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Newly Designed VR Haptic Glove! 

Comet Tech
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Hi everyone, I changed the designed from last prototype. It has a better accuracy, quality and even has a better visual!
I used Teensy 3.2 board and flex sensors from Adafruit, which make the accuracy and latency way better than previous prototype.
Thank you for watching!

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22 авг 2024

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Комментарии : 81   
@michaelflister6605
@michaelflister6605 3 года назад
So far, you did a really good job. Keep going
@aaronwise1089
@aaronwise1089 3 года назад
Yeah keep it up and then you will become rich
@ErrorRaffyline0
@ErrorRaffyline0 3 года назад
This looks amazing! Can't wait for the unity and VR implementation!
@cohenseth6720
@cohenseth6720 3 года назад
you all probably dont care at all but does someone know a method to log back into an Instagram account..? I was dumb lost my login password. I would love any tricks you can give me!
@deaconjacob2283
@deaconjacob2283 3 года назад
@Cohen Seth instablaster =)
@cohenseth6720
@cohenseth6720 3 года назад
@Deacon Jacob thanks for your reply. I found the site thru google and I'm trying it out atm. Looks like it's gonna take quite some time so I will get back to you later with my results.
@cohenseth6720
@cohenseth6720 3 года назад
@Deacon Jacob It worked and I now got access to my account again. Im so happy:D Thanks so much you saved my ass !
@deaconjacob2283
@deaconjacob2283 3 года назад
@Cohen Seth no problem xD
@keithclarke3202
@keithclarke3202 3 года назад
keep it coming, clearly explained, encouraging, cant wait to see the next video
@daudhtm5203
@daudhtm5203 3 года назад
when watching i notice that there was some shaking on the hand, this might be due to the flex sensors values being too accurate. You can fix this by mapping the value to smaller values inside the aurdino ide using the map function, hope this helped, i love the new design it looks way better, and the calibration was a really good idea.
@comet-tech
@comet-tech 3 года назад
That shaking is coming from unstable power supply to the flex sensor since I am using the USB port. This will be gone once the power source is replaced. However, thank you for the suggestion!
@daudhtm5203
@daudhtm5203 3 года назад
@@comet-tech oooh i thought that would be the case anyway goodluck with your project.
@hgfjeff220
@hgfjeff220 3 года назад
@@comet-tech Can you help me with something, when ever i connect arduino to unity and use serial port and play the game the game is extremely laggy and the fps goes down to like 10. when i dont have the aurdino connected it all works fine.
@comet-tech
@comet-tech 3 года назад
@@hgfjeff220 Did you put any delay function in arduino code?
@daudhtm5203
@daudhtm5203 3 года назад
@@comet-tech yea i did since im using bluetooth i need to put a delay or else the buffer overflows. is there a way i can fix it? and also how are planning on connecting ardunio with unity running on vr?
@TXTUnz
@TXTUnz 3 года назад
Hey I've just found you and Lucas VRTech and honestly you are both so talented. Keep up the great work!
@haaaymoon8325
@haaaymoon8325 3 года назад
The new design looks much better
@praychen7150
@praychen7150 3 года назад
I like your video, it inspired me a lot when making my own tactile gloves, thank you, genius.
@milindrathod9603
@milindrathod9603 3 года назад
I am looking forward to make one . Thank you for this helpful video mate .I appreciate it . And am really tight on budget so am planing on making VR headset + gloves too .
@legoenforcer7734
@legoenforcer7734 2 года назад
Hell yeah my dude! This is so cool! You are definitely going places! Like palpatine, "We will watch your career, with, great interest!" 😎👉👉
@JormFN
@JormFN 3 года назад
Keep on going man your doing great
@nickgennady
@nickgennady 3 года назад
I love the Teensy boards. Its cheaper, small, powerful and has alot of pins.
