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I'm just gonna post stuff that I'm proud of or I like.
Perfect Legend Can't Do Fall Guys
2:26
День назад
Does Final Fantasy 14 Need A Gil Sink
3:12
14 дней назад
Is Final Fantasy 14 Harder Back Then
9:40
14 дней назад
My Feeling About A Realm Reborn MSQ
3:27
21 день назад
My Journey For Clearing TEA!!!
17:27
21 день назад
About Making Your Own Static
8:14
2 месяца назад
Комментарии
@whodis3489
@whodis3489 14 дней назад
LETS GOO FANA
@LostArkLover
@LostArkLover 15 дней назад
xD
@karasutsuki1733
@karasutsuki1733 15 дней назад
Back then and even now on my alt i did Novice Hall for the gear it gives and the xp bonus ring, but sadly thats the only reason, the actual info there is lowkey even bad sometimes, like singlepulling tanks or healers that pop up hp of teammates rather than DPS
@Tardisntimbits
@Tardisntimbits 15 дней назад
FFXI was a whole other ballgame, my dude. And yeah, literally half of the HNMLS bailed on XI for 1.0....ans it didn't take long before they all came back. I started ARR in the PS3 beta, and I made two chars, because my XI friends split between two legacy servers. Being able to solo level thm/blm so easily was a gift after XI leveling.
@hkoizumi3134
@hkoizumi3134 15 дней назад
We were also fighting against the pre-QoL changes. We had accuracy and stamina. Enmity was far more chaotic without proper planning. And for the first raid tier, I vividly remember food disappeared after each death. Not to mention our spells and skill did not reset upon death. Also, don't forget, AION turned F2P right around ARR beta. There were quite of few exAION players present at beta.
@Null_Experis
@Null_Experis 16 дней назад
The proper response to "it was harder back in the day" is "Sucks to be you, then."
@mistywww3199
@mistywww3199 16 дней назад
Maybe in another 10 years, But currently the only real reason for a classic server would to be for 1.0.
@TheBirotteKid
@TheBirotteKid 16 дней назад
you can play min ilvl, no echo. or synced down. go do ultimates.
@nickt194
@nickt194 16 дней назад
ffxiv arr is really nastolgic for me, but it honestly was super clunky and would just feel like a massive waste of time lmao
@pres002
@pres002 16 дней назад
No just no lol
@NotTheWheel
@NotTheWheel 16 дней назад
Older player here. No - things weren't more difficult. More convoluted and over redundant. Secondly - I feel like the game has always been somewhat evergreen in terms of content. Gear scaling makes things much easier is all but you can fix that with the ilvl settings or changing your gear.
@moldyharriet
@moldyharriet 16 дней назад
I personally went back and ran old extremes on MINE synced with some of my FC mates. not related necessarily, but do you not worry about being banned for showing using mods/addons in your videos with your player name displayed?
@Beray02
@Beray02 16 дней назад
I don't feel there is any reason to have classic in FF14. I feel that FF14 does a really great job at having you experience each expansion fairly completely regardless of what expansion is out. Yes there is some gear farming and things like that which you miss, and yes the raids are easier when you have higher item leveled people but overall I feel it's very close or at least it's still fulfilling experience.
@NotTheWheel
@NotTheWheel 16 дней назад
This is what I was thinking. As a veteran of the game playing through the experience isn't that much different. It gets easier with ilvl scaling is all. But your skills you have at level baring complete job reworks or having access to jobs that didn't exist back then is just the same as it was then. The only things from ARR to HW they got rid of were redundancies or convoluted abilities you don't need. Things have always changed very slightly over time but not to the extent you're not experiencing the same game.
@flanbabiee
@flanbabiee 17 дней назад
Nice seeing ur videos on my home page. good content. I remember you from a p12s reclear before echo haha
@fanazador
@fanazador 17 дней назад
Oh damnnn, I think you guys helped me get my first clear, that was fun time.
@deflmaokioo9941
@deflmaokioo9941 18 дней назад
I know you probably don’t understand why a3s was hard back then but the gear check was extreme to the point where statics disband. It literally took months for people to clear a4s let only a3s.
@Mechazoid5116
@Mechazoid5116 18 дней назад
You saying you "dont care about the potency change" doesn't make any sense. It literally broke the game turning some dungeons into a utter cake walk even close to solo-able. Try playing Bard and Machinist when they were "casters", or the fact YoshiP's team apologized for over-tuning the fights. It is easier, BUT you still need to do the mechanics as intended its just you have much much more room for error. Oh and then TP...that mess of a DPS loss.
