I cant believe how horrible turok 3 is. Turok 2 had awful weapons but atleast had, like, i dont even know what. Turok 1s levels were pretty much the same i guess. Level 8s music is reason enough
I find Sunfire Pods handy in the level you get them and in niche cases where you want to stun a group of enemies the same way you would the charge dart rifle. That being said, I think both are kinda awful. I think I would place the Grenade Launcher over the Skorpion Launcher simply for the fact that the ammo is more plentiful and the nades can bounce in tight corridors making aiming less needed.
These ranking videos are awesome keep going :) How about a ranking video about all the enemies in the turok series? From weakest do deadliest or something like that would be fun
I was thinking of doing that, actually. I usually record with god mode on to make it easier on myself, so I'll have to think of a way to get footage without losing progress every minute
@@KaosWulf Maybe there are some custom maps with enemy displays kinda like the zoo in evolution? iirc i saw one for turok dinosaur hunter floating around Thanks for listening for my suggestion Im glad someone is doing Turok content since its one of my favorite franchises :D
Im always into new videos and new channels. Definitely gonna check out more. I would make one small complaint. The audio could be a little louder. Other than that tiny thing, good video
Oh i knew i couldn't be the only one that actually preffered normal shotgun. Exp rounds are godlike on Shredder but regular ones often fells like BBs. Some enemies died in 3-4 shots while one from regular shotgun was enough. Its probablly an issue with hit detection.
I rank auto shotgun and pulse rifle higher than grenade launcher and missile. Reason is the self damage the aoe does and how much less ammo you get. I would also put fusion and chrono basically at C or B tier simply because of how rarely you use them. Good video tho. I didnt know that the bow and the shockwave worked like this!
Loved it. Presonally i would of put the oump action at #2 due to how availible red shells are and how its very similar damage to the shadder's intial hit. And the nuke i would presonally put towards the bottom due to how rare its ammo is and the fact that by the time u get it theres not many uses for it especially considering the slow charge up could get u killed on higher difficulties since your a sitting duck with it. But other then that great list.
12:30 There is indeed a double barreld pump action shot gun the DP-12: Two barrels and two magazins. You can fire two shots before you have to use the pump action to reload both barrels.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mhKg2EOD-Rs.html And there is one with two tube magazines and one barrel (would make sense for Turok: one tube for explosives, one for regular shot) The NeoStead2000: en.wikipedia.org/wiki/NeoStead_2000