You input Pot Buster during PRC animation. You can't do it too fast or else out will come Back Megafist. You can't do it too slow or else it won't come out as Fast PRC. How I do it is after inputting RC, you take a mental note to let go of your controls then you input PB. The brief pause makes the fPRC PB input consistent.
Hey, just a heads up, I'm pretty occupied with my personal life right now. I need to complete some things in August so I'll work on a video in September or at least before Dizzy shows up.
First of all I love this long session matches it gives a lot of insight. But what you said potentially helps against inexperienced Slayer players, which if your patient enough or have a dp you can beat them regardless. Most Air option you showed gets countered by Kara P Mappa as it recovers fast enough(yes even megafist can can be crossed as mappa smushes your hurtbox downwards) followed up by 5p, c.S or 6p depending on the situation. You can also Kara K Mappa to cross them entirely followed by 6H for safe pressure. If you are too close 2D can work to as it can go under you. 5K and 2S checks(literally none by slayer in this video) make slayer insane at ground and remember you are not the only person who can do kara command grabs. A potential Kara Command Grab RC ch.dust can do more damage than kara pot buster RC combos. Not to mention backshots. This (NOT)guide is helpful but not against 200+ slayers which is probably what you'll face in Celestials. Also dandy follow up K doesnt exist for people blocking overhead, it exists to catch people backdashing where you are air borne so its combo into left-right mixup time. Also as I grew proficient with slayer I tried to be on opponents face as much as I can when Im in pressure to I stopped using f.S unless I wanted to buffer Kara Command Grab or 2H mixes. Also no kara empty jumps to cross opponent up in air where j.K hits both sides and cancels any fast air move(megafist, bandit, rainwater). I think the worst match up for slayer is Faust, Ino and Happy Chaos(no surprise in this one) potentially Zato(if he was good that is) and Millia(checkmate in one hit) because they can air stall and fast land. I would suggest neutral jump j.s or j.D to throw off slayer's timings. J.p to counter challenges by slayer followed up by Kara pot buster as slayer has a abysmal backdash and cannot front dash. Dont try to get too close with Garuda as slayer can just dash behind you. Dont try to always challenge dandy as dandy can be cancelled into super. So a good slayer going for 2k>2D>Kdandy maybe a bait for super to wallbreak. I hope this infos helped you in any way should you meet such a player. You are a very good player, so I hope this infos helped you in any way.
We can always do a set ourselves for better guidance. The Slayer in this video is a Celestial Player, but not a Celestial Slayer (yet). He has a high win record against Pot Players so he knows the MU to an extent. If you want to give him tips, I'm sure he won't mind. We have a handful of Celestial Players in the Discord server, a couple that go to online tournaments. I know there's a Celestial Slayer in the server but we only did a set once with him as Sol. Our schedule coincidentally doesn't line up. The one in the video is more convenient since he is my cousin and we're actively checking how these characters are supposed to interact with each other. I can find stuff quicker than he does though since I can do all of Pot's Kara Combos and Moves, but he's mechanically struggling to Kara his CMD Grab right now. So, admittedly, it's not exactly fair but I'm down to fight other Slayers to learn more stuff. I've fought a bunch of Celestial Players before, but casually not the thousand level ones. Those that I do find in my lobbies usually play the lame game and they always try to avoid the Pot Buster despite being conditioned. I just find it amusing. They're playing the MU so I can't be mad at them for it.
@@sirnarwhal9911 I would love to but I cannot play any sets besides in japanese servers as I am from SEA. Truthfully I am not that professional with him either, I am ofcourse talking about other celestials in japanese servers. I chose 200+ because they consistently use kara.p.mappa to oki. Yes I suppose you are right that it is in the thousands that slayer would probably shine with consistent neutral. I hope that you continue to break down the MU much more.
The best advice I have for this matchup is actually on neutral empty jump into back megafist, most slayers will do mappa so you can punish them all the time, another general universal punish is that if he used mappa when you did the preventive empty jump on place it allows you to get him with J.S or J.H, if you jump forward it doesn't cause he will get you with C.S, It needs to be a empty jump on place.