@fanazador
@fanazador 18 дней назад
I mean, feel free to try older fight min ilvl no echo, would love to see how long it'll take you to clear. If it's not cleared in 10 pulls I don't consider it a cake walk.
@Mechazoid5116
@Mechazoid5116 18 дней назад
@@fanazador Im not diminishing your win just saying ignoring certain changes is silly. I know that dungeons got completely ruined by the power change and remix of skill placements and how they work with the massive overhaul. Id be surprised if raiding was totally unaffected. Plus again TP was a dps loss. I said dungeons were a cake-walk after the change not raiding you still need to understand mechanics you just have more leeway.
@fanazador
@fanazador 17 дней назад
@@Mechazoid5116Ah Dungeon is a bit different case, I assume by that you mean your experience from doing it in roulette which doesn't use the Min Ilvl settings causing you to go in with lv 90 gear. So yes you will skip a lot more mechanic since you have more stats than normal if you're only doing it synced but not min ilvl, I've never tried it but I would assume doing dungeon with min ilvl will feel totally different just like how doing raid only synced is definitely a lot easier as well. but that's just my speculation.
@Mechazoid5116
@Mechazoid5116 17 дней назад
@@fanazador Actually you are still synced down heavily in roulette. It is maximum of that period in time it was introduce. If you are going to under max lvl dungeons that would make you basically min-ilvl if you are going for max you might be 30-50ilvls above depending on the expansion the dungeon is from (ARR is the worst tuned for this in your favor.) In a raid yeah you get the echo and max ilvl for that content tier, but if you did min ilvl in a raid now compared to release it is different DPS wise (sometimes mechanic but thats VERY rare) it is "easier" in terms of DPS but that doesn't mean anything in the grand scheme because 14 cares about your mechanical knowledge more than your DPS output so at the end of the day the accomplishment is the same...unless they nerfed the mechanics directly. Which that did happen on some raids and other content. Actually a funny story the potency change broke some methods of farming old Trials like King Mog having to stagger your DPS to not force weird enrages. Same with Ifirit I believe.
@fanazador
@fanazador 17 дней назад
@@Mechazoid5116 Yeah I can agree with that statement.
@lolmuffins1
@lolmuffins1 18 дней назад
You're not entirely wrong, many people who did them when they were current think that T7S was more difficult than Gordias but many of those people also outgear'd their way through A3S and nisi cheesed A4S as well. You're comparing 4 second coil savage fights that are all tuned to be more difficult than turn 9 at the time. Also they giga-nerfed A3S in patch 3.21 so A3S MINE isn't what people actually went through even if you handwave away job changes. As you know Second Coil Normal was the equivalent of today's savage fights and second coil savage was the equivalent of modern-day ultimates so it's not really a fair comparison when savage SCoB fights can only really be compared to A4S in terms of tuning. Just for comparison T9Normal took 16 days to clear, second savage took 30ish days, and Gordias also took 30ish days. You also have to understand that final coil brought tons of people into raiding because it wasn't tuned that difficult and was killed in like 5 days, so many people got into raiding only to experience the biggest rugpull in xiv history with insane difficult job design on top of gordias mechanics. But hopefully you get the idea that nobody expected or wanted a savage tier to take as long as savage second coils, essentially 4-mini ultimates, to clear. And gear progression was much slower back in those days and you didn't get coffers like you do now, so you could have a BLM that doesn't get any raid drops for a month straight and they flat out don't have the HP to survive a Nisi pass+AoE overlap unless they do truly degenerate things like drink a Vitality Pot to live through the damage. There was almost no raid mitigation buttons like there are now; nowadays you can just press phys ranged buttons and tank through the AoE+Nisi ticks after killing all 4 legs but back in the day that was not an option and the non-tank player that had nisi during that AOE was just dead meat without boles (bole used to be a shield card that ASTs had. Also, AST was a shitty job until around 2.3 so that's not an option), vit pots, or stoneskins (single target WHM gcd shield). Go youtube Klops and his A4S commentary if you want an idea of how the game used to be, he was part of the world first group and one of the only groups that did Nisis legit on-patch. Honestly it's kinda funny to re-watch those videos nowadays when almost everyone heralds SB as the best period for raiding in the game nowadays, meanwhile all of those world prog raiders from the ARR/HW days, 5 years ago when that video was released, were shitting on Stormblood outside of UCoB.
@fanazador
@fanazador 18 дней назад
Thanks for the recommendation, finally someone who knows what they are talking about.
