As a fellow GameDev who also just started RU-vid I have to say that the algorithm sometimes just doesn't work properly and you are a perfect example. You deserve much more views and attention. There are really bad Devlogs and Games with 50k - 100k views and compared to what you have accomplished this is ridiculous. I'm very excited for the finished game!
I think having the edges of the map be less detailed is actually really cool. I'd love a cubeworld alpha style fog around the edges that can encourage exploration :)
the further and further u explained… the more i clenched my cheeks thinking: omg the amount of art, meshes, anims, procedurals, mateials, CODE… theres so much!!! o.O Im just starting on UE… so seeing the progress here put tons of things in perspective. Super inspiring and scary :)
Happy to have left a positive mark - even if little - while you were struggling with burnout. Glad I could help! And can't express how EXCITED I am to be collaborating with you on this project
For the map you can maybe have one update with high quality, until you take the screenshot and then switch to the normal system, and you're insane, your videos deserve so much more attention, good luck with the game.
cara desses 2 anos que estou te acompanhando, com certeza o jogo avançou demais e ainda mais com uma ajuda a mais no game, o que vai lhe aliviar no desenvolvimento do jogo 100% certeza
yooo thats truely impressive that you made all that work by yourself! Thats very ambitious project and i wish you patience and strength to finish it. And hope that one day i will play this game and enjoy it
Hey great video, when I was younger I always imagined making a game. You’re doing a really great job! Looks very vibrant and pretty official! Keep up the great work.
Minimap is one thing (floating render target that captures a texture, this texture is fed into the hud). This minimap also has a post process material which does all of the coloring. Now the world map is a character floating high above the world, when you press M the game switches to that character and that character camera (which also has the post process material). With this we can handle things like zooming in or clicking on a specific position on the world to add markers.
The game is looking and sounding amazing! Id love to get my hands on an early copy. Sound design in games is a big thing for me, it really makes or breaks the immersion. What youve achieved here with the sfx and Alessios music is really lovely. Cant wait to discover the world of Spark Mutts. How often do you do key giveaways?
I give away keys every time a new devlog gets posted. If it takes too long for a new update on sparkmutts I drop it sooner. But i tend to align the drops with video drops even if they are not about sparkmutts
I dont know if you will see this but... what if you made storms the effect of the giant robot flying in a rainy cloud So its a giant wave of a cloud filling the land kinda like the dust bowl, with heavy rain and wind.
Muito legal que conseguiu alguém pra ajudar/fazer a música do game e ta ficando muito legal, se eu puder dar meus 2 centavos sobre música nesse tipo de jogo tente fazer algo parecido com sistema de música do Don't Starve, que tem uma música basicamente pra toda ação do game, tem o som ambiente mas se você começar a cortar arvore toca uma música, se você está lutando toca a música de combate, se está pescando tem a música pra pesca, se ta craftando tem música pra isso também... isso não só ajuda a não cansar da música que fica tocando no fundo, como também traz dinâmica ao jogo e faz com que você de fato ouça as músicas dele, diferente do Minecraft que tem músicas maravilhosas porém a maior parte esmagadora do tempo toca nada. E também ajuda criando "sound cues" pro player...
nas tempestades, seria interessante terremotos suaves de tempos em tempos, causando pequenas ondulações nas águas e agitação nas árvores. isso proporciona aos jogadores a sensação de pequenas turbulência enquanto viajar a bordo de um dragão.
man this looks amazing! do you model the 3d objects yourself? they look hand painted and stylized! that is something that i sadly dont do in my game, i usually use assets that complements the art style of my game just because i cant beat 3d modelers who been in the industry for years and can do these stuff better than me
Yea most 3D models in the game are done by me. If i can find a base on the marketplace I'll use that but generally I'll alter a lot of the model. Substance painter is great for texturing, and if you get a stylized smart material you can make really good textures with minimal effort. Check out substance painter, how to do the baking for ambient occlusion on substance painter, and 3DEX stylized material on gumroad
Po descobri agora que você é brasileiro! Haha eu acho pelo menos! Muito maneiro seu game! Eu to usando unreal engine c++ por 6 meses agora mas nunca fui pra college nem nada! Você usa c++? Ou blueprint