Great video! Appreciate the clear information and extra tidbits - Didn't realise about simulations only running when an output was connected. Great work!
Hi, great tutorial series but when I switch on and off repeatedly it only explodes the first time I switch it on. Also when I added nodes (the ones to the Delete Geometry node) I couldn't get them to be included in the simulation zone - it still worked.
Same here. When I try to "restart" using the switch option, it just continues the previous animation where it has stopped previously. Have you figured out a workaround it? I'm using the Blender 4.0!
@@marcelowiekSounds like it might be a change/bug in Blender. I'm on 4.0.2 No I just moved on to another tutorial. Blender changes so fast most tutorials are out of date.
I see! I just wanted it to restart every time I hit the switch, because I want to create several sprays turning on and off multiple times with geometry nodes. I got the result with particle systems to have full control but the performance gets heavy load.
Look like your setup different from video in part II. In your previous video, you use velocity to scale by Delta time plug to Set Position node not velocity after add gravity, so which setup is right? In theory when I change the fps, I got the same position? but when I test they have different position a little! I test in both two ways setup!
Awesomely awesome! It's not that you simply demonstrate the use of nodes to achieve a certain outcome, it's the high quality conceptual explanations of almost every aspect of it that makes this videotut take on such a HUGE instructional value! Hats off man! :)
Invaluable tutorial. Curious as to the scaling of this. It’s probably still computationally inferior to Houdini, right? But I imagine with some cleverness could potentially achieve comparable results in certain situations?
Great tutorial. Will you be addressing that the -1,-1,z to 1,1,z random vectors will make the explosion look square from above in a future part? I've been trying to solve it in an easy to control from the modifier view way for a while but have been unable to build something I've liked so far.
That's interesting about the geometry switch resetting the simulation. What'd be nice now is to have a node (maybe controlled by random time) that re-adds the particles at the beginning so that you still see the trails of the previous particles.