@tciddados
@tciddados 18 дней назад
As someone who's been doing savage raiding since gordias, it's both "people were worse in general" and "the raids were unreasonably tuned", which combined with how fight/class design didn't have the "full uptime" mantra as much as raid design does nowadays, got kinda bad sometimes. It's worth mentioning that A3S is one of the few savage fights in the game that's actually been nerfed after being current, because where other fights were easy enough to go back to with OP gear and clear easily, A3S was still really obnoxious (even with just midas gear, it was very easy to get a group of buds together to stomp A4S for the mount because it was real easy to teach, A3S was still a pain though). A4S was tuned to higher numbers, but honestly it was much easier mechanically than A3S originally was. WRT machinist being harder back then, I think the main thing was that their DPS stance required them to stand still to cast (same as BRD), which made certain mechanics that are laughable now much more annoying back then (for example, the tiny AoEs that show up on 4th leg of A4S when you're killing dolls + trying to feed), because HW era was a lot more limited in regards to ranged movement options. I can't really say anything WRT 2nd coils though because while I did do them in HW, I didn't do them back when they were current. edit: Also, I know you don't like "potency creep" as a response because it doesn't really change mechanics, but potency creep has actually affected how these encounters play out. Because they're not just HP sponges like nowadays and had actual DPS check phases (hand of pain+healer hand in a3s, dolls in a4s), there was more consideration needed about which cooldowns you would save for certain DPS checks, what your group could afford, how that would affect group alignment for group buffs on the main boss+your rotation, etc. But nowadays this doesn't really exist, because you can just stick to your standard 2min rotation regardless + burn the things down anyway, which reduces some of the necessary braincells.
@fanazador
@fanazador 18 дней назад
Yeah as much as I wanted to, there's no way for me who just started in 6.4 can understand the dps check feeling back then. Even in P12S I don't think there's a tight dps check, the only reason why I see enrage after enrage is just people dying before the last mech. Just unfortunate circumstances.
@tciddados
@tciddados 18 дней назад
@@fanazador fwiw, in 6.2 P8S there was a ridiculous dps check for the first phase (during week 1 I would say it was likely a harder check than a3s) before that got nerfed, but even then that didn't have the same burst considerations (since you just stuck to your 2min rotations+no burst phases until phase 2, which wasn't as bad) so it's not quite the same. TOP in 6.3 was a bit closer though because you had to make decisions across phases about cooldowns/holding at points, though even there the gear creep's making that a nonissue already. So comparing TOP to Gordias you can still see almost-similar levels of DPS checks happening in the game nowadays every once in a blue moon, but I think it's telling how much of the playerbase thought that TOP's difficulty was a mistake (even after loving DSR), lmao. So who knows, there's hope yet of them slipping up again and making a fight accidentally too hard again like P8S in Dawntrail.
@fanazador
@fanazador 18 дней назад
@@tciddados Yeah I heard a lot of things about P8S kinda sad that I missed it. Maybe TOP can help me understand it a bit better. Altho that one is also late since dawn trail is coming out soon so even if I clear it people are just gonna downplay it since I didn't clear it on content, which sucks. I mean to be fair, I do agree with dps checkwise it become easier but I guess what I wanted to convey is dps check and mechanic check is 2 separate aspect of raiding. Yes the fight is easier to clear, I can agree with that statement, but unless dev literally nerfed/change the mechanic we new player still have to do the same mechanic (potentially slight different solution) so mechanic check wise there's no different unless the potency bloat is so stupid that we skip it (A5S for example) My issue is with the sentiment of people saying "oh yeah you can do older content blindfolded since it's so easy now with damage potency bloat, who cares" which I don't think is true at all. Yes it's easier but we're not plowing through the fight like it's nothing. I think it's healthier if we just celebrate the accomplishment instead of downplaying it. That's just my take.
@qwerty-dm8gr
@qwerty-dm8gr 18 дней назад
Unless you played the game when TP was around, and other very restrictive mechanics, playing the older fights doesn't mean anything since you cannot experience them like they were intended.
@fanazador
@fanazador 18 дней назад
Well not much that I can do, unless square enix make a classic server.
