The Retro Core Channel is home to the original Retro Core game series that started way before the days of You Tube. These days it's also home to the awesome Battle Of the Ports. Each week a new show takes a look at a classic arcade game and it's ports across multiple platforms. It's shocking just how bad or good some ports are.
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That Windows port is silky smooth, even more so than the arcade. The Saturn and PS versions aren't too far behind either, and the Saturn version is worth getting for the added features alone. Sadly the Sega CD version looks the worst out of all the ports, but that's to be expected for such an early release on the system, as well as the limited color palette. Still, Wolfteam did the best they could, and the other ports should have implemented the lock-on color change, as that's really handy!
The game was also available as an early AppStore game, and I bought it for my iPod Touch. I guess the timing coincided with the Windows port. But I don't think I got on well with the touch screen controls. The Mega CD's crap graphics may have been a bit of a blessing in disguise. The cleaner the video becomes, the more obvious it is that a lot of the backgrounds are completely flat. So in a way this helped the Mega CD feel like it had elaboratly animated cel-painted 3D backgrounds throughout, even though it was all just rough edges and colour palette problems from the digitisation and heavy compression.
One of the few FMV games I genuinely enjoy! I recognize the English voice from the arcade intro as William Ross, so the dub was probably handled by Frontier Enterprises, an early localization company he started in Tokyo. Frontier did a bunch of dubs for Toho, Toei and a few others. They did a fair bit of live action stuff too, like one of my favorite Japanese non-Kaiju monster flicks: Legend of the Dinosaurs and Monster Birds. Love them or hate them, they were out there filling a niche that was woefully underserved.
Honestly, you're not missing much with the Video Challenger release of Thunder Storm. The video of that game never changes and you're supposed to judge yourself based on the gun's score. Video Challenger was a lightgun that worked through videotapes you played. If you're thinking of Worlds of Wonder and their "Action Max", you're mostly there.
Some of the sound effects in the MEGA CD version, are right out of various games from Wolf Team's Mega Drive games (that were brought to the US thanks to Renovation). I can hear them so clearly (like the explosion effect from games like Sol-Deace, El-Viento, etc.).
Ordered one of these, should be landing soon, it's worth it for the ROMs alone and when you consider the price of a12tb HD (New or even 2nd hand) it's a no brainer
This is the real pxp3 that own in 2014, pxp3 in now is low quality and doesnt have chome ring and no transparent sholder button. i really enjoy playing that.❤❤😢 so noatalgic
Ah, Bill Budge. That's a name I recognize. He created the early pinball game/builder for home computers that EA published titled "Pinball Construction Set". Basic, but brilliant little piece of software for Atari 8-bit, Apple 2 (the version I played a lot), C64, MS-DOS (there were separate versions for all CGA DOS machines, and a special version for Tandy 1000 that took advantage of the 16-colour graphics and the same sound generator as the GameGear), monochrome Macs, and apparently as of recent also NEC PC-88.
Right, I'm gonna point this out as I'm not sure if anyone else has You're wrong about the controls on the Amiga version - the Amiga version supports two button controllers if had one. I know this, because, back in the day I used a Master System controller on my Amiga and a surprising amount of games support two-buttons.
Taki udon fixed and released patch for tje m17 last yr that unlocks or fixes the stretched screen ratio... its up on github, plus theres also custom firmware being deved for it... minui is one and another
The MSX received enhanced versions of all Gradius (nemesis) games including Salamander, using msx2 hardware to add smooth scrolling... Someone could do the same for R Type... And yes, the player ship is bizarre, it looks like a deformed skull to me...
Come on Mark, I could spend a lot more than 5 minutes playing 2600 Night Driver back in the day, thanks to the box art I really felt like a night driver. By the way, the car/tire noise is really annoying in the Arcade and Apple II versions.
Actually, im not sure if it's been corrected or not, but Sorcer Striker was actually first ported to the X68000. And its an arcade perfect port, queue the collective sigh of releif lol.
Awesome! Its like looking into the proto-DNA of every racing game we've seen since. The 2600 version, especially, with the addition of other cars and things on the side of the road- add a few years, technology, and development and it leads directly to Outrun or RAD Racer on the NES!
I still remember buying this cart for the VCS when it came out. Played it fairly often but always found the sharp zigzag pattern on the hard levels to be quite unfair. Even when creeping at the slowest speeds it's not a certainty to make it through unscathed.
Back in the golden years of gaming, arcades were often more powerful than what you could get at home, even if many 70s arcade games lacked colour, unlike the Atari 2600.
My mother was really into this game when it was released Mark. My mother actually use to tell me she learned how to drive correctly by playing Night Driver to help her pass the physical driving exam from the Department of Motor Vehicles in order to help her receive the State license that was offered during that time period. She always used to say that's one of the reason why she loves Atari and always thanks them for releasing Night Driver.. 8^) Thank you for sharing this weeks video with us Mark. My mother will enjoy this for sure. 8^) Anthony...
since the mega drive, snes, and game gear ports were all done by the same developer "Iguana entertainment", and they have the same release date, I know this might be a bias or unpopular opinion of mine, but I feel like these ports are kind of....rushed. why do you think the snes port, which was done by the same developer of the mega drive port, has no music during the gameplay? I'm sorry, but I feel like the snes port should've been developed by a much more skilled developer (probably arc system works, rareware (although they were busy with their own games), and..hudson soft...I think...) or a different publisher like williams or tradewest or something.
The best way to experience the arcade original of this game is: -Use MAME as emulator. -Grab a deluxe rom (the one labeled Pneumatic Buttons) of the game. -Increase the amount of Increment/Decrement Speed, Auto-Centering Speed and Sensivity. Mine are: Increment/Decrement: 75 Auto-Centering: 75 Sensivity: 180 With this options, not only you have the advantage to throw fierce punches and kicks, but the special moves will come out more often than the standard (labeled Protected) rom does.
Omg! That brought some nostalgic memories back from the late 80s. I was only 5 sitting on my red stool chair playing the speccy version.. I remember after the 20 minute loading screen been very excited at the title screen at 2:40 Thanks for taking me back. This, Robocop, target renegade and Twister, mother of Charlotte were my most played.
Always love to see games that are older than me (I'm 43). The plastic/vinyl overlay is interesting, makes me wonder if this was the origin of that particular kids' toy I had in the 80s which operated in a similar way with the steering wheel and scrolling "road" lol