@manvendratripathi4743
@manvendratripathi4743 2 года назад
Great design
@IamINERT
@IamINERT 3 года назад
awesome man. Keep it updated
@stijnv18
@stijnv18 3 года назад
this looks so cool, good job
@unplatdespaghettis7683
@unplatdespaghettis7683 3 года назад
looks really good !
@ugielka
@ugielka 3 года назад
im really impressed!
@beanieteamie7435
@beanieteamie7435 3 года назад
Great job! I personally will be using potentiometers as they are cheaper. 4 for the knuckles and 4 on the joint after. None for the tip joint as they are near impossible to move separately. Two for the thumb, and then some wacky system to track the rest DOFs of the thumb. Still unsure of good ways to implement haptic feedback though...
@comet-tech
@comet-tech 3 года назад
I am really curious how you implement with potentiometer. Lmk once you are done!
@beanieteamie7435
@beanieteamie7435 3 года назад
@@comet-tech I will!
@tonyroaster5749
@tonyroaster5749 3 года назад
we love you keep it up
@njadnissi7455
@njadnissi7455 6 дней назад
It seems like this flex sensor has to be calibrated to match the intervals. and each piece has different readings, so it should be done at individual level. is it true/ is it possible to share the code?
@ErrorRaffyline0
@ErrorRaffyline0 3 года назад
Are you going to open source the project when it's done?
@comet-tech
@comet-tech 3 года назад
Yes, I will post on github!
@UmutCivici1
@UmutCivici1 3 года назад
I have a question for you, except the part for the calibration, how did you implement the oculus 3D hand model for your project such as assigning the script to the joints etc.
@comet-tech
@comet-tech 3 года назад
There is Oculus hand prefab in Oculus package. There are joints and fingers prefab that you can adjust. I manually matched those joints and my sensors value.
@CoolGuyMcgeez
@CoolGuyMcgeez 3 года назад
And then everyone went “ *STRING!* ”
@nourfouda7707
@nourfouda7707 3 года назад
Hello, where can I find the files of the 3d printing parts?
@comet-tech
@comet-tech 3 года назад
You can find ID "hsmoon' on TinkerCad and you will see the 3d parts.
@nourfouda7707
@nourfouda7707 3 года назад
@@comet-tech I found the user but it is empty there are no files
@TheNextLevel949
@TheNextLevel949 11 месяцев назад
Your sensor needs some Filter 😅
@yakshpatel3301
@yakshpatel3301 2 года назад
There’s something wrong with your code it’s not your glove it’s the code that’s responding poorly
@comet-tech
@comet-tech 2 года назад
No, I did not make proper insulation on the flex sensor and value spikes when it is not grounded.
@dmitriykonopinskiy3793
@dmitriykonopinskiy3793 2 года назад
"handmade sensors has a poor durability" How is fragility manifested? what exactly is wearing out?
@comet-tech
@comet-tech 2 года назад
The outer shell material are not durable enough.
@algomoth4758
@algomoth4758 2 года назад
Is it possible to get this working with the open gloves vr gloves driver
@comet-tech
@comet-tech 2 года назад
I don't think so. It is designed for research purpose and the compatibility had not been considered...
@joewhite5324
@joewhite5324 3 года назад
Every finger is normal except for the thumb...ehy is it so jittery?
@comet-tech
@comet-tech 3 года назад
It was jittery because the circuit was not properly grounded.
@wisdomcube7789
@wisdomcube7789 3 года назад
yeah, im also stuck at the mpu6050 calibration...was trying to make my own vr goggles but failed
@comet-tech
@comet-tech 3 года назад
mpu6050 is not great for standalone.
@wisdomcube7789
@wisdomcube7789 3 года назад
@@comet-tech yeah, i need to find another sensor... I was stuck making filter
@comet-tech
@comet-tech 3 года назад
@@wisdomcube7789 It is hard to make 6DOF tracking by yourself. VIVE tracker or Oculus has hundreds of developer working together but there's a limitation for single developer. Good luck with your project!
@wisdomcube7789
@wisdomcube7789 3 года назад
@@comet-tech now that you said that, ill drop this project😂 this is not in my range of skills..
