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Ben Jewer
Ben Jewer
Ben Jewer
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Film, VFX & CG using Blender. Many of my models are available on TurboSquid.

Contact me for commissions & freelance work.
Prehistoric Planet in Blender
15:01
2 года назад
Making an Anomaly in Blender | Tutorial
42:01
3 года назад
Primeval Anomaly | Blender VFX
0:42
3 года назад
Revolution of the Daleks Scene Remake
0:44
3 года назад
Ben Jewer | Blender Reel 2019
2:35
4 года назад
Making a Droid Army in Blender
10:54
4 года назад
Jurassic Park Raptor Blender VFX Test
1:01
4 года назад
Carving a pumpkin with Blender
11:35
4 года назад
Jurassic World Raptor VFX in Blender
2:46
4 года назад
Ben Jewer | Film & VFX Reel 2019
2:07
5 лет назад
Ben Jewer | Film Reel 2018
3:41
6 лет назад
Комментарии
@callumquinn2372
@callumquinn2372 День назад
Do you ever think you'd release this for people to make renders or animations with? I've got your NS Dalek blend file from Project Dalek and I absolutely love it and would love to make some renders with this!!!
@BlenderGeek4196
@BlenderGeek4196 2 дня назад
Intros pretty good, not gonna lie.
@leopitti1339
@leopitti1339 6 дней назад
Is there a way to export into unreal?
@BenJewer
@BenJewer 6 дней назад
I've not tried it myself, but in theory it should be possible by exporting to FBX from Blender and then importing the FBX into Unreal. The main body uses PBR texture maps which should work fine provided they're converted into the correct formats for Unreal. However certain Blender-specific features wouldn't carry over, like the rigging controls, procedural materials for the eyes, & the multiresolution modifier, so it wouldn't be a 1:1 conversion and some work would be required.
@digiscience3508
@digiscience3508 29 дней назад
I really need a step by step tutorial on how you made this
@blazexy5657
@blazexy5657 Месяц назад
ik you probably busy but pls can you make a tutorial on how to do this pls I wanna learn how to create dins and stuff
@victord9421
@victord9421 2 месяца назад
Hey, great video! How did you get that bloom on the laser bolts in cycles?
@themoonrunner1303
@themoonrunner1303 2 месяца назад
Wow I’m really impressed and shocked to how cool and detailed this is!👏🔥But how did you lower the vertices since it was at a high number before? (Asking since my model has high vertices and I can’t put it to automatic weight unless I lower it.)
@BenJewer
@BenJewer 2 месяца назад
Thanks very much! To do that you add a Multires modifier to the object, then press the 'Unsubdivide' button and it will attempt to create a lower subdivision level. This only really works on subdivided quad meshes, so if you have used dynamic topology you will probably need to retopologise it manually.
@themoonrunner1303
@themoonrunner1303 2 месяца назад
@@BenJewer ok thank you so much! Plus I really want to try and pose it so now being able to use and put armatures to automatic weight can really help!👋👍
@TheGuyOnTheSidewalkReal
@TheGuyOnTheSidewalkReal 3 месяца назад
THANK YOU for linking the model. I looked all the frick over Devian art and found nothing for blender.
@zuritary4075
@zuritary4075 3 месяца назад
How would you go about making crests on dinosaurs? Like from Ceratopsida
@Browncoat7969
@Browncoat7969 4 месяца назад
Damn
@morenofranco9235
@morenofranco9235 5 месяцев назад
Astonishing. Just fascinating.
@BBAMEG
@BBAMEG 5 месяцев назад
How are you closing the mouth to test the jaw fit? I don;t see any bones or weight painting.
@saran9736
@saran9736 5 месяцев назад
Underrated stuff!
@ApexArtistX
@ApexArtistX 5 месяцев назад
Next T Rex
@abranca38
@abranca38 5 месяцев назад
Do you have any advice to give for exporting it as a video once finished?
@Lady_Dag0n3t
@Lady_Dag0n3t 6 месяцев назад
I saw a poster for 'An Astronaut' in one of the editing booths at Minghella, and found your channel after, your work is astounding! I love the use of the Dreamchaser for the spacecraft, it looks almost flawless.
@BenJewer
@BenJewer 5 месяцев назад
Thanks very much - amazed that they still have the poster up in there!
@Lady_Dag0n3t
@Lady_Dag0n3t 5 месяцев назад
@@BenJewer is there somewhere online where I could watch the film? I've tried looking online but I could only find posters and the imdb page.
@haxan4786
@haxan4786 6 месяцев назад
comment for the algorithm damn this was inspiriting to watch. Nice workflow, love the sliders!
@StegiMedi
@StegiMedi 6 месяцев назад
How much time did you spend on this video and it's amazing 🎉
@StuNankivell
@StuNankivell 6 месяцев назад
Brilliant! Love how the simplest component of this sequence - the typography, just pulls you in at the start and then leaves you both moved and feeling a sense of wonderment at the end. It goes without saying that your 3D renders are top-notch and inspirational. Cheers from South Australia!
