Learning Blender 3d through tips, tours, and tutorials. I aim to produce down-to-earth tutorials that are applicable to everyday types of projects. I want everyone to feel welcome and I hope these videos inspire you to make something awesome!
Gets lots of free Blender Assets: johnnygizmo.gumroad.com/ Follow on Twitter: twitter.com/johnnygizmo
A suggestion, maybe remake this video or make a separate one where you show how you made the shirt without skipping parts and fast-forwarding. You would get more views.
2:14 ✅Let's make a small addition. If you want the time to increase beyond the entered value, you can change the "Math Node" node, which appears on the screen with a time stamp of 2:14, from "Subtract" to "Add". So you can increase the time after a certain time or from 0.
5 дней назад
✅Thanks. Tested with Blender 4.1 Alpha. Result: Successful.👍
Hi Johnny, When I do the fake user button and delete my node, and then switch to the new node and add the torusknot, it still doesn't appear in my viewport. Do you know why this could happen?
Just use screw modifer into a solidify n u get exact same result N for door holes boolean into a collection pretty usless node i think Maybe with some work it could be useful But still fun little peojecr tho have a nice day
what are the chances of finding this explicit tut. I was on my bed all night thinking about stepped / perpendicular random rotations for instance objects. And some mad lad did it. God I love u bra.
I just ran through an entire course on rigging by a well-known source of Blender courses and it doesn't even come close to the clarity of your videos. Well done, as usual!
Why am I having trouble understanding what's happening here? Is there anyone who also can't understand what's happening here? Or is the instructor not the right one?
Should have more views. Learned how to bevel with CTRL-B, and how to loop cut with CTRL-R. This is 3 years after the fact, and I'm currently in Blender 4.1, and I can't find the "auto smooth" checkbox under "normals", as "normals" isn't appearing in the Object Data Properties menu. Could I ask if you know where it's been moved to?
Do you know of a way to generate a shader preview based off a plane rather than a sphere? I mean other than just applying material to a plane, setting up camera rendering and assigning manually? Very often i have shaders that translate better on a flat surface. Ive gotten my process fairly optimized to make flat ortho thumbs but its still a time suck
however....if timeline does not exist.........how to bring it back ? I can go into the editor menu and click timeline......but then I get a full page timeline with no way to scale it to bottom of display . maybe it's a workspace window removed somehow