@gregwilhide9685
@gregwilhide9685 18 дней назад
arr was when ffxiv actually felt like a mmorpg. the game has jsut been copy pasted formula for like 10 years now. Also im not talking about story... fucxk that shit. Im talking it still had remnants of 1.0. Jobs were distinct... Hunts were new, we got 2 new dungeons and 1 hard mode so 3 dugneons per patch and 2 trails(1 new and 1 extreme). The fates had meaning... like Vendor NPC would be kidnapped and odd 1 off fates could be triggered to rescue that vendor back. Yosheep would of never created shit that cool without the inspiration the devs still had from FFXI.1.0. Like sylph tribes dailys were actually challenging and sometimes you had to rely on people in the zone. Bro i quit in stormblood. thats when i really was like this yosheep is jsut copy and pasting the content and people praise his bitch ass all because of the story and his 1 trick pony success story 10 years later(because nothing new and exciting has happened in current XIV) about how he revived a game. The game hasnt felt like a mmorpg since 2.x... that was the best time to play trust me. maybe 3.x HW comes close or can beat it in ways... The real problem and one that your video addresses more is gating content through main story. FFXI did this so much better.. it had story but made you a no name adventurer like everyone else so it was player driven and storys could be done in a variety of order. Making you and evryone around you the main hero is fuckng lame... and creates a problem but the big one is the game is just too long and centered on story like its a single player jrpg. wtf? ffxi was so much better when it came to being a "mmorpg". wasnt just a single player game thats online
@tylerbreau4544
@tylerbreau4544 18 дней назад
The story does take a lot of time. ARR story was mostly boring, and it was repeatedly getting more interesting with each major expansion, shadowbringers and endwalker having some extremely interesting story and plot points being revealed. Stop worrying so much about getting to the end. Good MMORPGs have never been about getting to the end. The MMORPG is a genre about progression, social, and adventure. The way I approached it was enjoy the good parts of the story, skip cutscenes for the bad parts. Typically, post-MSQ patches were slow parts, main MSQ patches had many good parts. As far as copy-paste goes, sounds like you're talking about the generic "oh big bad evil guy, go defeat him and save the world". Which yea, it exists. WoW technically started doing that since Burning Crusade, even if players weren't exactly pushed into it. What is the content going to be if not something along those lines? As far as "you're the hero", yea fair enough. Actually agree with you, "you're the hero" stories are better suited for singleplayer games rather than multiplayer. But at the end of the day, it doesn't make FFXIV bad. As far content being hard or easy. I recall seeing a video or something about that. Apparently the FFXIV team also thinks content has been getting too easy in the general game and not-current patches and wants to make things more challenging. If I recall correctly at least...
@gregwilhide9685
@gregwilhide9685 11 дней назад
@@tylerbreau4544 Yeah yosheep says he wants to bring back stress and core mmo game design back and its just funny that its also a ffxi raid this expansion. Its almost like hes trying to bring back the core FFXI/1.0/2.x fanbase that left because they didnt like his idea of a mmorpg. Too bad its prolly too late too little and most of them went back to ffxi/private servers. But seriously ffxiv has failed me as a mmorpg and i htings dont truly shake up this new expansion... I dont think ill ever touch ffxiv again for ever,
@gregwilhide9685
@gregwilhide9685 11 дней назад
@@tylerbreau4544 also... ffxiv has no prgression, adventure , socialization unless its player made content. gear/hardwork resets every 6 months. The open world is strictly a backdrop for the story, and socialization isnt forced in the slightest... maybe for a high end raid but thats it. Even then the mechanics are re used so you can tell what they are from what icons are showing on the boss/players. also are dungeons still jsut hallways to circle/square arenas. atleast 1.0 wasnt linear and different paths and bosses could be chosen for different rewards encouraging socialzing with th party where to go.
@Mkrause762
@Mkrause762 20 дней назад
I just did arr for the first time and I didn’t even notice it’s the same thing 3 times in a row
@fanazador
@fanazador 20 дней назад
Are you enjoying it?
@Mkrause762
@Mkrause762 19 дней назад
@@fanazador game is good
@kirla1943
@kirla1943 Месяц назад
Hey thanks a lot for the guide! I had to slow it down to .75 to understand it though so in the future talking slower would be great! Thanks :)
@fanazador
@fanazador Месяц назад
Thanks for the feedback
@timon9193
@timon9193 Месяц назад
Omg ? How did you get to have chat bubbles in ur group chat!!?
@fanazador
@fanazador Месяц назад
Using plugins
@yaezhing7579
@yaezhing7579 Месяц назад
now its time to go for deathless gotta get the title
@HenrroideGX1
@HenrroideGX1 2 месяца назад
is there a way you could scan the CD drama? aparantly the ''Watashi no omoi, Anata ni tokote'' CD drama is nowhere to be found online with full booklet inserts, which im crazyy to see
@F1rstp3rson
@F1rstp3rson 2 месяца назад
We are having these types of issues in our semi static raid group for destiny 2. Our Raid Lead does not pick up the slack. He is a fantastic player and very knowledgeable, but the petty shit kills our group. Means people fighting over petty shit. It's his Discord, tho. So I don't know how to go about it. I want our group to stay because I like the people, but if nothing gets done then I am wasting my Time. Don't get me wrong, I did my fair share of Bullshit and not performing, but at some point it's just wasted time...
