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hi I make Age of Sigmar videos and stream waifu games on twitch
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Комментарии
@WeOnlyEatSoup
@WeOnlyEatSoup 14 часов назад
Actually am going on 34...calling me out hahaha
@ryandaigle9272
@ryandaigle9272 День назад
Unless I missed it while dropping an order the distinct lack of sisters in the 40k tier list must mean they are all just too cool to qualify
@Adclif
@Adclif День назад
We know you'll only have 5 regiments total (with 1 hero and 0-3 other units in it and 0-4 for General), everything beyond that is a auxiliary. Edit- The your phase thing applies to spells as well. Every spell says "Your Hero Phase" on them yet you can cast them with a CP ability in the other turn.
@willdelozier5754
@willdelozier5754 День назад
1:17:23 real
@Metal_Maoist
@Metal_Maoist 2 дня назад
Unpopular opinion maybe but I don't want Vokmortian to be good. I think he looks dumb I don't wanna have to play him
@HeyWoah
@HeyWoah 2 дня назад
A very reasonable take
@malloc7108
@malloc7108 2 дня назад
Actually came here for the killer beam game reaction.
@WeOnlyEatSoup
@WeOnlyEatSoup 10 часов назад
Actually hyped for that
@E_Platypus_Unum
@E_Platypus_Unum 2 дня назад
AoS @ 2:02:05
@MikeScarbro
@MikeScarbro 2 дня назад
I'm here for the walkies, personally.
@OgreOnSprue
@OgreOnSprue 2 дня назад
Be the timestamps you want to see in the world
@hobbyton3575
@hobbyton3575 2 дня назад
I had a fyreslayers army in AoS 1 and 2, but mostly collected and lost every game I played. So I finally sold it at the start of AoS 3. And now I’ve bought most of my old army again and I’m looking forward to bringing them in AoS4. The preview really didn’t move the needle much, I’m ready for short fun either way even if they’re trash! 😊
@Kazerole
@Kazerole 2 дня назад
I doubt they will be ;). The rule set is cool. All buffs. No shenanigan. But good and effective ones. Should be satisfactory
@markpandelidis2079
@markpandelidis2079 2 дня назад
Units can't only benefit from an ability once. Fleshy abundance can't affect the same unit
@VeritasTemplar860
@VeritasTemplar860 2 дня назад
That's why KO is awesome. We even got a model as a way for GW to call us a concise group of rules lawyers.
@WeOnlyEatSoup
@WeOnlyEatSoup 2 дня назад
I'm excited to play them in 4ed as my new faction
@TheOniraf
@TheOniraf 2 дня назад
Dude says is not going to complain, he keeps complaining EVERY SINGLE STREAM is becoming tiresome. Dude was basically the only player going around with just 1 amry, my ko also got unfun'ed but i got s2d hopefully we don't go 2 for 2.
@WeOnlyEatSoup
@WeOnlyEatSoup 2 дня назад
Let the man vent if he wants, still entertaining and his complaints/worries are justified with how some factions have been treated before. But awesome on playing KO I really wanna try them out in this upcoming edition
@thesoothsayer9223
@thesoothsayer9223 2 дня назад
Niche but fun artefacts fixed is HUGE. FEC delusions from 3rd edition was a hint to this 4th trend about choosing army stuff at start of game vs army list. Bigium hopium for more
@beargrill42
@beargrill42 3 дня назад
I don’t think I understand the question around the frigate charge working. It seems pretty clear to me, you can’t charge with transported units so they are dragged along by the frigates ability.
@_oidaki_
@_oidaki_ 3 дня назад
What's the song for that cyberspace gigachad driver video? Is there a standalone version of it somewhere?
