It seems like this flex sensor has to be calibrated to match the intervals. and each piece has different readings, so it should be done at individual level. is it true/ is it possible to share the code?
any updates? what ahppend to this project, i really liked the leap motion or steamvr tracker with viberation motors at fingertips and would like to make it myself, any help?
I am working on a project But there is no Arduino plugin. I created a car electrical circuit on my computer. When you press a button on the computer Can the output be sent to the Arduino pins? I program with Construct 2.
Apologies if I'm missing something, but how exactly does this work? InvokeRepeating() repeatedly calls Serial_Data_Reading() which returns a value, but there doesn't seem to be a way to access this value. Isn't Update() also calling Serial_Data_Reading() but using the return value? I'm not understanding how InvokeRepeating actually solves the problem. Thanks.
yeah ikr... I was so hyped that this will answer my question but it just baited me. If you have figured something out then please let me know I am desperate.
hey if you still look back at this could you help me with an error? i keep getting an error that says InvalidOperationException: Specified port is not open. i have no idea what to do i have tried searching internet nothing works.
I don’t know the details but you need to use bluetooth and android plugin for Unity. They are in the asset store. I have used bluetooth plugin to connect to android device before and it worked well.
i have seen a couple of your videos and they were fantastic and helpful i'd the idea of making a robot controlled by a vr controller and thanks to you it may be possible now!
Hey man i loved your video because its just what im looking for but i cant make unity work when i press play, it just doesnt start. And when i disconnect the arduino, it starts but the console pops up an error that says "IOException Access denied", do you know why that happens? Thanks for the video
I am transmitting sensor data from stm32 board to Unity. When the transmission interval is every 2 seconds, Unity receives data every 4s; and when transmission interval is 3s, Unity only receives data ebery 6 s. It seems that everything is doubled. I've tried your method, but didn't work out. I also tried to toggle led on board in the interrupt handler as soon as transmission completed (Tx_State flag). What do you think other causes it could be?
@@comet-tech can i know how to be able to do that? I already made it in both ways but unity only can send the data to arduino but unity cannot detect for receiving data from arduino using the same serial port
Thanks for very useful video : ) I am going to do a unity game project with arduino uno board at school. I guess this video will help me but I'm not sure that these kinds of serial communication works on any unity engine version. I would like to use 2019.4 LTS or 2020.3 LTS. Will it work properly? Thanks a lot.😊
Hello Comets, what a nice video. Thanks! I'm having some problems. I'm using your exact code but im getting an error. "Assets/Scenes/test_rot.cs(39,14): error CS0019: Operator '<' cannot be applied to operands of type 'Vector3' and 'int' Anybody knows a fix around this? thanks <3