Dope series bro, would’ve been cooler if you opted for a melee build w maybe some ranged options but it is what it is. I’m currently doing the same but with a strict focus on str weapons and Im having a great time. Also have another play through where I’m doing dex weapons and that one is really fun, really enjoying the serpent bone blade, got another from a friend so I’m loving the mixups w the r2 and the poison is nice early level. Cool video tho the int builds are very strong ofc and the moonlight GS is top tier, you should be breezing through these levels easily
one of the worst things ive seen in games is early access nerfs when you didn't even finish the game yet, content should be a priority not making the game unfun.
NERF everything... Right now the game is like Early game: soulslike gameplay with soulslike enemies End-game: Diablo gameplay but with souslike enemies. In end-game the game is too EASY AS FCK!
I think the problem is we are currently too high of a level for what is released in the game what makes it a cake walk, i feel like the crucible is designed for level 15-20.
I think they should ultimately nerf almost all focus skills down a bit, focus skills shouldn't be 1 shotting any mob and the nerf to int scaling was very justified, me being able to stagger, cc, and ultimately kill the Echo Knight as a mage within 5 seconds is certainly a call for a nerf. Archers range spamming after chugging major focus pot is a call for a nerf, the increase of throws from 50-75 focus use was a good call as well, but still feel throws are WAY over tuned being able to instantly stagger and kill all mobs.
I agree with all your points, but the one I can most easily relate to is Throw. I had an alt that I gave a good 2H weapon to, put fire throw on it and went into the crucible to grind levels. I was only level 15ish when I was able to comfortably clear the crucible by just spamming throw. It does too much right now. Crazy damage, lots of stagger, applies on hit effects like freeze, it’s very quick, and it has a low focus cost even after the nerf. They should probably do a combination nerf on it by reducing the damage scaling and stagger generated. The on-hit effects like burn are fine and part of the skills appeal I think
@@GooberTroy Oh totally man, once I noticed "Fire Throw" wasn't specific to one handed or two handed I was like "OH boy it can be rune slotted to anything?!" I slapped that in on my two hander and never looked back. Literally made the game a cake walk. :( Now I'm playing an archer because I was tired of owning the whole screen with one skill. Even on my archer, I'm only using the vendor bow, and haven't slotted any skills on and only leaving it on tier 1 just so the game can be more challenging. Sad times.
@@ketsi3079 I agree rune attacks should dispatch normal mobs easily, but there should still be at least a little effort. I like my character feeling strong, but the current way throw feels is like we simply don’t interact with the normal enemies at all.
@@GooberTroy the broblem lies there that we get focus too easily. if we get focus only by parrying and consumables with cooldowns then we focus more for the basic combat instead of spammin wepon runeskills
its EA, they going to change alot of mechanics as well, adding skilltrees, adding multiplayer and pvp, adding raid dungeons, adding more weapons, more skills, more more and more
It's only pve for now but they will add multiplayer. And well if they feel like this does not belong in their game they should balance things out to their vision.
and defence, i can still facetank echo knight, taking all hes attacks head on and my hp bar never get under 50% and i cna just eat 1 food to get it back 100%
I think its better to make all the changes they think are relevant and have reasons for now while still in EA and forming direction for early attribute balance overall. Once they have a feeling of a good balance, after release then ill ageee that smaller changes would be bettee unless there are busted exploits that need big changes to fix. But the idea would be to sort them out now, nice and early.
I think it's good to make changes early on before the release of more content and multiplayer how ever by nerfing both the dmg and the focus gain it might be a bit to much and i would hate to see them nerfing things to hard. I have seen this happen in other games and the nerfs will almost never be reversed what makes things obsolete.
Yeah...right. NOT. The game isn't fun when you're never out of focus, one shotting every mob, even the Echo Knight fight can be done within 5-7 seconds with one focus pot, focus on hit, focus regen gear while spamming 1 skill. Yeah, really "lowkey killing the game with nerfs". Gimme a break.
@@dannykuang9433guess you never played a dark souls game... you can 1 shot bosses very easily in dark souls it's about builds and how you pump up your main stat... all DS games are like this... very fun to break the game, game would be boring as fuck if everyone plays the same.
