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Logic Leo
Logic Leo
Logic Leo
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Just someone who really enjoys making games and characters.
Devlog | Adding a Crab Enemy to My Indie Game
8:03
8 месяцев назад
I Remade Classic God Of War IN FIRST PERSON
14:22
11 месяцев назад
Making a game about the Moistverse
12:26
2 года назад
Комментарии
@peter486
@peter486 4 дня назад
all i can say. make sure you finerune your Pipelline, the way you workm the way you export, the way you rif everything or you are gona waste youur time
@noobwasnttaken
@noobwasnttaken 7 дней назад
Hey Leo, i hope youre doing great! Best of Luck with this one
@hulising4118
@hulising4118 8 дней назад
BRO WHERE TO PLAY
@ExploreImagineDefineCreate
@ExploreImagineDefineCreate 9 дней назад
Ooo a tower defense with a controllable hero and some exploration elements. Noice
@Withered_bonnieFN
@Withered_bonnieFN 10 дней назад
Leo o sparkmutts vai ser de graça?
@Maistroika
@Maistroika 10 дней назад
Sparkmutts foi adiado indefinidamente, é um jogo que foi planejado para ser pago, porém até lançar, se lançar, o jogo pode mudar muito, inclusive ser pago ou não. Como pode demorar, você já pode ir juntando o dinheiro, vc tem alguns anos para juntar o dinheiro.
@Withered_bonnieFN
@Withered_bonnieFN 10 дней назад
@@Maistroika a valeu
@Deleted-g5m
@Deleted-g5m Месяц назад
2:19 you used the rigify addon
@khadijajija9523
@khadijajija9523 Месяц назад
You should add a npc that will help you or you could make a quest this is just a idea and you dont have to do it good Luck
@francomirante6627
@francomirante6627 Месяц назад
How you make the corpse
@Rolling-nachos40
@Rolling-nachos40 2 месяца назад
Fun fact the original god of war was almost a First person adventure. But David Jaffy changed his mind. We only got a small glimpin in the end of God of war 3. I saw a article about this a few years ago
@JustAnotherDinosaurFan
@JustAnotherDinosaurFan 27 дней назад
I was thinking, a first person god of war or god of war styled game would be amazing.
@indigowater2225
@indigowater2225 2 месяца назад
Very cool video!
@Steve_Fid
@Steve_Fid 2 месяца назад
your blender skills are amazing
@SylvesterTheSupernatural
@SylvesterTheSupernatural 2 месяца назад
You should make a textured version of that Siren Head! I bet it would look very cool!
@KielFrancisco-nc5zj
@KielFrancisco-nc5zj 2 месяца назад
Hey please siren head woods 2 please
@loganfaraday1740
@loganfaraday1740 2 месяца назад
How were you able to attach the chain and blade to the models arms? Also which chains did you use from the market place or did you create them yourself?
@dalefrancis88
@dalefrancis88 3 месяца назад
Logic Leo, how do you get your paths to look like that? or does anyone know how to get the paths to look like that?
@Theoutlawthirteen
@Theoutlawthirteen 4 месяца назад
❤❤
@erenjaeger445
@erenjaeger445 4 месяца назад
Hello hey if you can make the game you are creating of God of War for android
@Ready_Fire_Aim
@Ready_Fire_Aim 4 месяца назад
i think there is a new option to "fill under for nav mesh" in details panel now (for almost everything)
@JazzyDevTutorials
@JazzyDevTutorials 5 месяцев назад
i am so glad i found your channel again
@FlyinGuy
@FlyinGuy 5 месяцев назад
Lumen is there to support something in the line of Raytracing on console. Consoles can never do Raytraced GI at a halfdecent framerate, therefor Lumen has come into play; but Lumen is actually much slower than Raytraced GI is on high-end NVIDIA hardware, while also looking worse. Therefor i have already stated that Unreal Engine is not really a PC-focused Engine, and also just doesn't make sense for the future when all hardware does path tracing rather than software approximations like Lumen.
@explosif101
@explosif101 6 месяцев назад
Excuse me... But im Subing
@Restart-Gaming
@Restart-Gaming 6 месяцев назад
Will there be or this there a video on how you set this up ? Looks GREAT
@Steve_Fid
@Steve_Fid 6 месяцев назад
did you make the models? cuz they look powerful
@HeroGetsu
@HeroGetsu 6 месяцев назад
I’ll come up with some creative way to help with the menu I’m just sleepy right now but when I think of something I’ll update this comment Ok I’ve thought of something you could just type the amount you want to use or press for example LT or RT to modify the amount of points you want to spend or have a little box with arrows on each side and just hold left or right kind of like how Bethesda do with fallout
@robertconner1719
@robertconner1719 6 месяцев назад
second
@ТэйлорГрин
@ТэйлорГрин 6 месяцев назад
Soooo As we play as dogs, maybe character need some climbing gloves?? That would make more sense and change a little this popular mechanic we can see in lot of games
@ТэйлорГрин
@ТэйлорГрин 6 месяцев назад
And this can describe why you can't climb on some walls. You can climb only rough bumpy surfaces
@ТэйлорГрин
@ТэйлорГрин 6 месяцев назад
Yooo🎉
@vollbracht8123
@vollbracht8123 6 месяцев назад
Hi Leo, I'm not sure if you noticed it yet, but as far as I know you are not allowed to use the Red Cross symbol in Videogames. They sue people for it. Thats the reason why most of them are green now in Videogames! And keep up the good work! :D
@LogicLeoyt
@LogicLeoyt 6 месяцев назад
ooh thanks for the heads up! I'll change it to green
@itsafish4600
@itsafish4600 6 месяцев назад
wow
@Tenchinu
@Tenchinu 6 месяцев назад
my dude... ive been following you for a while, so let me tell ya that, if u make a tutorial for UE5 about this exact thing you just show right here that actually work, and it looks awesome and it works, and is so cool and it ACCTUALLY WORKS, ill just pay u so fast!!! i mean, u can release it fo free nd ill love you forever, but I think an actual, functioning tutorial with a good explanation is completely worth it... cause surprisingly, there are not that many as complete and with as many options about climbing the way ur showing it rly well made here in YT
@MehmetSarkd
@MehmetSarkd 6 месяцев назад
This looks like scope creep. Why did you add it?