Another piece of advice I can give is to just jump with Slayer when you see him do the Dandy -> H Guard Crush. You can throw him on landing, 5P into Heat Tackle, or j.H c.S 6K into Heat Tackle. I suggest this because he may be spaced too far to 5P or 6P. If you see him K Dandy, you can respond with Heat Tackle and it'll cover three of his Rekka's. The only Rekka will beat this is Pilebunker, but that's just simple RPS.
I've been thinking about making a few like with GL, Nago, Slayer, Ky, Bridget, and so on, but they're gonna rebalance Wild Assault in July and give people like Ky, Nago, and Sol a new move soon. So I don't want to make something that will become obsolete in just two months.
@@Eliksni. That's the expected date for it (late July). They said they're working on BURST Gauge, Wild Assault, and characters who struggle to reach their full potential.
This is not a guide. This is just an excuse to dump my recent clips onto a video so I can delete them since Season 4 is coming up. Albeit, I give some tips to explain the context of what's going on in the MU. Hopefully, this can help some Pot Brothers out since you do need to know the MU to actually get wins against Slayer, especially on Higher Levels.
I'm having a very tough time with 6D jump 5P timing. I assumed it was auto timed, but if I buffer my 5P during landing then it doesn't make contact at all. Did an update make 5P startup 1f faster or something?
When you grab them then jump forward you're +11 on-landing. If you 5P them on-landing, 5P's last active frame would be on the 9th frame of its animation. Thus, it wouldn't connect since the enemy is 2f away from waking-up. You would need to slightly delay it like by 2-3 frames to meaty with it and be safe from Reversals. If you're looking for an auto-timed meaty, 5K does that for you.
@@sirnarwhal9911 Yeah, but the move doesn't complete in time to block a 9f reversal. Since pot's jump is 45 frames and his uncharged 5D is 48 frames, why not use 5D as a frame kill? Then 6D/PB > 5D whiff > 5P is meaty, hitting on either of the last two frames I think, and you're ready to block before the opponent can bust out a 9f invincible reversal which I think is the fastest one bar Anji counter. (New to this kind of theory so I genuinely have no idea if this is idiotic or genius)
@@boman1905 It can block a 9f Reversal. 5P has 6f of recovery. As long as you're hitting a Meaty with 5P's late active frames, you should be able to block any Reversal and still pressure them. It just requires a bit of manual timing like with c.S, but there's ways to frame kill it for c.S to auto-time like by doing j.S during your jump c.S will land. Other Pot Players do Megafist after grab to auto-time the 5P. For your theory, you still need the right amount of frames and to be in their face to represent the possibilities of your other options since both grabs create distance between you two. Pot's 5P hits crouchers, but they need to be point blank for it to connect. The reason why I always suggest the jump set-up is because I can do almost anything I want since what Pot can do next is left ambigious. I can either catch their backdash with 5K, catch a DP or wake-up grab with an auto-timed Kara Pot Buster, or even 2H counter-hit them if they try to wake-up mash. They are left with more guess work to deal with as they wake-up.
Oh my god this actual gigachad actually made an update. I'm so happy you're hidden from the youtube algorithm, people have no idea how to deal with this shit lol. Whats your IGN? Would love to play you sometime.
Sorry for the late reply. If you have Discord, I can invite you to the group I usually spar with. They play late at night PST, but I'm available to play on Thru-Sat.
I can kara potbust/slidehead and fmf 100% of the time. But garuda impact and bmf is impossible for me even after an entire year of playing potemkin lol. I’ve just given up on it at this point, I do well enough but I wish I could do it…
No, your clip was picked in a random order. Plus, it's more fun to hear the person getting mixed than a random without voice chat. Just guess the multi-layered mix in the correct order and you'll be fine. 🤡
@@thebigbrain8877 It's all good. The internet can be a crazy silly place sometimes so it can be genuinely difficult to pick up on things. Especially since I don't use emojis!