@WeOnlyEatSoup
@WeOnlyEatSoup 6 дней назад
Hard to look back with any regrets wllh all that EVERWINTER behind you I'm sure
@WeOnlyEatSoup
@WeOnlyEatSoup 7 дней назад
Flesh Eater Courts are such a siiiick looking faction
@Golfbaka
@Golfbaka 7 дней назад
The FEC nurf was getting BCR’s best thing 😂
@damiangaunt8784
@damiangaunt8784 8 дней назад
At least Kragnos can keep up with the stonehorns ;) All the OP stuff has gone...no more free MW anywhere on the board from the boid...no more hit n run flying stonehorn...no more almost invulnerable stonehorn....no more avg 11MW on every charge thanks to kragnos...no more Move 8 bravery 10....Perfect lowering of the water level....If only Skaven had got the same memo.
@Gigasius
@Gigasius 8 дней назад
About the possible new destruction army. If they ever bring Chorfs back. They could throw them there. All the "destructive industry" theme would be a cool take on it. I personally have never beem too interested in them, but they could be made interesting. Big ass cannons and armored little dudes and Lamasus with an ancient assyrian paint has potential. Almost like an evil version of Cities of Sigmar.
@Siphono4
@Siphono4 8 дней назад
I'd like to see some dwarfs in chaos (it never made sense to me that only humans worship the dark gods, everybody fell to chaos) but I don't necessarily think they need their own army.
@WeOnlyEatSoup
@WeOnlyEatSoup 7 дней назад
I agree, the get mentioned in the codex but don't need a whole army
@joehill6916
@joehill6916 9 дней назад
I guess this was pre-Angron, who has a banger of a model now. Also needs to include the Khorne Lord Of Skulls for that fine-line of awesome/stupid.
@henryprentice215
@henryprentice215 9 дней назад
Came back from playing my second AOS game (first win) to a heywoah stream. Big. time for watching it, not just catching the tail end of it
@IOSARBX
@IOSARBX 9 дней назад
HeyWoah, You're awesome! Let's be friends and play together!
@Malisteen
@Malisteen 9 дней назад
I wonder if the unfun-looking prayer was /why/ stonehorns lost their ward save. Like, they decided to make this prayer the definitive beastclaw thing, but couldn't think of anything for it to do other than a 5+ ward, and then they were like 'but then the signature beastclaw monster won't benefit from this great new feature of beastclaw raiders we designed! lets turn it's ward into something else so they can still synergize."
@Malisteen
@Malisteen 9 дней назад
I don't know why morbheg knights are hitting on 3+. They're not more elite than the crypt guard. They should be on 4+ to hit for consistency, and if the devs didn't think that hit hard enough just give them another attack. not really a complaint, though, they look good.
@Malisteen
@Malisteen 9 дней назад
I wasn't super excited by this article, just because of how much their rules resemble the previous version, like there weren't any surprises. But also it all looks real good. the 3e fec battletome is great, their 4e rules looking a lot like it, even a slightly toned down version, is a good thing.
@Malisteen
@Malisteen 9 дней назад
re 5 vs. 6 mortarchs - I think they aren't counting arkhan, due to being temporarily dead-dead.
@woofergranade2044
@woofergranade2044 9 дней назад
Now you know how I felt when I read Krondys’ warscroll. The tail, the breath weapon, the movement, the ancient warmaster, and the spell all getting nerfed hurt so bad. My poor baby boy!
@cursling9
@cursling9 9 дней назад
You sound as disappointed as Tzeentch players going into 3rd ed
@akshorkk5652
@akshorkk5652 9 дней назад
They gave the damn trampling charge to the zombie dragon, instead of keeping it with the monster who's entire identity is charging
@Pyre
@Pyre 9 дней назад
After how happy I was hearing Nighthaunt's rules, this is all the way to parasocial misery-by-empathy. It might just be the reception, but this feels like 'no fun because your opponent isn't having any' territory. Hopefully Ogors're a *lot* better in play than they are on paper. Tzeentch and KO seem fun.
