Hi! I'm iDavis and I like to have fun in Elvenar & Rise of Cultures.
This channel is focused on Elvenar & Rise of Cultures, including all its News, Tips, Guides and much more! Keep an eye out for this channel so that you won't miss anything new from the happening around these InnoGames titles!
I have also created the newest Elvenar tool - Interactive Database of All Event Buildings. Here you can find all the buildings that have ever appeared in events with many interactive options, such as filters and sorting options, which make it possible to easily find your favorite building of the event! A lot of the content is updated automatically, so you can quickly find here all the newest information and data! idavis-elvenar.github.io/
I had an idea for a building called "The Lost Fortress" that provides random troops instead of one kind or the other. When I say "random" I mean any of the 15 troops from the Barracks, Training Grounds, and Mercenary Camp. I think that would be awesome.
Interesting that more people haven't commented on this! Very important info for anyone who speculates about the future of any online game - how much *money* does it make? Inno's priority. I play only Elvenar - I did look at the mobile clones (and their reviews... which say about what one would expect) which Inno's been working on almost ever since the MTG full takeover (or even earlier?) something over two years ago, when they [Inno] first declared they were becoming a 'mobile first' company (most non-complex games which can be converted from PC/console to mobile - Elvenar & FoE were never going to be particularly suited to this - make at least 5 x more on mobile than on PC/console) ... but they're all too generic, too limited, and too obviously built on artificial time-and-money sinks. There are plenty of other candidates if one's looking for that. I also very much dislike the childish & over-simplistic graphical and UI style of Inno's mobile-only games. IMO, it's been obvious for at least a year, if not two, that Elvenar is heading for Maintenance Mode, and once FoE loses enough revenue, that will go the same way, no doubt, if Inno can't make the PvP side of it attractive enough to encourage the big spending that would justify future *major* development (and enough *actually* new, profitable players, making *first-ever* downloads, as well - I wonder how many 'new' Elvenar & FoE accounts and downloads are really existing players setting up secondary alt accounts [esp. for Premium Currency farming] to support their main accounts?). I'm sure that this is why Inno spent money & time 'reworking' (= slowing down) the early game down so seriously, notably Coins/Supplies/Goods-wise and in terms of group content (especially difficult for non-knowledgeable players) - and moved the Spire to Chapter 4 (?5 - can't remember) - etc. It looks like the the Cauldron & Seasons (BOTH of which are more expensive than average AND heavily RNG/gambling-based - very unwelcome IMO, but a known revenue-raiser) are further examples of the TYPE of new Elvenar content which we can expect from now on - repeating content nominally designed 'for existing/long-term players' but actually aimed, financially, at new and inexperienced players, who know no better than to sink Diamonds they can't earn from the Spire (for months, in most cases) into transient content with returns which are of less value than other Premium content. In short - Inno's target market was always the wealthier & less 'grind-focused' type of player (it was once 'whales' in particular, but there aren't enough of those, now) and this video both supports the impression I've gained from observing in-game changes (Maintenance Mode incoming) and explains WHY those have occurred! There's more money in the short-term player-based mobile market than in most gaming genres, now... and it is easier & cheaper to clone fashionable games than to attempt originality, or to keep older-style games like FoE & Elvenar fresh and interesting. I'm not surprised, even though not pleased to see this happening, either - but thank you very much, @iDavis - both for this video and of course for ALL of your helpful & excellent Elvenar-related content - both here and on your own website. iDavis-elvenar.com is my favourite & most-visited Elvenar fan/support/info site of them all! :) As has been said here already : it would be very interesting if you have the time and inclination to keep this info updated as Inno's venture into mobile game cloning develops... :) Sorry for the cynical outlook... the Cauldron, in particular, has been quite a disappointment to me, and I don't see much being done to fix Elvenar's long-term problems, either. Trade... what a mess.
Within reason, its mostly event quests that are p2w, researching through ages can be done pretty much free. You’ll be able to go through the first few ages within a week or two depending on how much time you spend farming resources, the slowest part is just researching techs
I’m currently looking for more members for an alliance called ( The Base) for players that are still advancing and growing, We can help each other and grow together until we’re ready to take over the leaderboards!!! Pm me for any other info or questions.
I’m currently looking for more members for an alliance called ( The Base) for players that are still advancing and growing, We can help each other and grow together until we’re ready to take over the leaderboards!!! Pm me for any other info or questions.
Do you need to have high level wonders for this? I set my troops up in the same way but can't seem to get past rank 38, I'm in roman empire, fully upgraded. Also why use minoan bulls sometimes and then sometimes not? Thanks!
Your link has a potential virus attached to it. It turns Yellow instead of Green on my Virus Threat Shield. Yellow as in potential harm, Red as being virus detected, and Geen as being Safe.
Thank you for letting me know. I was performing some domain changes a while ago and the https got turned off for a few minutes. It should be enabled back soon.
It isn't hard. Just let your RP get to 10 and put those into whichever technology you're focused on. If you don't have enough food or goods to unlock a technology, put your workers to work to save up on food and goods. If you need goods that you can't produce yet, but you're able to trade, produce a lot of one type of good (Silver Rings for me) and sell them for trade tokens in order to get the required goods. Gems should never be spent on research.