A small correction raising. When you get raised you get a debuff called "Weakness" which lasts for 100 seconds and reduces your offensive stats by 25%. If you die while having the "Weakness" debuff then got raised you get "Brink of Death" which also lasts for 100 seconds but reduced your offensive stats by 50% instead. It doesn't reduce your max HP. The debuffs aren't applied if you get raised by a Healer Limit Break 3 however.
Pretty basic stuff, hope you also mentioned that you are invincible for a short duration after being raised, but the buff fades prematurely if you take any action (spells, abilities, sprint, etc.) other than simple movement
Great video. The hardest part for me raiding in Lost Ark from XIV was remembering mechanics popping based on HP bars, not a cast bar. I especially hated Brel G3 cube because I could never really tell what mechanic was happening next. The raiding in Lost Ark is really fun though, especially with friends.
Great video! This was an educational video for me even thought I play FFXIV. I got to vicariously experience what it's like in Lost Ark. I've noticed you haven't level Blue Mage yet. If you want to experience completely different raiding in FF14, try Blue Mage only party. You'll also get a rare mount and title from doing them. The difference in Blue Mage party than other is Blue Mage does not have role assigned to them. Meaning, role based mechanics in raids are randomly selected to anyone in the party. Think of Blue Mage as the Savage Plus raid because you'll not only have to know DPS role mechanics but also the healer and tanks as well just in case you get selected by it. Blue mages also possess unique spell that could completely skip a mechanic or cheese some of them. And anyone in the party can heal and also raise as well. It's a very chaotic raiding experience lol.
Great video. I raided on lost ark, wow, ff14 and some other games and like hearing how others compare them. Hope you give dragonsong or omega Ultima a try, that's where the really challenge will be.
@@fanazador Do you mean E4S? A4S is honestly one of the last fights I would recommend people complete MINE, especially with awesome Alex fights like A8S, A3S, and A6S.
@@j-trainchannel4626 I've unlocked TEA but I haven't finished Alexander planning to do it as blind as I can on MINE that's why I'm avoiding doing the ultimate until I beat Alexander MINE with my static.
A point about why people don't swap to healer causing PF jail is tied to the gearing. While you can swap ur job by changing the weapon, my healer might be min ilvl crafted but my melee dps might be BiS, so people like me don't enjoy playing an alt job until we get BiS for it which takes a long time to get BiS for every alt job.
Healer dps doesn't matter that much tho, it's a < 5% damage contribution. If the group fail the dps check I don't think it's because of the healer's gear.
@@fanazador while true i used that as an example. and usually after the first few weeks min ilvl gets set to well above crafted gear for most PF's because people want better geared dps and tanks but also affects gear req of healers since the min ilvl applies across all the roles for the PF
@@fanazador Healer DPS does matter. as does tanks DPS. on content release if the healers and tanks arent doing enough DPS, the fights are so tight that it can absolutely lead to an enrage fail. on average healers do roughly half the DPS as an actual DPS with tanks doing slightly more than the healers. if the healers arent DPSing youre effectively down a whole DPS 2 if your tanks arent good at DPSing This of course gets more and more lax as time goes on, but on release, when most people will be doing the raids, healer and tank DPS absolutely matters. Mind you im talking Savage. for normals you barely even need to do any damage.
3:30 Happens more on NA side than JP side. I never got any gatekeeping on JP. I think NA checks logs if you were to prog phase 2 on any 4th floor (or most of the ultimates where you have multiple phases). The color is not that important (unless you wanna join parsing groups, or you are single digit low gray); what is important is that you get a phase 1 clear to show that you are not turning a phase 2 prog group into phase 1 prog. What does gatekeep is that when you are trying to look for a static group (PF is anything goes unless you are trying to prog lie). While I understand why people do what they do, you usually need some form of ultimate experience or savage parses if you want to look for a static group to do some of the ultimates. If it's just old ultimates then you usually only need some savage parse or even none. If it's DSR or TOP you probably need to get one or two ultimates out before applying. if You are looking for early week savage (week 1 to week 2) or you wanna do new ultimates released on patch, people would not only want you to have parses. You are expected to have cleared most of the stuff, and the speed of you clearing content (as in, what week/patch are you clearing savage or old ultimates) also comes into play. I don't know if lost ark shares similar culture, but It's like a job application when you are applying to a static. You have trial runs, you have your resume, and everyone follows a strict schedule. 4:02 it depends on roles and what weeks you are running that content, and depends on the datacenter as well. 5:08 because this game had healers (unlike lost ark) and their main niche is healing...and healers in this game really only have such a dial down and simple rotation that it would be extremely boring if there's no damage to be healed back? It has a bit to deal with how jobs work in both Lost Ark and FF though IMO. 5:54 this goes hand in hand with the check. while on some of the older fights (like UCoB) they don't have a hard headcount check (meaning, you don't need 8 man alive and perform the mechanics correctly to survive something) a lot of the newer fights (like most of this tier) has an headcount check where you can't really have someone died during the mech, otherwise the mech will most likely not be complete because you need a full group and you only get 7 or 6 people, or you can't die. A very, very extreme example of this is Dragonsong's Reprise, where there's a phase when if someone dies, the boss just enrages and gets a 10x damage buff, then kills everyone. In other cases, the check can also be set so tight that it functions as a hard body check. While you might still make the mechanics, if someone dies or gets damage down you just would not have the damage, and therefore getting rez only means you get to see mechanics and prolong the prog, but not actually clearing. UCoB's final phase (where you get a 2x damage buff when you get in, but if you die you lost that buff - and of course the check is based on that buff you get) comes to mind. P8s phase 2 works similarly. It's good for progging but under current design the usefulness of rez is kinda questionable.
That is a lot of information, thanks for sharing. Yeah I started very late so I can't really start parsing, I'll try to build up resume during DT savage's.
@@fanazador probably do some ultimates and then try and get early week savage clears if you are gonna raid on patch ultimates! these are very different from savages and I think they are like a few notches ahead of savage in terms of difficulty
FF does have soft enrages as well as hard enrages, but the latter is more common. Some fights you can still clear in an enrage state but you won't last long.
Oh is there? To be honest I haven't hit that many enrage other than current content. Oh I guess UCoB is a soft enrage, since you can clear it during enrage
@@fanazador An example of a soft enrage from current content would probably be P10S, where you can heal and mitigate through his final attacks but then he pushes you out after because you don't have the spider webbing to catch you this time.