@rfygband
@rfygband 2 месяца назад
Laying down expectations and everyone having a similar mindset are super important. Having people that just want to clear as well as people that just want to get a high parse is absolutely going to turn into an issue. People that can't keep to a schedule or just always show up late will of course be a problem. People who have no problem being toxic or people that take even constructive criticism or suggestions as a personal insult will also be a problem.
@Azizicatboi
@Azizicatboi 2 месяца назад
You made some good points throughout the video, some of which I'd like to add a few notes to. When you are shotcalling, ideally you don't want to follow the raid's timeline, you want to make your own. It needs to be a part of your rotation. "Oh, is a raidwide coming up? My mitigations should be back, that means it'll be 2 minutes soon, and we'll have to do clock spots after." The more you practice this, the more you'll be able to steamline your thought process, which is especially important for a shot caller. You need to be able to recall information quickly. This advice could be applied to all of raiding in general however.
@Azizicatboi
@Azizicatboi 2 месяца назад
As a raid lead, you may sometimes have to follow up on certain members, especially if they are underperforming. Ideally, everyone should know exactly what their job requires of them and play accordingly, but that may be harder for some than others. Try to sit with them and figure out the cause of the problem, and fix it. Similarly, some people may have more difficulty with a mechanic than usual. Depending on what type of static it is, you may have to pull them aside and tell them to get it together. Unfortunately or fortunately, babysitting is part of the job description.
@Azizicatboi
@Azizicatboi 2 месяца назад
Recruiting in PF is not necessarily bad, it is where you'll be most likely to find someone, as not everyone will necessarily look outside of the game to find a static. It'll certainly be a coin flip, and you won't be able to fit everything in the description, but you can fix that by conducting a simple interview. "What's your reason for wanting to join?" "What are your expectations for the static?" "Are you fine with the current raid schedule? (Some people don't double check the schedule you post)" After which you list your own expectation for the recruit. Things like being on time, studying the fight ahead of time, making sure they know their rotation, etc. From what I've seen, the more time they're willing to spend answering/asking questions, the more likely they are to stay long term. I've had some people that just brushed me off and they left within a day or so.
@fanazador
@fanazador 2 месяца назад
Those are all good points. I'll start incorporating them to my static leading.
@sukko8883
@sukko8883 2 месяца назад
I always wanted to do the harder stuff when i got into the ff14 (it just looks like so much fun), nothing scares me, but this thing.. this.. this "socializing" everyone talk about is terrifying
@Azizicatboi
@Azizicatboi 2 месяца назад
You don't necessarily have to socialize by joining a static. You could choose to stay completely silent throughout your stay and stick to typing a few words here and there, but make sure to confirm that's okay with the raid lead. You may sometimes have to join VC for the sake of callouts, but if you perform well enough without them, then it shouldn't be an issue.
@sextswithsquids3156
@sextswithsquids3156 2 месяца назад
I encourage you to give it a try. There's not really much socializing expected. You can literally just show up on time and try your best without ever saying a word and you're going to be above average as far as Static participants go. Socializing will come naturally, as you learn how about your fellow static members over the course of raiding. But even if it doesn't 'come naturally', that's okay. Your static group can become your friend group but they don't HAVE to.
@drewmalekith4614
@drewmalekith4614 2 месяца назад
A point about why people don't swap to healer causing PF jail is tied to the gearing. While you can swap ur job by changing the weapon, my healer might be min ilvl crafted but my melee dps might be BiS, so people like me don't enjoy playing an alt job until we get BiS for it which takes a long time to get BiS for every alt job.
@fanazador
@fanazador 2 месяца назад
Healer dps doesn't matter that much tho, it's a < 5% damage contribution. If the group fail the dps check I don't think it's because of the healer's gear.
@drewmalekith4614
@drewmalekith4614 2 месяца назад
@@fanazador while true i used that as an example. and usually after the first few weeks min ilvl gets set to well above crafted gear for most PF's because people want better geared dps and tanks but also affects gear req of healers since the min ilvl applies across all the roles for the PF
@fanazador
@fanazador 2 месяца назад
@@drewmalekith4614 That is true
@drewmalekith4614
@drewmalekith4614 2 месяца назад
@@fanazador also worth noting that when you get in to current expansion ultimate's. you basically need BiS to enter
@N00bie666
@N00bie666 2 месяца назад
@@fanazador Healer DPS does matter. as does tanks DPS. on content release if the healers and tanks arent doing enough DPS, the fights are so tight that it can absolutely lead to an enrage fail. on average healers do roughly half the DPS as an actual DPS with tanks doing slightly more than the healers. if the healers arent DPSing youre effectively down a whole DPS 2 if your tanks arent good at DPSing This of course gets more and more lax as time goes on, but on release, when most people will be doing the raids, healer and tank DPS absolutely matters. Mind you im talking Savage. for normals you barely even need to do any damage.