@BenJewer
@BenJewer 6 месяцев назад
Thank you very much!
@NOWAHERRAMAIN
@NOWAHERRAMAIN 7 месяцев назад
How do you add the concept art to the blender?
@BenJewer
@BenJewer 7 месяцев назад
Press Shift-A to add an object and choose Image->Reference and then you can navigate to an image file and load it into your scene.
@abbasdastpor6359
@abbasdastpor6359 7 месяцев назад
❤❤❤WONDERFUL❤❤❤
@กิรณา-ห8ส
@กิรณา-ห8ส 7 месяцев назад
อะไรก็ตามมันสนุกดี
@juandavidbarbosa767
@juandavidbarbosa767 7 месяцев назад
You should make a tutorial explaining more slowly because you are explaining very quickly.
@danbreland3444
@danbreland3444 7 месяцев назад
What kind of HDRI did you use to light the scene with?
@HomeOfWhomatics
@HomeOfWhomatics 7 месяцев назад
Is this model up for download? Or is that not allowed due to Copywrite stuffs.
@HomeOfWhomatics
@HomeOfWhomatics 7 месяцев назад
I have no idea how you get your animations to look soooo good, I'm an aspiring animator and film maker on blender and you are a continuing inspiration and aspiration! Maybe someday. Far in the future. A Colab project can be created.
@SWcollateralstory
@SWcollateralstory 8 месяцев назад
I am sure millions of space exploration enthusiasts would love to see this! How can we get this to them? It is so beautiful!
@JMO-
@JMO- 8 месяцев назад
Honestly, once you get to a certain point with blender, videos like this are tremendously more valuable than any tutorial out there.
@lexalbertozaragozajimenez8347
@lexalbertozaragozajimenez8347 8 месяцев назад
alguien que me explique por que a la hora de agregar el sombreado a mi esfera sale cuadrada y no circular XD
@drgregoryhouse1470
@drgregoryhouse1470 8 месяцев назад
I like this workflow, i usually sculpt my models first before retopologizing. I wanted to try out your workflow, but I don't find the seeting that the wireframes lines are bending and adapt to the shaded mesh. the connection between the vertices is always straight. It seems like it is useful to use your settings. Where can i change this? I hope this question makes sense :D Anyways, great work
@AS-ws9pp
@AS-ws9pp 8 месяцев назад
How do you grow pieces of a raptor’s head (shown at 1:49-1:53 for example)? In general, from 1:36 to 8:00 is a very interesting segment of the video.
@BenJewer
@BenJewer 8 месяцев назад
There I am just extruding vertices with the E key, moving them into place, and then filling in faces between them by selecting 4 vertices and pressing F.
@AngelCnderDreamer
@AngelCnderDreamer 8 месяцев назад
I love your raptor! I dont often see raptors without feathers from people anymore, I miss those times. And I find it good to see people are still doing this and being creative without feathers. Anyway great video. ^ ^ I will being watching this as I follow along with modeling, as my modeling skills are rusty, I find this a good way for me to get back to it and practice. Please keep up the amazing work and subscribe. ♥
@BadManiCZ
@BadManiCZ 8 месяцев назад
love it! currenly getting ready for a big project with dinosaurs and doing some research - can i ask you how long did this one take?
@MelvinS1991
@MelvinS1991 8 месяцев назад
@BenJewer i would love to see a tutorial, with slower moddeling and more explanation. would be aweseome for this raptor. Using this video as a tutorial is too fast, even with 0.25 speed :D
@BenJewer
@BenJewer 8 месяцев назад
Thanks very much, yes once I've got a bit more time I'd like to do a proper step by step tutorial!
@MelvinS1991
@MelvinS1991 8 месяцев назад
@@BenJewer oh thanks, that would be soo awesome. Can't wait for the step by step tutorial. Thanks for your work.
@MelvinS1991
@MelvinS1991 8 месяцев назад
@@BenJewer Do u have a good tutorial to learn the part u did with the raptor skull or face?
@Titanscreaming
@Titanscreaming 9 месяцев назад
Note how this guy hasn't gone into sculpt mode even once to get this professional-looking model. He solves 2 or three steps at once. - Firstly, his neat box modeling is all square, this entire mesh can be duplicated to use for the retopology later on. ( However, he uses this one and unwraps it before sculpting. I'll have to look into that) So that is a different workflow. - His box modeling is clean, without vertex or vertices being left over from some mistake, or etc. - His box modeling goes down into the finer detail by pulling on vertices. ( after applying subdiv ) - I mean, half the work seems to be done. I can almost say this guy's workflow is 10x better than the one I sorta developed out of knowing the program in part. Kinda funny, Last night, I realized, I should do box modeling down to the details of the muscles and the finer stuff so I can avoid sculpting in those because it is a lot harder to control the deformities. ( Uneven muscles on the sides of the legs, dips, and little hills that occur depending on your brush strength and radius. I did get out a pretty great Triceratops that I still cannot believe I built, but some hours were spent on fixing a very poor box model job. Today I realized my tyrannosaurus head needs a total rework. xD. I got this. Thank you for the vid. You're a pro!
