I've come back with just a blanket statement: Professional smash has become stuffy, samey, and stale... By banning stages it has essentially been the same shit over and over... I'm gonna say if I'm EVER at a competitive competition that both the host and his competitor should be comfortable choosing ANY stage they want. It is the polite thing to do. They shouldn't have to worry about some farcical archaic system: I'm gonna make sure if I'm the host? Both of us have a good time... Just because you're elitist doesn't mean what ya doin' is right or justifiable.
16:32 As a Peach player, I have always talked about Mute City coming back lol. It's insane that floaties really don't have a TRUE counterpick stage. Dreamland 64 is the best we've got given the blast zones, but the stage is so huge you can get camped real easy. The ideal legal stage for floaties would be Yoshi's Story with the blast zones of Dreamland 64, but it doesn't exist. Marth gets FD, Fox is insane on literally every stage, Falco gets Yoshi's, and floaties get nothing. It's funny to think about how this affects matchups. Mute City being legal would be a nerf to fast fallers and a buff for floaties. Stage selection has a HUGE impact on character viability which I think is always an interesting discussion.
I see now why people hate on puff, I'll never go to tournaments cuz thats just not for me, but I try to not play lame when I'm playing puff, running away is dumb
Nintendo just probably wants to sever their connection with pedophiles, terminal sheep, and sexual deviants that compose the entirety of the smash community post 2020
if anyones wondering how abu vs mang0 went: game 1 fairly close but ultimately in mang0s favor after abu chokes a few last stock punishes abu makes a pretty insane last stock comeback in game 2 to bring it 1-1 game 3 mango takes less than 2 minutes to spank abu over his knee for being so rude
As much as I understand, it's boring to only having not interactive stage. Knowing how to use a stage at your advantage is still a skill, but in competitive smash, you get nothing for having that skill. Ngl it makes me sad
i hate competitive smash so much. it influenced the casual audience too much and whenever i play with literally anyone else its omega stages (battlefield at best), no items, 5 stock. its a party fighting game, i cant stand fighting someone 20 times in the same area with no variability
I say the same, like, personally, as a person who wants N64 Kongo Jungle back as a counterpick, how is even Pokemon Stadium (not frozen, but most tournaments doesn't use any mods like 20xx or Slippi anyways so of course it's gonna be not frozen) still legal to play on, but not N64 Kongo Jungle when you have transformations with not good layouts, and then you just have a barrel, just a barrel and people already bans the stage for that, i guess people did it because of characters like Peach or Jigglypuff being very good at camping on the stage thanks to the stage being big, but then why just not ban Peach or Jigglypuff when selecing that stage? Like, for real, i can't understand it, #unban64kongojungle
Never understood why people want to throw over half the game out. Somebody at the park the other day challenged me to a game of horse. After I said okay, he starts talking about but we can't do this or that or that... I'm like why did you challenge me to a game you don't want to play? I'm good.
But… wouldn’t playing really well on bad and “unpredictable” stages mean you have more skill? Or are we just admitting a lot of people are really only good on a handful of stages and suck otherwise? Bold move, Cotton, let’s see how it plays out.
@@saltyralts I honestly quit playing it when they decided stages had to be the size of a gnats' butthole, movement speed had to be that of squirrels on ritalin, and the items became kind of... garbage. Somewhere early into Melee. I just always laugh when people play a game that was never designed for "tournament play" as a tournament game (because they suck at anything that is ACTUALLY competitive and fair, your Pokemon tournaments fall into this category :D ). Why? Because then they do this hilarious thing of, "We need to ban basically everything that would require I obtain a modicum of skill at the actual game and not the made-up rules we agreed on, in order to make the game fair". It's basically people who have no idea what the point of the game is, turning into something they can use to "feel good about themselves", since they're so worthless and pathetic at everything else in real life. The only Smash I even play competitively is the original on the N64 original hardware, because it's the most fair, most interesting, and most tactical of the entire franchise. I've been beaten by some really very impressive players, and it was always FUN, because of how wild it was on any given stage. I don't play with weak players who need to ban stages, items, and characters. These are just players who are admitting they'd be garbage if those were in play. So... no skill losers. But, I play for fun. Not to inflate an e-peen.