@anthonyspearman3656
@anthonyspearman3656 2 месяца назад
Great video. The hardest part for me raiding in Lost Ark from XIV was remembering mechanics popping based on HP bars, not a cast bar. I especially hated Brel G3 cube because I could never really tell what mechanic was happening next. The raiding in Lost Ark is really fun though, especially with friends.
@griffca4814
@griffca4814 2 месяца назад
Yeah FFs mechanics are on a timeline. Mechanic a will happen at x minutes and mechic B will happen at y mintues
@arcanetoast
@arcanetoast 2 месяца назад
FF does have soft enrages as well as hard enrages, but the latter is more common. Some fights you can still clear in an enrage state but you won't last long.
@fanazador
@fanazador 2 месяца назад
Oh is there? To be honest I haven't hit that many enrage other than current content. Oh I guess UCoB is a soft enrage, since you can clear it during enrage
@Lionlicious
@Lionlicious 2 месяца назад
@@fanazador An example of a soft enrage from current content would probably be P10S, where you can heal and mitigate through his final attacks but then he pushes you out after because you don't have the spider webbing to catch you this time.
@metaboi488
@metaboi488 2 месяца назад
A small correction raising. When you get raised you get a debuff called "Weakness" which lasts for 100 seconds and reduces your offensive stats by 25%. If you die while having the "Weakness" debuff then got raised you get "Brink of Death" which also lasts for 100 seconds but reduced your offensive stats by 50% instead. It doesn't reduce your max HP. The debuffs aren't applied if you get raised by a Healer Limit Break 3 however.
@fanazador
@fanazador 2 месяца назад
Apologies, thanks for clarifying it.
@Grimnoire
@Grimnoire 2 месяца назад
Pretty basic stuff, hope you also mentioned that you are invincible for a short duration after being raised, but the buff fades prematurely if you take any action (spells, abilities, sprint, etc.) other than simple movement
@Letra_M
@Letra_M 2 месяца назад
Oh so this was the video you needed the need fotage for, well, glad I got to help
@fanazador
@fanazador 2 месяца назад
Oh lmao, thanks again for the help. Didn't expect you to find it considering this is a small channel lmao.
@hkoizumi3134
@hkoizumi3134 2 месяца назад
Great video! This was an educational video for me even thought I play FFXIV. I got to vicariously experience what it's like in Lost Ark. I've noticed you haven't level Blue Mage yet. If you want to experience completely different raiding in FF14, try Blue Mage only party. You'll also get a rare mount and title from doing them. The difference in Blue Mage party than other is Blue Mage does not have role assigned to them. Meaning, role based mechanics in raids are randomly selected to anyone in the party. Think of Blue Mage as the Savage Plus raid because you'll not only have to know DPS role mechanics but also the healer and tanks as well just in case you get selected by it. Blue mages also possess unique spell that could completely skip a mechanic or cheese some of them. And anyone in the party can heal and also raise as well. It's a very chaotic raiding experience lol.
@fanazador
@fanazador 2 месяца назад
planning to do it in the future after I finished all the content on MINE really excited for beastmaster as well.
@Eishikigami
@Eishikigami 2 месяца назад
Awesome video. Super succinct and insightful
@altia7945
@altia7945 2 месяца назад
3:30 Happens more on NA side than JP side. I never got any gatekeeping on JP. I think NA checks logs if you were to prog phase 2 on any 4th floor (or most of the ultimates where you have multiple phases). The color is not that important (unless you wanna join parsing groups, or you are single digit low gray); what is important is that you get a phase 1 clear to show that you are not turning a phase 2 prog group into phase 1 prog. What does gatekeep is that when you are trying to look for a static group (PF is anything goes unless you are trying to prog lie). While I understand why people do what they do, you usually need some form of ultimate experience or savage parses if you want to look for a static group to do some of the ultimates. If it's just old ultimates then you usually only need some savage parse or even none. If it's DSR or TOP you probably need to get one or two ultimates out before applying. if You are looking for early week savage (week 1 to week 2) or you wanna do new ultimates released on patch, people would not only want you to have parses. You are expected to have cleared most of the stuff, and the speed of you clearing content (as in, what week/patch are you clearing savage or old ultimates) also comes into play. I don't know if lost ark shares similar culture, but It's like a job application when you are applying to a static. You have trial runs, you have your resume, and everyone follows a strict schedule. 4:02 it depends on roles and what weeks you are running that content, and depends on the datacenter as well. 5:08 because this game had healers (unlike lost ark) and their main niche is healing...and healers in this game really only have such a dial down and simple rotation that it would be extremely boring if there's no damage to be healed back? It has a bit to deal with how jobs work in both Lost Ark and FF though IMO. 5:54 this goes hand in hand with the check. while on some of the older fights (like UCoB) they don't have a hard headcount check (meaning, you don't need 8 man alive and perform the mechanics correctly to survive something) a lot of the newer fights (like most of this tier) has an headcount check where you can't really have someone died during the mech, otherwise the mech will most likely not be complete because you need a full group and you only get 7 or 6 people, or you can't die. A very, very extreme example of this is Dragonsong's Reprise, where there's a phase when if someone dies, the boss just enrages and gets a 10x damage buff, then kills everyone. In other cases, the check can also be set so tight that it functions as a hard body check. While you might still make the mechanics, if someone dies or gets damage down you just would not have the damage, and therefore getting rez only means you get to see mechanics and prolong the prog, but not actually clearing. UCoB's final phase (where you get a 2x damage buff when you get in, but if you die you lost that buff - and of course the check is based on that buff you get) comes to mind. P8s phase 2 works similarly. It's good for progging but under current design the usefulness of rez is kinda questionable.
