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Versus12 Inputs & States 

magnetro2k
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The bottom-middle texts show 2 different state checkers' values for the point/active characters.
There might be more state-checking addresses, but those two tend to keep track of a ton of stuff that can be used to programmatically investigate what's going on in the match on any given frame.
The left & right texts' first rows are more address checkers, and the bottom half of those are logic to read what's going on in the match. They're basically long 'if/else' statements to read more complicated states like OTG Stun, Super Jump state, and Flying Screen.

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7 сен 2024

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Комментарии : 2   
@flipkev
@flipkev 2 года назад
Wow insane! I’ve always loved your content keep it coming
@spiderphil
@spiderphil 2 года назад
Waiting for another 45 min plus combo video
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