@@dantwosecstudio this isn’t Dark Souls and hell no if they were emulating Dark Souls point for point, in which case they’re not. This is EA and I am glad they’re taking feedback and nerfing/balancing things such as int scaling. It’s ultimately a move in the right direction imo busted builds or just busted rune skill system to begin with needs to be toned down.
it's necessary to balance the game a bit before they release more content and introduce multiplayer. But i agree they have to be careful to not over nerf things.
U can get it on all pieces focus regen is busted Edit" I wanted to test this made 100+ legs and couldn't get focus regen" head, hands, weapon, and socket yellow (head) is what I can get so far for focus regen"
Quality. Noticed the stamina drop-off and made a new character to try to see how bad it was for the other stats. This makes everything easy to understand. Thank you.
I pretty much only use a staff since I one shot every non bos enemy and have infinite focus while doing it. I have to try out some weapons too see if they have to same potential.
Nice guide for beginners ! I also have some "more" important things i have in mind that you could suggest too :) I recommand to prioritize 2 gems that are the yellow ones : the 1st on your staff to grant "Focus on damage dealt" and the 2nd on your legs to grant "Focus on focus use". Those are the 2 best things you can have in Focus builds. Then you can cumulate "Focus regen efficacity%" and "Max Focus" on your gear and rings, and gg you have an infinite focus build :D Btw element damage don't stack. You can see in your video that the staff you put "Attack deal 14% Plague damage" doesn't deal any since you use a Thunder skill. Maybe it could give more thunder damage to your skill if it was a "Attack deal % Thunder damage" but i don't think so since it says "Attacks" and not skills. So it only works with your base attacks (but could be tested easily). So the best gem to put if you want more damages on your skills are simply the "Base damage%" because every rune attack in the game scale with the power of the weapon using it :) So a "perfect" staff would be white and equip those 2 gems : "Focus on damage dealt" and "Base Damage%". If they stack, 2 of each would be the best. But if you get a purple staff or the legendary one which can only equip 1 gem : go for "Focus on damage dealt" ! :)
Yes the gems is certenly a good idea, i was thinking of incleuding that in to an advanced mage guide. About the staff, i suggested using an elemental infusement for the melee attacks since when you are playing trough the game you don't have way to have you focus up all the timeand so you bennefit from having more dmg on you base attacks. And I am aware you want to stack max focus and focus regen to have infinite focus. I coverd this in my "Mage Bonk Build" but i don't think adding this information for a beginner guide makes too much sense since they will have to play a few hours before they will ever get in contact with these drops.
I like the way you put visuals for the gathering, then for the stats and everything you talk about really. Right now I am at 23lvl and doing another build but looking back when I had no clue about the game, this would've been a nice guide, without overwhelming me with too much info.
That's what I tried to do. I felt like if I gave al the info around how to gather the gear and how everything worked (where there are a lot of guids over already) so I tried to keep it simple and mage orientated
to be honest ,its not a mage guide , its a guide to equip a wepon and use focus , like all classes .... next time you should mention to socket a gem which grants focus , enchant gear with focus while dmg , or while do kills , so you can perma shot without melee ...especially the plague gem is pure waste and not needed in anyway
It's literally a guide for beginners. You are not gonna have a gem to gain more focus at the start and if you do it's a waste to use it on shit gear. The elemental gem is to do more dmg on your melee hits while you gain focus for your spell attacks..
I would try to craft the Spherical staff asap, which is a frost staff, as it can be used to freeze most enemies with it's standard spell at full charge for easy kills, and it's frost nova can hit through walls and in 360 aoe
@PhantomBuild i understand but if you enhance the staff. you get % buffs such as healing. focus. restore mana fast... but since it's 1st staff. that's ok
It semms that the Cursed Crone went to 22 int instead of 16 right after posting this video. So i suggest going for 22 int first and then put your points in focus.
Love the demon's souls music! Guess I will make a new realm and character and try out making a caster. Thank you for the video, my first character is just a plain vanilla strength guy.
@@duckielove2286 I am used to the souls games parry's and i feel like in this game the parry window is a bit smaller and thus have to parry later than i am used to.