@fanazador
@fanazador 2 месяца назад
That is a lot of information, thanks for sharing. Yeah I started very late so I can't really start parsing, I'll try to build up resume during DT savage's.
@altia7945
@altia7945 2 месяца назад
@@fanazador probably do some ultimates and then try and get early week savage clears if you are gonna raid on patch ultimates! these are very different from savages and I think they are like a few notches ahead of savage in terms of difficulty
@Aurelyn
@Aurelyn 2 месяца назад
Great video. I raided on lost ark, wow, ff14 and some other games and like hearing how others compare them. Hope you give dragonsong or omega Ultima a try, that's where the really challenge will be.
@fanazador
@fanazador 2 месяца назад
Looking forward for Ultimate!. I'm just waiting for my current static to clear A4S on MINE so I can start progging TEA.
@j-trainchannel4626
@j-trainchannel4626 2 месяца назад
@@fanazador Do you mean E4S? A4S is honestly one of the last fights I would recommend people complete MINE, especially with awesome Alex fights like A8S, A3S, and A6S.
@fanazador
@fanazador 2 месяца назад
@@j-trainchannel4626 I've unlocked TEA but I haven't finished Alexander planning to do it as blind as I can on MINE that's why I'm avoiding doing the ultimate until I beat Alexander MINE with my static.
@SpinZuwin
@SpinZuwin 2 месяца назад
Hey, nice video! May I ask what UI are you using?
@fanazador
@fanazador 2 месяца назад
Material UI
@wezzco_br8169
@wezzco_br8169 2 месяца назад
good video! I like how the same endgame fight can be very different depending on the class you choose to play in FFXIV
@wezzco_br8169
@wezzco_br8169 3 месяца назад
I loved your review. I also came from Lost Ark. I put 3500 hours on Lost Ark before coming to Final Fantasy, and I loved the game, so much more immersive and embracing, allowing to enjoy very systems of the game without FOMO. And yeah, low level combat is boring, so much different from your full rotation at the endgame
@fanazador
@fanazador 3 месяца назад
Ty, I quit FF before but now I have new appreciation after coming from lost ark.
@fanazador
@fanazador 3 месяца назад
AfterNote: No, We didn't use PPP to skip 2nd devour. It's mostly LB2 from range in the beginning. We didn't use PPP throughout the whole fight.
@ravindrarambarran6177
@ravindrarambarran6177 3 месяца назад
As a FFXIV player who (for some reason) decided to start and commit to an alt character, I will say that I think the game might genuinely be better served by doing something to effectively start players at lvl 50. Most classes have something resembling a rotation by this point and actually have some of their defining tools available eg tanks have their invuln, every class inc healers have their aoe abilities and there are sparse, high impact ogcd abilities available to most classes. Personally I do not understand the logic behind having, say, for example, tanks at lower levels without so much as a single non role defensive cooldown. I do not mean just dropping new players at lvl 50 and skipping the entirety of ARR because there are important pieces of narrative in it but most of the first 50 levels feel like they just serve as FFXIV's fun gatekeeper
@fanazador
@fanazador 3 месяца назад
Exactly this.
@tenjiechin
@tenjiechin 3 месяца назад
Lost Ark lost me after I started running out of sources of silver. But aside from the dogshit grinds and endless bots, I really miss the feel of surge db. Closest we have is ninja. If FF14 had Lost Ark's combat I'd be in heaven
@pod155
@pod155 3 месяца назад
As someone who's played both, i have to say Lostark combat is bad. Im not sure if it was because the class i played or how i speced i to that class, but that shit was ass. Fast pace doesnt mean good gameplay. it's super clunky and difficult to actually get into proper.
