So, the question I have…what happens if you use beer to get your tier 3 buildings then just deny them beer? Will happiness go to zero if you’re providing everything else?
Thanks! Love your videos Sir Cat! I’ve kinda been waiting for another playthrough to get through your series and glean all the info you’ve been reaping. Keep up the good work!
the bender does not work anymore in the most recent patch. the second burgage doesn't properly recognize the property definitions and just overlaps them showing up as red lines, not being able to be placed down.
Great Sense of Humor... I prefer the free draw method, but I understand the min/max of the grid. I just don't like the idea of laying out corpse pits all over the place for free and deleting them. Hopefully they just charge you for everything. No Free Rides :)
Hi TactiCat, I watched all your vids. Farming is really simple it was said in the tutorial that 1 family can manage 1 morgen. So to max out performance you should do 9-12 /1 morgen fields - 3 to 4 farmers. Limit work area to specific fields, as farmer will go on the other side of map and help others. Rectangular shape on +++ and ++ fertility, 2 oxen assigned. Oxen should be near farmhouse, it can take up a month to bring them to work. Malt house and windmill, maxed people, near, so they dont send grain to storehouses. Use threshing setting to low, it will tell farmers to saw fields first, then in winter they will do the grain. Setup works really great. Thanks for good content.
The trick to city builder games in addition to challenging strategy and AI, is keeping the mid and late game interesting. Games like Final Frontier, Anno, Bellwright, Fabledom etc. all keep me wanting to play "one more turn". I'm sure Manor Lords will add more content to keep players interested so you're not just playing "computer chess". Of course some people are so into the strategy that they don't need more content.
Forest management doesn't do shit, as you said. I tested and get the same amount with or without it. You may get a few more if you don't use enough families but the small amount are never worth a dev point.
Holyyy geeees! I have been confused with the hunting camps not providing much and the carrots plots not yielding much hahaha. Now I know, thank you! Its the design!!! You da best man! Thanks
Im about to give up on this game. I can't get roads to connect to the landfills. I don't know why either. If I put to close it tells me its overlapping. If I do it to far away it won't connect the road to the landfill. This really pissing me off cause I been trying to figure this out for 3 days and I can't figure out what I'm doing wrong. They should have designed this better and more user friendly.
instead of walls you can build a big bergage plot and the walls in the plot act as walls they don't phase through to kill your ranged units you have to defend the 2 or 3 entrances tho i was trying to figure out to kill big groups in defense with archers after agro and its cheap 1 house
@1:47:01 the reason those seemed bugged is because they weren’t occupied by families. That’s why they appeared to not be getting sufficient supply and couldn’t be updated to tier 2; there were no families living in them.