@samshivtech
@samshivtech 2 года назад
Can you please share Arduino code?
@renookami4651
@renookami4651 3 года назад
I see 2.0 trackers in the thumbnail ,which is normal, 3.0 were not out yet, but this brings up a question: Do you intend to upgrade to either 3.0 or Tundra trackers for this project's setup? The lighter weight can make quite the difference when wearing those gloves for an extanded period of time.
@comet-tech
@comet-tech 3 года назад
I am not using tracker anymore but will use hand tracking in Quest 2.
@ElocinAnagram
@ElocinAnagram Год назад
Do you have a github for this?
@nickgennady
@nickgennady 3 года назад
I don't know anything much about 3D printing hardware. ELEGOO sells some that are $200 - $500. How good are the prints for that price range?
@comet-tech
@comet-tech 3 года назад
I think it's ok. If you calibrate the bed well, quality is pretty good
@nickgennady
@nickgennady 3 года назад
@@comet-tech Thanks for the reply.
@nickgennady
@nickgennady 3 года назад
@@comet-tech Sorry to bother you again but I am also working on VR hardware and I made a hip tracker (MPu6050 / Arduino Nano). It works fine in Unreal Engine but when I connect my VR headset its it becomes laggy. Both my Quest VR headset and hip tracker are using USB connection. Do you think that is slowing it down? I am new to connecting this stuff to external software so sorry if its a dumb question but you seem to have experience. I ordered a few ESP32 to use instead of my spare Nanos so I can get some bluetooth.
@comet-tech
@comet-tech 3 года назад
@@nickgennady There could be several reasons that causes the lag. First possible reason is unsynchronized frequency between Arduino and game engine. Second is, if your Arduino code has any delay function, it will cause the lag. I am not sure what's the issue without seeing your code but this is possible problems!
@nickgennady
@nickgennady 3 года назад
@@comet-tech Thanks. I got it to work in unity perfectly even in VR mode. It’s just when playing in vr there is a lag in unreal so it’s weird. I will just stick with unity.
@praychen7150
@praychen7150 3 года назад
If I want to add gravity or tactile feedback to virtual objects, do you have any suggestions?
@comet-tech
@comet-tech 3 года назад
I am confused about the term 'virtual object'. I think you refer to the input device such as vr glove or controller. First, you can try generate tactile feedback with magnetic actuator on small area. There are some applications already made. However, generating gravity is extremely hard. You can generate within very specific situation but it is hard to generate in general.
@praychen7150
@praychen7150 3 года назад
@@comet-tech Thank you for your suggestion. At present, I can transfer the data of Arduino’s Flex sensor to Unity, and the 3D hand model is also completed. But I don’t know how to use data to move the finger models. Can you share the relevant ideas or code?
@comet-tech
@comet-tech 3 года назад
There are some examples on my previous videos. You can check those!
@praychen7150
@praychen7150 3 года назад
@@comet-tech Thanks.
@franx1758
@franx1758 Год назад
can you connect a 6050 mpu as a gyroscope to the arduino mega?
@comet-tech
@comet-tech Год назад
Yes you can
@franx1758
@franx1758 Год назад
Thank you very much for answering, I plan to use an Arduino nano instead of that, can it be used in any Arduino?
@comet-tech
@comet-tech Год назад
You need to check the pin configurations. Most of Arduino boards would be able to handle mpu pins but not sure about nano
@franx1758
@franx1758 Год назад
@@comet-tech Yes, I have noticed and if you can use Arduino nano with mpu 6050 but I don't know what useful code
@dragone3
@dragone3 2 года назад
is this force feedback?
@comet-tech
@comet-tech 2 года назад
Yes it is!
@uroborous01
@uroborous01 3 года назад
Which vr system is this compatible with?
@comet-tech
@comet-tech 3 года назад
It is compatible with VIVE but my current version is compatible with Quest.
@albertroswell
@albertroswell Год назад
esp8266 is way cheaper
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