@@XxTaiMTxX I also play for fun. The people who decided the current stage list for Melee have been playing it for years--even their whole lives. This is how people enjoy the game. Also, Pokémon is literally the reason we have the Lavos post. You know the one. "Unfortunate does not even begin to describe..." Pokémon does, of course, require a TON of skill, at teambuilding, reading your opponents, and actual gameplay. It just _also_ has its equivalent to having a bob-omb spawning in front of you while you're throwing out an aerial. Melee players have reduced the game to the way the most people can enjoy it, and that should be something to be respected. You're basically shitting on a professional chef for his choice of pizza topping.
@@saltyralts The problem you've got is that you're going "the way I play the game is objectively the way most people will enjoy playing it". I mean... really? Or... are you only talking about the people who play to inflate their e-peen? It's weird to me that you even think that way. You like the reductionist and robotic gameplay that relies on reaction time rather than "being able to react to anything that's thrown at you". I simply think players who are more adaptable and don't need to ban anything or "reduce portions of the gameplay" are more skilled. Because, frankly... they can respond to more and are aware of more hazards and possibilities. And no... Pokemon is not "skilled" at all. 4 slots for moves means the most you can do with a Pokemon is set up a single gimmick for it, and that means if you want to capitalize on that gimmick, then a good chunk of your party also has to be set up in order to take advantage of it. There are no options to "swap strategy" with your single mon. The game revolves heavily on "managing to accidently bring the weakness to the enemy's party composition", rather than any form of skill. Likewise, unless you're using "overpowered" mons, pretty much everything dies in one or two hits anyway, which relegates most "buffs" you can apply or "debuffs" you can apply pretty useless. Especially when we talk about "elemental weakness" hits, which almost universally result in one-hit kills on anything that isn't already designed to be part of the singleplayer "now you're overpowered" experience. Your definition of "skill" and mine are different. Your definition of "fun" is different. Your definition of "fun" is the one that only 0.76% of all gamers use... because it only applies to that small percentage of gamers. Your definition of "skill" really only works in a game that is DESIGNED for TOURNAMENT PLAY. As in... You're playing Mortal Kombat, Tekken, Street Fighter... those types of games. Smash Bros is NOT designed to be "as fair as possible". It never was. Which means, the "skill" in the game isn't the thing you'd look for in a Street Fighter type game. It means, most of the "skill" actually comes from situational awareness, not having tunnel vision, and being prepared to react to random interference. That's the game, man. It is as its most fun when random BS happens to interrupt players and refocus them. It is at its most fun when you, as a player, get that random BS thrown at you and you survive it through skilled play. It's hilarious to me how many weirdos try to turn Smash Brothers into Mortal Kombat. Especially since the only reason they do it is because if they played a game that ACTUALLY REQUIRED SKILL... like those other fighting games... THEY'D GET THRASHED. Which... is why they don't play those games, and play Smash instead. They want to feel superior to someone, and that's how they derive "fun" from an activity. By the way, you want to see a monster collection game that really opens up the game to skill and possibilities? Track down "Dragon Warrior Monsters". The original is best since it gives you the most options for team and monster composition, but the newest one isn't too bad either. It puts Pokemon to shame in nearly every way possible. Pokemon is like "Junior's first RPG", and a bunch of adults have picked it up and went "ahcktually, it requires a lot of skhill to play". All so that they can feel like "they're good at something" in life, when they really aren't. I mean... is there REALLY any skill invoved when the entire meta for competitive play is "what are people using most, and how do I build a team to counter that?". Or, when that Meta is, "I need to know what mons the opponent is bringing to see if I have a counter for that". Like... WHAT? Do you even need to show up to the fight at that point? When all teams have a "hard counter" and a "no hope to win against this", is there REALLY skill involved in it? REALLY? Or is that just a really elaborate way to play Rock, Paper, Scissors and every tournament champ is either a cheater or insanely lucky?
I honestly had no idea that stages other than Final Destination were even allowed in Smash tournaments, I just assumed it was the accepted no-frills balanced option.
They need to start doing some kind of ironman event or something creative like that that they actually stream. Like.. an iron man crew battle or sum shit. Idunno