@LogicLeoyt
@LogicLeoyt 6 месяцев назад
I added it and back then it was scope creep, so I disabled it. But with the level design of dungeons I wanted some level of verticality for exploration (something that was already on my mind back when i was doing dungeons). So i reimplemented it with that in mind.
@rukeramastudio
@rukeramastudio 6 месяцев назад
It's looking great!! Hope you find a way to implement the climbing mechanic in a way that suits your ideas and adds to the game rather than becoming a problem. Thanks for sharing your process!
@rawallon
@rawallon 6 месяцев назад
> Jacinto Pinto
@Steve_Fid
@Steve_Fid 6 месяцев назад
the game is perfect
@Steve_Fid
@Steve_Fid 6 месяцев назад
i wish i could play this on mobile
@Steve_Fid
@Steve_Fid 6 месяцев назад
i was searching for your game for a while , i just forgot the name , and finaly you just upload im happy i found you now
@HeroGetsu
@HeroGetsu 6 месяцев назад
I like climbing whenever I can I don’t think disabling it for only specific locations is the best idea I really think I’m my opinion like in Zelda you just disable climbing while inside of dungeons or you make the walls inside not climbable having tools to get around isn’t a bad thing but I also get wanting to make levels be played a certain way still though I personally always build houses with climbing mechanics in mind so then I always get unique structures like an obstacle course for a house
@LogicLeoyt
@LogicLeoyt 6 месяцев назад
Yea maybe I can enable it for buildings and "most things" but not dungeon walls.
@HeroGetsu
@HeroGetsu 6 месяцев назад
@@LogicLeoyt I personally would like it you did go through the effort of making it I think it would be a shame to limit it to so few structures I made a decision not to have it in my game at all instead for another mechanic that I would use very often it’s for travel and it’s fairly limited but it makes sense in context to the game world but I’m excited for your next game devlog my favorite thing you made though is how you made the smelting and log cutting mini games
@HeroGetsu
@HeroGetsu 6 месяцев назад
I’m here
@cosmotect
@cosmotect 7 месяцев назад
We now have state trees in unreal, should I use those for AI? Or are BT's still superior?
@YoungCalis
@YoungCalis 7 месяцев назад
bad ass !!! Make more God of War like this but 3rd person this time
@BigRubberDucky
@BigRubberDucky 7 месяцев назад
This is some really impressive progress, especially while juggling multiple projects and RU-vid
@LogicLeoyt
@LogicLeoyt 7 месяцев назад
Join our discord server! discord.gg/vjHmpev Become my Patreon! www.patreon.com/logicleo
@احمد-ف5ذ9م
@احمد-ف5ذ9م 7 месяцев назад
Nice job Man 👍
@herophoenix9777
@herophoenix9777 7 месяцев назад
Meu mano, um pouco de feedback construtivo: a torreta nas costas do dog parece grande demais. Tudo bem se o estilo do jogo permite isso e o ponto era esse mesmo, mas enfim, me causou estranhamento, me parece que o cachorro penaria muito pra carregar uma torreta desse tamanho ksksks
@WeslomPo
@WeslomPo 7 месяцев назад
Inhereitance usualy bad thins, try to avoid that. Your weapon\tool thingy is a parallel each other. So you need to separate them by what they doing. Your refactoring that you separate them to components is right. You changed inherreitance to composition that is usually good thing. Nice video.
@WeslomPo
@WeslomPo 7 месяцев назад
Mom, can we have Horizon ZD? Mom: We have Horizon ZD at home! Horizon ZD at home: ... xD
@WeslomPo
@WeslomPo 7 месяцев назад
Can you use technique with curve and animate small portion of full loop and use just that? Thread are loops - naturally. So if you make a linear interpolated motion of a thread on a length of a single piece, then you can use that small animation to implement all animation. This is basics of animations of a such things, no? Also did not like slide motion of a thread on earth. This thing is, first, is super heavy, second make a move of whole body of said crab robot. I accepts problem when foots slides - everyone is doing that, but in pure mechanical thing you can easily avoid that. Great video, and game idea, subscribed :)
@endergamer5270
@endergamer5270 7 месяцев назад
its universal tower defense right?
@endergamer5270
@endergamer5270 7 месяцев назад
wait im ure friend in roblox
@BrandonShep
@BrandonShep 7 месяцев назад
Super impressive dude! This is the first video I've seen from you, but I'm looking forward to future devlogs. Really high quality stuff here, keep it up!