Compositing Blender render passes in Photoshop using EXR. Download this test scene and workflow images from: bit.ly/2wdretz Download free Photoshop Exr-IO reader plugin: www.exr-io.com/
Check out this useful tutorial from "Blender Daily" to find out how to auto-rename-and-connect multiple exr-passes in Blender! ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-NZjcshDS8WY.html
What about all the other possible passes, how do you combine them? Are all the other passes not influencing the look of the image but they are technical passes used for selection purposes for example?
That's cool explanation of re-composing image, thanks a lot! One question: Should the same process be done with Arnold renderer with (Difuse Albedo - (Diffuse Indirect + Diffuse Direct)) + (Specular Albedo - (Specular Indirect + Specular Direct)). I'm asking because it doesn't seem to work. The Beauty Layer is much lighter then the composition. How would you compose Subsurface Scattering layers? Thanks a lot again, Tom
Hi Tomas, thank you for your post :) For Arnold, look at our channel, there is Arnold-Maya compositing with Exr-IO. About Subsurface in Arnold, first I need to learn to understand how SSS works at all :) Once i have it, i will post the workflow for it! Thanks
I'm trying this layer stack in After Effects (using ExtractoR + Color Profile Converter + precomps to simulate groups). The final image doesn't look like the "Combined". Is the workflow different? @@3dioplugins
@@MichaelLuckhardt Hello Michael. To be honest, I do not know how ExtractrR works. We are developer from Exr-IO plugin for Photoshop. If any questions, you are better served in your Discord channel, where more professionals are discussing: discord.gg/r8jPCWk
Yes, there is:. we have also created a free script for it, just scroll in our Exr-IO video play list further. There is "Auto creating Layer Masks in Photoshop tutorial and free script" Video tutorial and script.
You probably dont give a shit but does any of you know of a method to log back into an Instagram account? I stupidly lost my account password. I would appreciate any tricks you can give me!
@London Noel i really appreciate your reply. I found the site thru google and im trying it out now. I see it takes quite some time so I will get back to you later with my results.
Thanks for the video :) Question: How do i add Blenders Filmic Color Management "back" to the result? How's the workflow in general when working with non-linear color managements? Afaik .exr format does not include any tonemapping / color management, and i didn't find a way in Photoshop to do it.
I do not understand - Exr-IO loads exactly what blender delivers. If Blender does not support color-management writing in Exr data structure, then it will not be considered. I think you wanted to ask something different, maybe why the image is gamma corrected or so. Can you please specify your request as exact as possible, step-by-step, at best with image material and examples, so we can scientifically observe, understand and when possible fix this problem. thansk!
@@3dioplugins what we see when we render in blender is now by default rendered with the filmic color management. so in the render result the blender filmic is applied,but when we export in photoshop through this plugin the filmic color management is not there anymore. This guy found a great solution for a flat image,but this doesn't apply to the single passes: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3J88sSa-20M.html , the beauty pass is converted correctly,but the other passes don't seem to work :)
Thank you for the video! I am having a slight problem -- each layer has a black background and when I composite them in photoshop the black remains and so most of my image is lost. The "beauty shot" comes out fine, but all the other layers have black backgrounds that do not allow them to be correctly composited...Does anyone know what I might be doing wrong?
@@3dioplugins yes, I have transparency turned on and no background. It works fine if I just render the image as a png... But when I try to import into Photoshop the black background returns
@@ampijoan hey man i know it's been 2 years since you asked that question, but in case you haven't figured it out... You have to use the "set alpha" node in compositor to have the transparency extracted. Simply pipe the pass image and alpha through the node and black will be gone :)
A script for photoshop would be nice. Not that hard to create i guess. I mean the layers always have this set suffix. We could use that to filter and order the layers. then simpy apply layer overlay method and group them
For some odd reason i can't add group after opening the file the layers option to add mask,group or layers is gray out i don't know what to do... kinda depressing.The only good news is it open and show the layers as shown.But if i try to paint i get (Could not use the brush tool because it does not work with 32bit per channel images(Covert image to 8 or 16 bit per channel to edit)(OK SO AFTER A BIT OF DIGGING Apparently if you go to image-mode you can than choose 8 or 16 bit and than it become editable)(You get a window before you can edit which ask if you want to merge click on don't merge or else you will loose the layers stack and get a flatten image which would miss the point completel...)GREAT NEWS!!!
