling. It's the only way to optimize anything beyond obvious low hanging fruits.
@ChristianAstudillo-p3d
@ChristianAstudillo-p3d 6 дней назад
You should add a mechanic that cleans your sword when you swing your sword in air, causing the blood to be thrown to the ground. Could be a small but satisfying feature.
@Nutgun360
@Nutgun360 6 дней назад
This game looks sick!