This was so cool. I'm actually looking for a few good men and women to join me and my friend in developing our first game. I've been working on characters. This game's called Post 31. It's based on the thing I spent months working on-the main character of the game. I've been learning the ins and outs of Blender and Unreal physics to make cloth move. I'm looking for an engineer and an animator. My friend and I are 3D designers. We started out in Far Cry, building game levels based on our favorite games, but we are not animators. Whoever joins us, we have two other games in our view, but those will be after Post 31 is finished. This game is gonna be a TPS and it's gonna take place during the Cold War, around the 1972 era in the Arctic. I know there are some more experienced men and women here for this type of development, so if anyone joins us, we are all a team. My friend and I are still learning stuff, so if an idea comes to mind, we can all talk about it together and see if it would be a good fit. I've bought so many assets it's pitiful, but I really want to use our own animations and stuff, not pre-made. So please, if anyone meets this criteria, feel free to comment.
As cool as this is, you can see the difference in mannerisms between Elena and Chloe. Elena movements and expression is geeky and stiff, Chloe moved very flexible and sexy
this makes way more sense, like....his younger outfit has that default retail (bieber/emo) haircut....and and this his older version, have a military cut...nice.
I am still hoping that the open world prototypes of Alan Wake 1, will somehow leak at some point. Or better yet, have Remedy release them as a little museum of what could have been.
I recently watched a video about the original game, the one written by Amy Hennig and there would be no Nadine in her game, Sam and Rafe were going to be the villains with the plot twist being the revelation of Sam being Nate's brother. The original Rafe and Sam were played by Alan Tudyk and Todd Stashwick. They even commented the Auction House part of the game was already in Amy Hennig's Uncharted 4, there was going to be a quick time event with Nate and Elena dancing through the balllroom to get closer to Avery's cross and there would be multiple characters you would be able to switch to during the Auction House chapter while looking for clues to get the cross. For what I saw in that video, Sully and Elena were meant to have bigger roles in the story and Elena would be part of the action from the start, she wouldn't be trying to keep Nate away from adventuring.
Ngl I gotta disagree to a lot of ppl saying this was the best ending for Nate. The og story just made sense since Elena and Nate had chemistry since the first game. Also gotta think without Nate marrying Elena we prolly wouldn’t have the buildup to the Lost Legacy game. The buildup with Nate and Elena to the Uncharted story is unmatched. And I believe Naughty Dog made a smart choice with the 2 being together it just fits the story more.
7:04 I always had a theory since the MP Beta in 2015 that the Island multiplayer map was made with remnants of Amy Hennig’s Uncharted 4 because the ruins don’t match with anything from anywhere else in the game. This audio now makes me wonder what the backstory of the island from the single player was. In the final game, Libertalia collapsed because the pirate founders stole from the citizens, causing a rebellion. Now we have reason to believe that this wasn’t originally the backstory and that the Javanese knew about this hidden island before Avery did. I also had a theory many years ago that Nadine wasn’t originally going to exist. The reason I thought of that was because of Neil talking about going over character designs for her in PSX 2015 but I didn’t have solid evidence. But many years later Amy Hennig did state that when she was working on the game, there was no Nadine.
I believe the original game had a plot where the javanese and avery pirates would have fought Javanese would have probably lost and pirates would have founded Libertalia on their island, wich would have been some sort of curse
Capcom's opnion about this game prototype: *"A bizarre incident ocurred in the outskirts of a British town called Portsmouth. It's later reveal that terrible disaster was been caused by team Konami, a team created by the Japanese enterprise KONAMI CORP., that conduct bio weapon programers experiments."* I agree COMPLETELY! lol 🤮
Alex looks better in the beta than in the final version. Why did they change him? Also how did they make a PS3 game look worse than a PS2 game that came out 7 years prior?? I played SH2 in High School and was amazed by the graphics. This game looks like it was made on a PS One almost. It's complete garbage.