@@SweetLitzLM I Tried adding a "Denoise" node to "GlossInd" and "DiffInd" between "Render Layers" and "File Output" in the render viewport. It Seems to work!
why my photoshop cant process the exr file? when i try to open the exr file in "open as" menu it says "could not complete your request because of a problem with the EPS TIFF review" please answer my question
Hi thx for the video but i got a problem, When I install EXR IO and then i do everythin you do on blender, when i import the exr file into photoshop, i tick alpha thing and i have only one layer wich is the background and it is all black, also when i do open as.. and i click on the exr, i can't see EXR IO i can't select it cause i dont see it
I have problems with the colormanagament. if i push the lights in the testscene so is looks much brighter but not white and open it in photoshop its burned out. any idea what i can do? @3dioplugins
Hello Montagid. This is because of Filimc color correction you use in Blender. Photoshop does not have OCIO support and can not apply the filimic color profile. As long as PS does not have OCIO support, this problem remains. In the tutorial i have used natural light values, preventing overburn in Blender by default (what is corrected with filmic effect) or i use standard color profile in Blender, to avoid this incompatibility to PS. As soon as Adobe implement OCIO we will update you with the news. thanks best regards
@@xeonow_3874 that is why Im shifting to affinity photo, it has ocio by default, you can plugin blender's congi.io file and get the filmic look. also affinity can handle 32bit files with all the adjustment layers, something that photoshop lacks :(
Can the plugin automatically set the blending mode inside of photoshop rather than having the user do it? Also, could the plugin sort them correctly instead of having the user do it?
I think you have asked in our discord channel, i have answered it there. Short: no, because the names of the channels are fantasy names, everybody can name them as he wants. I think the most simple solution for you is to create a PS-Action to do it with one click for you :)
This is because the old version of Blender can not save Crytomatte correctly. You must use Blender 2.92+ where they have fixed it. AE used the clown-masks from the old blender, now in 2.92 the cryptomattes export is correct - no more clown-masks. A tutorial is coming soon! thanks
Nice and simple im working on a different addon which als does this. However, your cleaning method is quite destructive. Say you have a node setup for compositing, it also deletes those
@@IgorPosavec ah missed that ! thats nice! I really like how clean the code is. This other addon also can do single file outputs as well as outputs to folders according to passes. Ive also added a checker which shows if the passes are still the same as the node tree setup and warns user if there is something different
@@RomboutVersluijs Hello Rombout. Thank you for your feedback. It generally makes no sense to save EXR as separate passes. As such you can not load it with Exr-IO in Photoshop (or at least not automatic, you must drag everything manually and copy paste in layers) - what is the advantage of saving it separately when you later must do everything by hand instead of getting it with one click as layers? When I think again, It makes actually absolutely no sense to save EXR render passes separately: this way you eliminate the main strength of the EXR technology - to be able to store in one file absolutely everything. Can you please elaborate why is single image saving with EXR necessary? thanks in advance! best regards
@@3dioplugins i think this happens when i tried with render passes but with denoise node before i plug them into file output socket (denoised render passes). In my workflow, i denoise almost every helpful render passes because i need them clean to help me compose images.
@@3dioplugins by the way, thanks for your works, this would shorten my workflow and help me minimize the size of the file, usually it would takes 2 gigs for single render (10 pngs)
What does it mean "set-up wrong". I have no picture in my head how it could look like. Why not coming in our discord and post images/exr so we can take a look at it? thanks best regards
Hi 3dioplugings, amazing work you have done here, I have a question, I'm using filmic look in Blender and when I bring all the passes into Photoshop (diffuse, transmission & glossy) I get a darker result after reconstructing the passes. I'm able to fix only the beauty pass using the following technique: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3J88sSa-20M.html but it doesn't work with the passes. Any advise or workaround?. Thanks!
Hi Walfred, thank you. Yes, you can not use filmic in Blender for EXR comp in Photoshop. PS does not have OCIO support. You will always get modified color space results. This is the reason i use always standard color management in Blender when working with EXR. The Jiu Jitsu from the guy is nice idea but it degenerate and transforms the color space: your pixel values will be all altered and as such you have effectively destroyed the color information. You can as well save your artwork as PNG, this is the same result as if you pipe it through this workarounds. The idea of EXR with 32bit is to retain the exact color vaules - i repeat - EXACT. Even the slightest change of them makes EXR obsolete. This is why it is in use in Nuke, Fusion etc in the serious production industry - to have uncompressed, unchanged values. Which PS can not secure while using Filmic post effect. Resume: it works perfect when you use Vray, LuxRender, Hoduini, C4D etc - it is only the filmic post production that can not be correct interpreted in PS - as long as PS does not have OCIO support. Hope this helps :)
@@3dioplugins Thanks for the quick reply, I watched your videos 100 times to see what I was missing but, this explain everything, I really appreciate your time explaining this issue. Time to move on LOL...
@@walfredcandiales Hi, you can use this same workflow with Filmic from Blender. You need OpenColorIO for Photoshop. fnordware.blogspot.com/2017/02/opencolorio-for-photoshop.html You could stack all your passes as it's shown in the video. It'll look a bit off on the strongest highlight as Photoshop is displaying your 32 bit exr with the Srgb display transform. You can use this method for your render to match your Filmic (on the whole image, not on each pass). ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-3J88sSa-20M.html I hope this helps.