what if , in case i don't know my original camera focal length. for eg. I just track video in after effect which has 33 focal length but it's showing 56 length in AE camera properties & when I import that video track into blender it showing blender default camera focal length which is 55mm. So how can know my camera's original focal length. How can I fix it?
How did you save me, why didn’t I think of looking for information about space correction before, how I did something terrible before that. thanks man, you're the best
If your camera is not in Meshroom (Alicevision) database, and some parameters are missing in EXIF data of picture - you will get nothing on output of Meshroom. I used my phone (Xiaomi Poco X3 pro) and are struggling to get any sane result. Project is very small, just object on the white table, and Meshroom is wrong with all camera positions.
My original model was ~500 mb, the decimated model is ~8mb, but the textured decimated model is ~450 mb using "basic" unwrapping. The other two unwrap methods just produce black textures. Should I expect the textured decimated model to be so big if I'm still using basic unwrap?
Thank for your tutorial. but if i want export my 3d model from blender to element 3d in AE. this model is animated in blender. then how i can match moving of this model in E3D like in blender?
the after effects tracking i did is perfect and i see nothing wrong with it. the plane is stuck on the ground like its supposed to be, but whenever i import it into blender my camera is either off into the distance or anything it keeps moving too far down and up during the animation. the camera animation looked fine but when i put an object close to it i can see its moving to far
I've got a shot that I would like to track, however it's got a focal optical zoom. In After Effects I select variable zoom option to account for it in the track but when I copy over the camera data to blender using AE2Blend it isn't there. Do you know if it is supported or if there's any other method to fixing it?
@TRABITY this method isn't 100% accurate but I found kind of a fix but you will have to manually go into after effects then click on the camera. Then take note of the focal length for each frame as it changes. Then in blender manually key frame it to its correct focal length. Try it out.
This truly is a hands on tutorial. I do have a question. If you want to interact with the scene in blender, like something flying through the cliff. Why not just take a hold-out shader, making everything behind the mesh the original video again. This wouldn't require any textured output in Blender, and it will just mask the desired occlusion.
Check you don't have any keyframes between frames in AE. An exmaple of when this can happen is when you speed clips up in Premiere Pro and dynamic link them to AE (and other reasons).
If you are still having issues with the camera not lining up properly, try changing the Camera "Sensor Fit" from "Auto" to "Horizontal" or "Vertical" :)
Thank you so much for your help! Would you have any advice for a user in Blender 3.3 who isn't able to get the "orientation" transferred from AE to Blender? (i.e. the position copies over perfectly, but the orientation does not). I've looked in the code and wasn't able to figure it out. Thanks!
Hello brother, I'm new to your channel I want you to help me I want this folder AE2BLENDBut it is free and not paid. I know it is not free, but there are people who are not stingy and their goal is to make people happy who do not have money to get what they want.