@BenJewer
@BenJewer 8 месяцев назад
Thank you very much, really appreciated! I do find that box modelling first forces me to get the overall shapes & forms right as it forces you to focus on those, whereas if you start out sculpting with dynamic topology for example it can be tempting to rush straight to adding the fine details. It is more restrictive though as you really need to plan out your model much more in advance, e.g. know where your deformations are going to take place, know where you might need denser topology for more details in sculpt etc. At the end of the day every workflow has advantages and disadvantages. So long as you end up with clean topology and a nice sculpt it doesn't matter what you choose so long as it works for you.
@Titanscreaming
@Titanscreaming 8 месяцев назад
​@@BenJewerThat is true. I can definitely say, my workflow had me give it all up for a year or more. Last night I finished modelling a tyrannosaurs based on your way and it never looked as good. I am almost certain, the baking will be much easier. I think if you take the multires, before you apply any subdiv, you duplicate it and keep the duplicate for the retopo later on, the symmetry will match well enough for baking? Or is some space required? After all a retopo build around the high poly, is a little bit bigger. But anyways that way you don't always start from scratch with retopo when you want to bake. Just copy your perfect looking box modelling. aha.
@Jebbles1
@Jebbles1 9 месяцев назад
Adding a subsurf mod at the beginning of modeling instead of after the initial blockout is extremely helpful. Great idea!
@ExcaliburAero
@ExcaliburAero 9 месяцев назад
Beagle 2 deserved better :(
@KrishnaChaitanya-h2x
@KrishnaChaitanya-h2x 9 месяцев назад
Excellent modelling and amazing work
@zana3d
@zana3d 9 месяцев назад
Amazing work! Thank you for bringing this to life.
@ScorpiosaurPrimeYT
@ScorpiosaurPrimeYT 9 месяцев назад
I do gotta ask, is the weight thing showing the thermal colors entirely required?
@BenJewer
@BenJewer 9 месяцев назад
If you don't intend to pose or animated the model then it's not necessary, and sometimes in simple models you can get away with just using automatically generated weights. But in most cases you will need to go in and manually adjust the weights so that the mesh deforms properly.
@ScorpiosaurPrimeYT
@ScorpiosaurPrimeYT 9 месяцев назад
@@BenJewer Oh, thanks for the info! Already had my first try using Blender yesterday, it was hard, and I still have to learn how to pose 3D models properly
@snakestaffmagic4499
@snakestaffmagic4499 9 месяцев назад
I love this, but cant help imagining the Dalek who turns to look going "Err, yeah we know" afterwards XD
@snakestaffmagic4499
@snakestaffmagic4499 9 месяцев назад
I'd love to see a Dalek build Blender tutorial from you ^^
@senorchulo4681
@senorchulo4681 9 месяцев назад
its head lowkey look like and allosaur
@snakestaffmagic4499
@snakestaffmagic4499 9 месяцев назад
This is..better say this carefully..FANTASTIC
@AnthonyHortin
@AnthonyHortin 9 месяцев назад
What a beautiful tribute.
@AnthonyRosbottom
@AnthonyRosbottom 10 месяцев назад
This is an amazing film and fitting tribute for the 20th anniversary. Excellent work. The shot with the stary sky reflecting on the solar panel was epic!
@aaronspacee
@aaronspacee 10 месяцев назад
I still hold onto the hope that a Beagle 3 is launched one day Beagle 2s core design is excellent and lends itself well to being a tag along passenger on an existing mission, meaning it could realistically be done once more. the exact cause of the failure isn't known but there are of course contributing factors (thinner atmosphere due to weather resulting in hard landing and jamming), which could be accounted for in a future mission. i just want to see that british flag on the surface of mars, with a camera onboard to show it
@BenJewer
@BenJewer 10 месяцев назад
Based on Prof Mark Sims' recent 20th anniversary talk on it, it sounds like the most likely cause of the failure was just bad luck. Could be as simple as one of the airbags getting ripped on a sharp rock and deflating too early. So frustrating that an identical model of Beagle 2 might have worked perfectly - it came so close. At least a lot of the Beagle 2 team went on to be involved in ExoMars. Hopefully they are able to launch that sooner rather than later.
@Sedaura
@Sedaura 9 месяцев назад
@@BenJewer Mars is sadly known to be a graveyard of spacecrafts, with less than half of the missions sent there being successful. For the longest time, it was thought that Beagle 2 simply crashed on the planet. Having landed intact is already a success in itself.
@blenderinthegrass
@blenderinthegrass 10 месяцев назад
Very nice, and I learned something!
@davidcooper2496
@davidcooper2496 10 месяцев назад
Amazing work!!
@lil_bread4025
@lil_bread4025 10 месяцев назад
cooked