@OgreOnSprue
@OgreOnSprue 9 дней назад
A big dumb blubbery butcher once said: "In the land of no rules, the ogre is king"
@Mechman2001
@Mechman2001 9 дней назад
Allow me to attempt to be a candle in the dark. If you take multiple huskards the prayer is actually quite strong. Even with only two you’re getting value by turn 3. Your damage is still super high, and you still do impact mortal wounds. You contest much better than most other armies we have seen thus far. You’re still faster than most armies we’ve seen so far as well. I’ve noticed speed being decreased across the board as well, likely to compensate for the smaller objectives. We still haven’t see the mournfang or thundertusk warscrolls yet!
@gump1119
@gump1119 9 дней назад
The prayer literally does nothing. It doesn’t work. On a 4+ you place a token and SPEND the points, or you keep the points and don’t get a token. You need 3 successful chants and no 1s to place a single token and get the ward. Games over by then.
@lat1n0_h0t
@lat1n0_h0t 9 дней назад
You know when you're a kid and you are superior excited to play with your friends but you have to go to the bathroom. Therefore you try and rush going to the bathroom and catch yourself in your zipper in the excitement... That's the pain I am currently feeling with this faction focus. Was super excited about AoS 4 right until I read the battle traits and realized, man these suck.
@SzogedWarlocks
@SzogedWarlocks 10 дней назад
Mucho texto, but... Ogors used to be about charging and eating, but it seems in 4th it's just charging. Feast on Flesh being once per battle is baffling. Beast Handlers being the BCR formation and still not working on a 1 is sad. Perhaps the Everwinter one will be better, but at that point I just wish that one had been the BCR one. The infantry wording in the article definitely scares me though... Call of the Blizzard seems very weird. I'm definitely reading too much into it, but it seems there is (still) no dedicated ogor player on the rules team and/or they don't understand the faction identity. BCR is about nomadic raiders, always on the move and making the most of a terrible catastrophe that constantly follows. Having to bring multiple priests and hug terrain seems like total anathema to that. It's funny to see Kragnos lose his 2+ save in a world where Finest Hour will no longer be available. Last time I saw him on the table at a tourney, he was merked every. Single. Time. He didn't make his 3D6 charge (or right after lol). The Stonehorn losing the 5+ Ward is bullshit. Pseudo Armour of Templehof is nice, but the reason Mannfred is so OP with that is because he heals all game via The Hunger. Blood Vulture getting a profile rather than being an ability is just the dingleberry on the 'chocolate ice cream.' Bonus fucky-wucky points for not giving it the Companion ability. Huskards not having any synergy with Mournfang is odd when in the fluff the Eurlbads and Jorlbads they lead include these units. Again, just seems like the writer didn't even read the previous battletomes. Gluttons have amazing damage, enough to straight up murder a Stonehorn with All-out Attack, funnily enough. Unfortunately, with the new Hungry bonus and their 5+ saves I doubt they will actually reach combat against double-shooting artillery, KO and Tzeentch. Sad to see Ironfists not represented in the rules at all - I feel like this weapon is a core part of the ogor identity as well. Gorgers dealing fantastic damage but being made of paper is actually great and thematic. I just wish we didn't have to bring 'non-ogor' units in our army of ogors to deal damage. I wholeheartedly agree with you on Leadbelchers. I know their shit stats are supposed to represent grapeshot. However, if that is the case, they should either hit automatically (KO Aetheric Fumigators do) or on a 2+ (trogg Noxious Vomit does) or on a 3+ at worst (dragon breath attacks do). I still think Leadbelchers should either have 2 profiles - one for cannonballs and one for grapeshot or at the very least should've had an ability to fire proper cannonballs once per game with fewer shots, but better damage. It's just sad to see these otherwise great-looking models continue to suck ass with their rules. Overall, this faction focus was a total disappointment. I only have a small, 1500-point BCR army and I rarely play with them as it is. Seems like this will remain the case for 4th ed. Thank you for reading my blogpost. - Mumblez
@Uglukkk
@Uglukkk 10 дней назад
If I play vs Ogors this edition I'm allowing "Fleast on flesh" to be once per round, not per game. Only way to make the match worth playing.
