This channel contains Marvel vs. Capcom 2 combo, tutorial and reset videos. Japanese combo video maker, Joo's work is also included. Both of us primarily used programmable controllers or other tool-assistance to achieve our content.
@magnetro2k your work has been much appreciated! It’s amazing the wealth of knowledge you discovered and explained to us and still be an amazing player! Much respect!
Is it worth the adjustment to Hitbox/Leverless for MvC2? just have so much muscle memory on Arcade Stick, I can play leverless for tekken sf6 but seems like doing RoM or Fast Fly would seem strange to me.
It's all about comfort my dude I've been using stick for 10 years had on and off days Switched to leverless got myself a Haute42 T13 for $76 and have been using it for the past three weeks and I haven't played this many fighting games in a long long time. I still have yet to do my inputs on MVC2 but the transition wasn't insanely difficult if you think of the leverless as just a keyboard it becomes easier.
nah only good. every innovation is good. if this is a way to somehow add unique conterplay where you can get out of combos but if your opponent reacts to your DI and changes things up it wont. i think that's super engaging and cool. also not something you see a lot of in fighters
IIRC, he showed me a Dhalsim "infinite" that requires the other player to hold forward the whole time, lol. I think it was a set up to repeated HK blasts.
I'd suspect no because he says it's possible for most projectiles, and things like IM/WM infinite and ROM are not projectiles. Would love to hear from the source though or at least a second video on this. Would there be any implication with DI for AHVBx3? Maybe allowing for the bounce up that can kick you out of it and allow for a block?
@@portnoyd1275Thanks. I guess that should be obvious. Still, though it might not seem noticeable, in my experience, there are instances where I've been able to escape infinites and even supers.