Thanks for sharing these Q&As with those of us not in the Patreon! Excited to have Djordi on the team, and the progress that everyone is making is already apparent. So looking forward to, as Dael so aptly said, playing every single character possible in the game!
Single dice rolls are bad, they have equal odds of any result; adding two die tend towards an average while still having a reasonable chance to roll an extreme result. Two die rolls are less swingy and facilitate game balance.
@@j0nasbs I agree, but 2d10 is a 5% chance on a different curve. The math part of the design is apparent here. Not a critic, just an observation. James said that he struggled with a lot of different dice to get to 2d6. Not we are getting back to a d20.
@@Israelmadruga As I understood it, the issue with 2d6 was that it didn't leave enough room for scaling and bonuses to be added to the roll without making rolling moot, because the highest result became too likely while the lowest was almost impossible. I think they just wanted more space for character progression and situational bonuses.
😄Djordi's lived experience is basically mine as well, probably why I enjoy "Stranger Things" so much. Riding bikes 'til dark, Axis and Allies, Risk, tabletop Battletech, and AD&D starting in the 80's through the 90's!
This IS that Djordi! The djordi who ran 4E for us and when we fought a Gelatinous Cube in a Kobold Warren, and the Kobolds had TRAINED the Gelatinous Cubes to open a hole in themselves so the Kobolds could throw a spear on a chain at us, skewer a PC, then pull them INTO the Gelatinous Cube!
I think 1% chance of a crit is not meaningfully different than no chance of a crit. Bold design! But not one that would be very popular with the players. Or, frankly, the developers!
I think I'm causing confusion. I was just referencing James saying it's fun to say "Double zeroes!" Having crits is exciting! I've played crit-less systems, it's okay but not very dramatic to roll the maximum. I will say, MCDMRPG design is 10s across the board for me so far. Keep up the good work.
@@Mitchyzdaboss 19 or 20. So, a 9/10, 10/9 or 10/10. Which I think is a 3% chance? Slightly less than d20 Fantasy, but you do a lot more with a crit in this game.
Does the d20 have any place in your new system? I like the 2d6 to hit as 2 dice are more weighted toward average as well as your system of more or less damage instead of outright missing. But the d20 has become iconic and if this is meant to be a 5e competitor, it might be hard to rival that player psychology of rolling a nat 20 on that iconic die.
as a huge fan of critical role, im really starting to get used to this group and liking it a lot :) too bad there's only 27 episodes of "the chain of acorn" (a funny personal renaming)
1:58:40 Matt (paraphrasing): "My first job was assisting in design for the Dune collectable card game." Matt, would you still have contacts within that group, that would allow a Living Card Game (LCG) based on the old Last Unicorn Dune Collectable Card Game (CCG) come to fruition? I still play the old Dune CCG, passing out decks made from my collection to any who would play. I adore the art and design of those cards, and miss the game. Is a LCG possible?
I would really love to see you all play Dune again on stream. I love Dune and I love watching you play it. I rewatched the videos throughout the years, I would like to see more after 4 years.
While I won’t be running campaigns with this system I’ll definitely be mixing it with most 4AD rules. I would just need to make a monster generator and AI chart to have it flow properly
The problem with nearly every RPG combat system is failure to differentiate between target types. For example, a small, agile creature such as a stirge should be hard to hit but easy to damage. And a lumbering ogre should be easy to hit but hard to damage. This goes to attacker characteristics which should result in interesting rock-paper-scissors-shotgun relationships. Wargames have acheived this with a typical two-roll system: roll to hit and roll to save or damage (and totally chartless which is faster than 1970s-style CRT lookups). The other problem with chart-based combat results is "gaming the chart break points". For example, in Advanced Squad Leader, it's often better to not fire a squad's LMG since it won't raise the chart result a level and still risks a gun jam.