@fanazador
@fanazador 3 месяца назад
Which class did you start with?
@pod155
@pod155 3 месяца назад
@@fanazador warrior I think. It had the massive greatsword
@fanazador
@fanazador 3 месяца назад
@@pod155 ah yes berserker player, that class is clunky when it released. So yeah I think that's fair and unfortunate that you didn't experience the combat on the fullest potential.
@reiizayoi3376
@reiizayoi3376 3 месяца назад
Kudos for experiencing the things that fast :D
@reiizayoi3376
@reiizayoi3376 3 месяца назад
Hey ! Former 3700+hours Lost Ark player here, but I'm coming from FFXIV all the way back to ARR 2.0 ! I mostly agree with your points of comparison on the two games, except maybe for maps. Sure they have LESS packed points of interest than the ones in Lost Ark, but there are still plenty of them, like vistas, treasure hunts, or even lots of lore implications in the majority of zones. I did love Lost Ark combat as well, which sadly wouldn't be able to replicate in FF but in the end there are just two different styles. The biggest flaws I would say for Lost Ark are the lack of "casual content" as you noticed, be it from characters cosmetics or configuration (I was sooooo tired to see every player looking the same !), the almost inexisting social aspect of the game, the forced grinding gatekeeping every raids and dungeons, repeating them so, SO often ad nauseum, and finally, the character's moving controls. I hated having to click in order to move instead of just using the keyboard, and the impossibility to move the camera makes it so much worse. That being said, I really enjoyed my time there, and in the end it's just a matter of personal preference. Oh and also you didn't mention it so I'm not sure if you experienced it, but THE STORY in FF is... whew... a billion time better than LA's :D Edit : Ah ! Forgot ANIMATIONS too. Characters in Lost Ark look so STIFF it's very off-putting !
@fanazador
@fanazador 3 месяца назад
Yep I learnt more about some of those system here ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-LlwaxtV1gCE.html which is interesting. I'm not sure what is vista though. I recently just sit down in limsa and just chatting with my friend, something that I would never would've done in Lost Ark. FF14 definitely feels more like social MMO instead of MMORPG.
@CamperCarl00
@CamperCarl00 3 месяца назад
Aurum Vale recently got nerfed so hard into the ground. The mobs, in general, were toned down and Coin Counter will no longer one-shot people. The floor juice no longer does a third of a non-tank's hp, and pretty much everything has indicators now.
@fanazador
@fanazador 3 месяца назад
I'm curious when did this nerf happens? I just heard it from someone, so I wasn't aware that it was nerfed.
@CamperCarl00
@CamperCarl00 3 месяца назад
@@fanazador Coin Counter getting nerfed and all of the indicators were added in 5.3 of Shadowbringers. The stat squish in Endwalker pretty much destroyed any difficulty in ARR-Stormblood dungeons. Since then they've been steadily reworking certain "required" dungeons to fit modern standards, but since Aurum Vale is technically optional, it was skipped. Edit: I also forgot to mention that Endwalker removed mob experience. This fundamentally changed how you run Aurum Vale, because it used to be a great way to get experience compared to other dungeons. This was because allowing the morbol eggs to hatch would grant you a full mob's worth of experience upon defeating the hatchling. This made the seedbed pulls much harder than normal, but also made them very lucrative for players at levels 47-49. On that note, the Aetherochemical Research Facility (the last story dungeon of 3.0) is now easily the hardest dungeon in the game. The new fight with Lahabrea/Igeyorhm and Ascian Prime is bonkers compared to anything before or after it.
@MartyrPandaGaming
@MartyrPandaGaming 3 месяца назад
Not trying to be contrarian when I say this. I found AV to be, enh. A friend explained the dangers and what I needed to do as a Healer before hand thay first time, so that probably made it easier. It's not a favourite, but I don't hate it myself.
@fanazador
@fanazador 3 месяца назад
Nothing wrong with that. everyone have their own opinion.
@PCarllos
@PCarllos 3 месяца назад
S Rank does have windows and cooldown, and also triggers to spawn. Ophionerus (S Elpis) for example, have a min.window of 84 hours (before that is a 0% chance to spawn) to a max.window of 132 hours. But it will not spawn by itself, you need also to trigger it. The trigger is different from each S, for Ophionerus is to discard a stack of five Eggs of Elpis. Oh and the window timer is short after an update (about half).
@fanazador
@fanazador 3 месяца назад
That is crazy!