The bottom-middle texts show 2 different state checkers' values for the point/active characters.
There might be more state-checking addresses, but those two tend to keep track of a ton of stuff that can be used to programmatically investigate what's going on in the match on any given frame.
The left & right texts' first rows are more address checkers, and the bottom half of those are logic to read what's going on in the match. They're basically long 'if/else' statements to read more complicated states like OTG Stun, Super Jump state, and Flying Screen.
7 сен 2024