Thank you for great info! This addon will help me a lot. Is that a real import? What if I close my Blender, it still stays in Unreal Engine and can be saved in it?
Thank you for the video. I've found there is new version of this add on, and want to ask you for making tutorial for this. There are revolutional changes. Your tutorials are the best I've ever watched! Best wishes!
Omg ive watched probably 10 different tutorials for importing blender to UE5 this is the 1st video that said anything about having to download an add on for it. I wish if people where making beginning tutorials. They would actually make it for beginners.
What an annoying process to download the add-on. Thanks for walking us through it. Does this supersede the Datasmith method of exporting from Blender to Unreal?
Well...I think it's more complicated than that. I think that they've noted an interest in handling displacement using Nanite, but I don't think that's been implemented yet - it's kind of why we HAVE preview versions though
@@TheRealTimeEssentials yeah I know in the long run Nanite will be a much better option for development, but having no proper replacement is a massive downsize when trying to get used to UE5 before it’s fully released.
It's crazy how many tutorials you have to watch to properly export these creations from Blender to Unrteal Engine 5. I'm mainly looking to export my materials more precisely, shader editor content. For send you unreal, it works well for simple things as it shows in the tutorial but it is ineffective for more complex materials with a lot of nodes as well as more complex meshes with a lot of elements. It has the same problems as the export in FBX which is normal since it is based on the same format. In short, if you have a good link for the correct export, send them, thank you.
Help I'm only getting an "Export" folder in blender after installing the plugin. I don't see the other collections I'm supposed to put the blender file in
Hello! Thanks for the tutorial. Every time when I push assets to update the model, modifications I already made on Unreal Engine get lost. I wonder if there is a way for us to update the model without messing up with material/UV settings we modified on Unreal engine.
Hey, the add on doesnt make any folders (newer version 2.3.1 now). and also doesnt have the "import to unreal engine" option under the pipeline window. Maybe there is an update to the workflow of this now?
Traceback (most recent call last): File "C:\Program Files\Blender Foundation\Blender 3.1\3.1\scripts\modules\addon_utils.py", line 351, in enable mod = __import__(module_name) File "C:\Users\erdog\AppData\Roaming\Blender Foundation\Blender\3.1\scripts\addons\send2ue\__init__.py", line 42, in operators.AdvancedSend2Ue, AttributeError: module 'send2ue.operators' has no attribute 'AdvancedSend2Ue' it gives a eror. what should i do?
Thanks a lot for this video, I tested this add-on, it seems to work well, but I have bugs and problems when I switch to Unreal, it missing faces on my house, is my modelling not clean enough?
Many thanks for your reply, in fact i have forgotten to edit the normals (alt + n). Now it works, but sometimes i need re-instal the plugin on Blender. (The switch doesn't works).
interesting stuff but I'm having some issues with it. I followed the steps and linked everything up, downloaded and installed the addon but it only created an "export" collection on my blender folders. Once I get a mesh in there and click pipeline, sent to unreal it states that there is nothing inside the export collection and nothing happens. Anyone else having this issue and/or found a solution?
Thank you for the tutorial! I'm having an issue with the Extreme PBR materials not exporting though... is there any way to get them to work? edit: found the solution here... ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-AioskAgcU2U.html