Errors in the Video: 10:52 There was an error of the captions here. It's supposed to show the Formula. The formula is this: ( Act F - 1 ) + (Rec F) + On-Block/Hit = Block/Hitstun 13:17 Another Caption Error. The point of this is that you could be doing more wild mixes with that meter like "c.S j.C 66BRC . . ." Video Reference: How to Cook with Potemkin | Pressure Guide for Glue Eaters ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XyUbc-BpNUY.htmlsi=omn4701y2BHxPezz 16:20 How to Kara Potemkin Buster the Optimal Way ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-XT9oC-kqM9s.html
Thank you! I'll be following up with another Potemkin guide coming this month (most likely on the 21st). There's so much to cover for Season 3 Potemkin and his pressure, so I want to condense this one in a very organized and efficient matter. A lot of other Potemkin players are having issues with players that Fuzzy a lot, so this next guide is gonna be about how to break that.
Sure thing! :) I was in the middle of making it, but that was before Heat Tackle came out so I waited for it. I was playing Baldur's Gate 3 and GoW Ragnarok until it dropped. I should resume back to it. Give it until next Sunday.
@@sirnarwhal9911 My middle finger on my right hand doesn't move, both of my bumpers are gone and I replaced them with bits of Qtips I chewed into place and taped down, and my sticks don't work so I gotta click the left one in every now and then to keep my guy from jumping...but I'ma get this shit man. I've seen a guy play by blowing through a tube
Oh god damn it I just started playing and picked up pote because I see funny big guy and gravitate towards those characters but they got rid of that option why
@ajm2487 probably because his kara cancel is essential to his pro players, so they think they have to make it really hard to execute to counterbalance the effectiveness of the technique. Otherwise, he "wouldn't be so special".
I have some more tech because of how Season 3 changed a lot of stuff. One of the things I didn't cover is that if you counterhit the enemy with Hammerfall, you can hold jump forward, j.S, and this will auto-time c.S meaty or your Pot Buster. If you remove the j.S, you're plus enough to meaty 2H against wake-up grab. You've been able to do this on Season 2, but I was worried that the duration of the video wouldn't make people wanna watch it.
@@sirnarwhal9911 I wouldn't worry about that too much, us pot addicts are gonna watch the shit out of tech vids regardless of length. Looking forward to more spicy s3 posts!
TIMESTAMP 1:06 Neutral Tips 8:22 Okizeme and Meaties 16:33 Pressure 20:25 Stagger Pressure 24:41 Hit Confirmables and BnB's Typo: 21:59 "Our gaps" no F-Block gap on 12 and B31.
Yoooo very nice bro I didn't realize you uploaded! I can't wait to see what you've cooked up! Once I'm home I mean. It's so loud here. I'm at Starbucks lol
I tried to tell you stream last night. Your Twitter is gone too. You should do a peer review on this video, man. I would love to collab with you in MK1.
Flash Warning! 0:20 - 1:00 SKR Loadout Dagger Dance, Red Rain, Retch-Rebution This will be the loadout I will mainly be showcasing throughout the video. You can substitute Retch-Rebution for Cell Siphon but Retch-Rebution is more favorable. Dagger Dance, Bloodport, and Retch-Rebution This is arguably the most effective loadout but there is more stuff to show with Red Rain. Dagger Dance, Red Rain, and Boiling Point This loadout is viable if you wanna focus the fight in the corner. We mainly wanna avoid that for this match-up. As for Sub-Zero, Creeping Ice, Polar Axe, and Ground Ice ... this is the most common loadout so we'll be focusing on this one. Polar Axe, Frigid Storm, and Ground Ice/Creeping Ice This is more neutral focused, but Bloodport can deal with this. Deep Freeze, Ground Ice This loadout can be hard to deal with, especially against a Sub-Zero with good fundamentals. Still, this shouldn't change our gameplan for this Match-Up. This will be my last Skarlet Guide for MK11. There's one more guide coming soon, and it is Baraka. Hope to see some of you in MK1!