Hi so i just noticed your takes was a bit weird but i noticed something! I know this is an old video now and you may have changed your mind. I just wanted to put this here; i couldn't help but notice that you're most likely thinking about how bloody queen goes against survivors and not teams. After all this is a team game for the survivors. Their objectives aren't to five chiper kite every hunter somehow but play as a team to secure the win! That's why bloody queen not being good against haressers doesn't make her overpowered. She has excellent chase abilities but if the survivors play as a team (with supports or haressers) they can extend their kite immensely and finish chipers as bloody queen has a decent and not op map control. She also doesn't have any camping abilities so that's a plus too! Right now mary is the best balanced she could be without losing her strengths. She doesn't needs buffs/nerfs or adjusments. Thanks for reading!
Also forgot to mention you can easily cancel her mirrors with stunners and she has a realllyyyy long cool down (about 25 seconds before she gets another mirror) this is amazing for survivors because her raw chase is absolutely terrible and anyone can easily kite bloody queen like that. Just like you said some characters have counters or characters that get countered by. For bq basically any character that has kiting abilities, even the smallest ones go Amazing against her! And in return, she counters characters that depend on raw kiting! It's a fair trade for both sides as decoders/supports were never meant to be kiters anyway! Remember, objective is to waste time! And downing a survivor needs two mirrors or one mirror and blink! (Both of them equal to getting a down in 50 seconds which is a lot of time wasted just for using her abilities)
You are correct. A lot of my past takes have changed a lot over the year I've been doing this whole RU-vid thing. While I still don't like BQ's design, I don't think she's a broken Hunter like she was back in the day because of all the survivors and Flywheel being introduced. That said, I don't like the trend that she started when she released, that being NetEase releasing or balancing survivors solely to combat the meta Hunter at that moment. That was ultimately what I disliked about BQ, but I don't think I put that into proper words. Watching BQ play and playing against BQ, she's not a bad Hunter to face anymore and I don't have problems with her. However, I do think the solo survivor experience is important to think about because, of course, BQ against a team is different from facing her yourself. In the solo survivor experience, BQ can typically be very boring if you bring the proper survivor or unfun if you bring a survivor who can't counter her. Like I said, though, I don't think I was able to articulate this point very well because this was a year ago and doesn't reflect how I view certain characters. I do want to revisit BQ in the future with all the knowledge I have because I do think this video is very outdated and doesn't reflect how I feel about her now or spoke the points I wanted to hammer in. That being said, I do appreciate that you decided to check out one of my older videos and decided to challenge it.
wow, I stopped playing IDV many seasons ago like back when opera was first introduced at the game and ever since then Gio started using a TTS voice for their videos hooray
:v! I never thought i'd see myself in a IDV Video! Yea, in teh post i said to take it with a grain of salt. I'm happy how Netease finally started giving the trailer after lots of ppl were talkin about him ^^
Good Review, the double cage strat seems a bit complicated but i know it will be meta once tournament players pick it up. Also A+ on the Poggermon music 🎶
It may be a reach but i feel like he's the next dream witch/mad eye like everyone is gonna say he's bad bc he's hard to understand and master and eventually everyone will give up until a few players master him and show his true potential for everyone to see and then he'll become a main for a lot of ppl like the treatment dw had (mad eye is still stucked in the first phase even tho he's so good when u can play him right...)
The issue with Mad Eyes is that he keeps getting nerfed because his low pick making survivors forget how to counter him, and the high skill of Mad Eyes mains, makes his winrate be very inflated. And we've seen a Mad Eyes main try playing in tourney and we saw him dominating for a bit, but as soon as the other teams realized he was essentially a one trick pony; they would try and play on maps that aren't favorable for Mad Eyes and have 2+ Mad Eyes counters on the team. Mad Eyes theoretically could become the next Dream Witch, but with everything working against him, he just won't. Goatman is essentially just a more mobile Mad Eyes who ALSO doesn't get hard countered by Priestess. So you aren't REQUIRED to ban her with Goatman, unlike Mad Eyes.
0.25 hit outside the cage feels kinda odd without the ability to cause chip damage though, but seem like it's more of a downside of the massive attack stats he has. You would have to constantly trapping survivors within the cage to deal considerable damage, and one thing bothering me is that detention outside the cage would just equal to 0.5 damage which is...chance of rescuers with tide turner can counter it pretty well.
another common jestergio W and a nilantive W by extension, weepy is one of my fav characters in ranked and seeing him featured for analysis like this is very cool
Most of the time I would just think survivor Joker as Coordinator with 3 guns, if you aimed well when the hunter just picked up the survivor, the stun duration would be enough to help them get out of the hunter's range.
Sorry if you guys are disappointed about the TTS being used rather than my actual voice. I tried to use my actual voice, but it didn't turn out well and I didn't want to delay the video any longer. I'm also just not comfortable with my voice in general, which is why I elected to use a TTS rather than using. I'll try again in a later video, but I still hope you enjoy.
finally another video of someone using florian. i sometimes play as him (duo hunters mode) in eversleeping and leos memory; its fun to assist teammates in their kites by blocking the hunters path while giving the teammates speed boost 😊
My biggest problem with some of the survivor buffs is like, they aren’t buffs. They’re just making it so you don’t have to think at all. It’s like the little girl page ‘buff’ where you cant cancel the attack recovery anymore. Like it’s completely unneeded and takes away any of the characters difficulty, just because a few low tiers don’t know how to use a character doesn’t mean you have to make them stupidly easy to play.
@Tiramisu23 to be fair, I think the only two characters these really apply to is Postman and Composer. Even then, I feel like these changes were less to lower the difficulty level of these characters and were instead to remove some more annoying aspects. Composer still has his higher skill mechanic where you need to hit notes in order to get his buff and you can't get his bigger buff faster without leveling up and getting better at the mini game. That's still in the game, it's just now yolu have a way to not worry about it when you master it. Once you do master the mini game, it becomes more annoying than Uber helpful or game changing and that's the difference between LG page and Compose/Postman. With Little Girl, the reason why it took away so much skill is because pages required you to to not be greedy in a chase. Sometimes, you need to use an item early and failure to do so can cost your team heavily. The reason why the LG change annoyed me to no end is because it removes that negative aspect and would make LG think it's okay to do pages like that and not learn how to be better players. The survivor changes in this patch are not that, they are meant to address issues or annoying aspects about character kits that got fixed and I feel they did a good job