I personally have tested the tool and have found it to be a nice one. But it has a problem, however I am not sure if it is Maya or the PackerIO but when I export as ObJ from the packer, all of my vertices on the mesh are separated, which could be fixed by merging, but still it is annoying that it happens. Something similar happens with zbrush when exporting as ObJ. So yeah, not sure if it’s the tool or the DCC
Hello Shamyszoa, thank you for the message - this was an anomaly in the first version, you need to download the latest version where it is fixed (Packer-IO 1.10 is the latest, you should see it in your interface evrytime you start Packer-IO there is a message that there is a new version available) You should always use the latest version since we put a lot of effort to fix errors and add new features. Please contact us if the error persists. Also, for tech support use the official Discord Support channel : discord.gg/r8jPCWk :) thanks!
We have the concept, but it still needs to be programmed and integrated. We are working within our time budget and moving strategically step by step. Do not forget that this is the very first release. "... it is for consistency in any scene." No, it is not for every scene. In any case, it will be added in the next updates once we finish and build in the auto-unwrapper.
This is normal. The software is new and not all Antivirus software companies have updated their over-night their definitions. Maybe in a few days your Antivirus-software will get an update and put Packer-IO on the white-list. Until then you can't do anything... (or download it from some other computer that has no such scanner). Thanks, best regards
It is UV Packer, it packs UVs. Unwrella-IO, which automatically unwraps, comes very soon :) There will be no maya, max etc - it is standalone, you can use FBX or OBJ or a bridge to it. We can not manage to recompile each few months our software for all those new versions of Autodesk, it is no longer necessary if you have an app independent of Autodesk.
Hello Sid - bravo! You have recognized it :) I have used Sanskrit as inspiration, the oldest language. Please check the idea here: www.uv-packer.com/contact/
> some tremendous next level software with decades of research > actual miracle cure to the painful process of futzing with UV maps > free > *AI USED FOR VOICEOVER* mmmmmmmmmmmmmmmmmmm.... I don't trust like that. One of these things is not like the other, one of these things just doesn't belong~ Get a human being to voice-over your god product, then we'll talk. Fucking AI bros.
Can I match a uv layout of another mesh? So if I have 2 figures both similar in shape but have different topology and UVs. Can I have mesh A’s UV unwrap in the same space as mesh B so I can use Mesh B’s materials on mesh A?
I know this is an old video and not sure if the add on is still supported, but I have a UDIM setup and you can set how many tiles to pack into. When loading up in Substance as a UDIM workflow I get errors of meshes intersecting tiles, yet cannot see any issues myself
Hello, and thank you for the inquiry. UV-Packer is, of course, supported as always-it is the backbone of all other UV applications in our production. Without seeing what it is, I can not help a lot. Is it possible to send us only this model (blender scene without textures, lights etc) so we can try to reproduce it? Thanks!
@@3dioplugins Thanks so much for the reply. Turns out it is one object causing the issue. Looks to be intersecting and causing an issue with unwrap that I didn't notice. This project I'm working on is turning into a massive slog. Thanks again
@@iKaGe01 Good to hear it works! Ikeag01, if you have missed it, there is now free Packer-IO you can download. there you can do some of the stuff in a much convenient way. Give it a try (www.uv-packer.com/) thanks!
is it a bug? "Rescale UV Charts - When this option is checked the individual UV charts are rescaled depending on the amount of mesh surface they cover. This results in pixels being more evenly distributred over the mesh. When it is disabled all charts will keep the exact size they had before the packing." it is not working for me in Blender 4.1, uv islands they are always scaled
Hello, can I packed the uvs across udims by maintaining the texel density? the uv islands are always scaled? I don't see any difference by turning off "Rescale UV_Charts' Blender 4.1, latest plugin
Great plugin. Really helping me with my C4D ACES renders, which require EXR renders.. Unfortunately, Cryptomatte layers keep coming in blank. I can see the Cryptomatte layers in the C4D Picture Viewer and also in the Octane Live Viewer and they look fine, but in Photoshop I keep getting blank Crypto layers. Also, when I do a simple test with a single cube and the same render settings it comes into PS just fine. Any ideas?
What about all the other possible passes, how do you combine them? Are all the other passes not influencing the look of the image but they are technical passes used for selection purposes for example?
Hi there, a have a question. Why even when you go down to 16bit mode, save the file, close it, open it up again, it gets back to 32? We can't save EXR in 16 bits?
Can you make a tutorials of how can we make our color texture in material tab to PNG or JPG ? I am using steam blender and wanna make a textures for source engine.
How can I use Flatiron for Interior scene which has chair, table with wood textures with different tiling? Flatiron unwrap affects the scaling of the tiling so it looks off. Please help.