@Deathaven
@Deathaven 10 дней назад
Once per battle rules should always work.
@Stryder467
@Stryder467 10 дней назад
As a Kharadron Overlords player, I'm not sure how I feel about the change to Fly High being a deployment ability. Transport Skyfarers, however, might have a very interesting combo through the Redeploy command. Imagine an opponent moving a low-value screen toward a reinforced brick of Thunderers, hoping to absorb Covering Fire with them. At the end of the opponent's movement phase, you Redeploy your Ironclad or Frigate with your Thunderers wholly within 6" of it. The Ironclad moves 1d6 inches, but the movement, as I understand it, triggers Transport Skyfarers, allowing you reposition your Thunderers to a very different location to use Covering Fire on something more valuable. That is two CP out of four, but it does sound strong on paper, and might take some opponents off-guard. Skyvessel Cover just feels like they ran out of fun ideas for steampunk skyfaring Dwarfs, though. They ran out of steam. ;) That said, I do like having my beautifully painted jungle camouflage Duardin displayed on the battlefield rather than off the battlefield, so I'm fine with the change that encourages keeping your models actually on the table.
@Metal_Maoist
@Metal_Maoist 10 дней назад
"Once per Battle and only works on a 3+" sounds really bad, but remember, it's not that you roll a die and on a one or two you don't get a faction ability. You roll a die for each unit in combat, if you use it correctly it's pretty unlikely that literally nothing is going to happen
@jfoerster
@jfoerster 10 дней назад
I feel you BIG time. Could’ve just legended us… 💔 Now i feel like i wanna play as much as possible before monsters are retired.
@jfoerster
@jfoerster 10 дней назад
I feel you BIG time. Could’ve just legended us… 💔 Now i feel like i wanna play as much as possible before monsters are retired.
@perfidy1103
@perfidy1103 10 дней назад
Well that was a depressing watch. Let's hope the full Battletome release (along with the hopeful range refresh) makes Ogors less meh.
@WeOnlyEatSoup
@WeOnlyEatSoup 10 дней назад
Sorry to hear the disappointment about the maw, hopefully when the codex drops they reach a quality the community likes
@AidansBoyz
@AidansBoyz 10 дней назад
1:05:09 for the Stone Skeleton Incident
@nodonn8878
@nodonn8878 10 дней назад
I can cook with this stuff. I kind of like the prayer, especially with off-turn chanting.
@ce4879
@ce4879 10 дней назад
Well…fingers crossed for those Ogor refresh runors to be true to finish the cycle now that all the other old armies are done with better AoS sculpts. 🤞 🍖 May the hopium fuel the fires of Aqshy to deliver unto us Cotha tundra Yhetees & ice priests and Hammerhal Man-Eater mercs. 🔥 ❄️
@ggb3248
@ggb3248 10 дней назад
This is what you get for making Matt Rose engage in small talk.
@MrBigBonson
@MrBigBonson 6 дней назад
What's the story between heywoah and Matt?
@baphometsvomitcomet2350
@baphometsvomitcomet2350 11 дней назад
I feel like they actually improved the Bad Moon trait for gits, even if they didn't correct the main problem with it. Gits enter this edition in a not-bad place, I understand why they didn't want to completely overhaul the rule even if doing so while maintaining the fun randomness of it would be SO EASY (SERIOUSLY, assign each quadrant a number 1-4, each turn after the first roll 1 die. On a 1-4 the bad moon moves to the appropriate quadrant. On a 5+ it moves to the center. If you roll 5+ two turns in a row the bad moon disappears and you should learn to not be such a greedy git)
@leovaeg
@leovaeg 11 дней назад
If a Gitz player doesnt choose to START the Bad Moon until the 2nd round or more (nothing in the rule says it MUST be used in 1st round), where does it start? The random movement is only on 2+, but the "start location" is only set for Round 1 and entirely unset for rounds 2+.....