I mostly agree with the placements, although I feel like the tec bow could easily end up a little higher. Being able to just spam fully charged arrows at a rapid pace makes clearing out enemy encounters rather easy, let alone the fact you can retrieve your arrows most of the time. I'd personally put it at #8, but other than that, the rankings match with how I would place them. It's wild how many weapons you're given in this game to make use of and is something that always draws me back to it, since it makes each playthrough feel much more distinct
12:30 There is indeed a double barreld pump action shot gun the DP-12: Two barrels and two magazins. You can fire two shots before you have to use the pump action to reload both barrels.ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-mhKg2EOD-Rs.html And there is one with two tube magazines and one barrel (would make sense for Turok: one tube for explosives, one for regular shot) The NeoStead2000: en.wikipedia.org/wiki/NeoStead_2000
I would've switched some weapons slightly, but with your arguments your ranking makes a lot of sense and I would agree with most of the rankings. I didn't expect the charge dart so high, but if it gets used like you showed in the video, it does seem like a weapon with a good use. Using the flame thrower for the queen is a very good idea and maybe I should use that instead of the shredder there in the future x) I didn't expect any other weapon than the shredder on the first place. It might be even my favorite weapon in any game I've ever played. It just feels badass to run around and blast every enemy that comes along. I think the shredder + red shells is all you ever need in the entire game. You can activate some switches from far with it, we don't even need to hit enemies directly to kill them, we can do wallshots with it, it does a ton of damage, we can instant-destroy soul gates and that's maybe not even everything to mention. Really good commentary and edits too. It probably took a long time to make 🦖
Oh i knew i couldn't be the only one that actually preffered normal shotgun. Exp rounds are godlike on Shredder but regular ones often fells like BBs. Some enemies died in 3-4 shots while one from regular shotgun was enough. Its probablly an issue with hit detection.
Loved it. Presonally i would of put the oump action at #2 due to how availible red shells are and how its very similar damage to the shadder's intial hit. And the nuke i would presonally put towards the bottom due to how rare its ammo is and the fact that by the time u get it theres not many uses for it especially considering the slow charge up could get u killed on higher difficulties since your a sitting duck with it. But other then that great list.
I remember the tranquilizer gun not having any ammo spawn for it, so once you're out, you're out for the rest of the game. This was on the n64 console.
I find Sunfire Pods handy in the level you get them and in niche cases where you want to stun a group of enemies the same way you would the charge dart rifle. That being said, I think both are kinda awful. I think I would place the Grenade Launcher over the Skorpion Launcher simply for the fact that the ammo is more plentiful and the nades can bounce in tight corridors making aiming less needed.
That's a song I commissioned John S. Weekley to compose for me. You can hear all of it at this link: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-uNVgy0RRkT8.html