My name is Grant Sanderson. Videos here cover a variety of topics in math, or adjacent fields like physics and CS, all with an emphasis on visualizing the core ideas. The goal is to use animation to help elucidate and motivate otherwise tricky topics, and for difficult problems to be made simple with changes in perspective.
For more information, other projects, FAQs, and inquiries see the website: www.3blue1brown.com
Do a video on the Cantor lebesgue function which lacks a fourier. Can you find a way to visualize this function, it is notoriously difficult to visualize
for some reason, me, a 13 year old middle schooler is learning what a vector is for fun. YET i am just barely passing in my math class which is quite sad.
I start with Canoe them follow with tulip because it covers all the vowels so it 100% guarantees that you a least one thing. At the same time covers 10/26 letters. I haven’t lost since I started using this
Except Mussolini (unlike Hitler), wasn't racist nor antisemitic at all. It's illogical and ignorant to assume that Fascism (as led by Mussolini) is the same as Nazism, in fact it's very far from it. It's important to distinguish the two. Today most people refer to Nazism when they say "Fascism", which is stupid. So this word association is just stupid and ignorant of different political ideologies in History.
And it only works with a prism, because it refracts in the same direction twice. With a normal glass, the light would refract inside the glass, but go back to normal on the other side. Thats what made it click for me.
Little late to the party... but dont the parity bits itself change the parity of the other parity bits already set in the block and therefore produce an error by setting the "later" parity bits?
Even if the concept is different, when in the end the actual action is just a matrix multiplication, could this not be re-interpreted as some kind of MLP, as any matrix multiplication could be seen as an MLP?
I thought about trying to do this but didn’t go through with it. Do you have any references to how you went about creating this? Are they all in the GitHub? Thanks.
3:00 isn't that "uncomfortable transformation" a projection from 3D space to a 2D plane, an extremely common operation, e.g. when rendering 3D content on a flat monitor, such as in games or simulations?