Greetings. I don't know if there's anyone still following this video after all these years, but I'll try. I'm playing Riven (old version not the remake) via GOG. But when I click on objects (e.g. the egg in Ghen's lab), the mouse cursor doesn't disappear. What does it mean? Does it still work or maybe the easter eggs were removed in the GOG version?
Hey the next time you go back into the round-hole prison thing, use the glass finder thing to look for marks for the invisible button thing that opens the brick wall thing to the tunnel thing. I bet that thing was intended to make that easier to find and you just missed it the first time around.
So what's wrong with RealMyst: Masterpiece Edition? Rand will never make Myst with the same design/aesthetics but in interactive 3D so RM:ME is the closest we're ever going to get and it deserves a bit more credit.
I didn't even notice the pipes were changed to be above water. Thing is, I personally think it's more realistic that they're ABOVE water. The pipes would likely require maintainence from time to time. In the original, they'd have to send divers to make repairs whereas in the remake they'd just need boats.
It's a year since I lost my beloved 19 year old cat, Sofina and gave a home to a darling 22 year old called Marco. How long has it been since losing Joey 😢
It's been almost a year. His last stream was the final Firmament stream, which you can find in the Live tab. You can see him take his last steps about an hour and twenty minutes in, and everyone said their goodbyes at the end of the stream. He died the next morning.
Wouldn't it have made more sense for Alhazred to frame the Winged Ones for stealing Beast's coat of arms, since they could have easily have bypassed the island's traps?
@Humbledingify Yes, but the culprits were more of a game design choice than a story one. The writers wanted the Oracle visit to be the first time you hear of the Druids, and the Beast is the only leader you meet for the first time after that.
18:43 that happens all the time. It's called Retconning. It's understandable because they were shooting in the dark when they made Myst in '93. Things change as they build the univers up. At least we don't have a "starwars" on our hands :D 19:52 I have to disagree with your argument, because Myst 1 is a pretty isolated "episode" within the Myst series. Is D'ni even mentioned by name? It's only natural that the expanded universe feel different, but since it didn't exist at the time they couldn't have aligned them. Basically, Myst might as well just have been a one off - is that what you prefer? And the rest of the series were Riven 1, 2, 3, etc.?
I like how Riven feels more believable. I think that's the right word; not realistic. Riven is a fantasy universe and there is nothing realistic about it. I think, those who want Myst to feel like a dream-scape, is in a very small minority. The only thing I truly dislike about the canon universe is that worlds are not created/written, but just handpicked from existing worlds based on the description book.
4:36 She looked at a man through binoculars, the man had the binoculars, she used the binoculars as a saw(should be sawed). I found it difficult to find a sentence with more than two interpretations. "She threaten to kill me in public".
It's 2024. and Myst 4 is still the most graphically appealing to me. And I prefer the 360 degrees node based controls, as it's more relaxing to just play with a mouse. What would pre-rendered backgrounds look like today; HD photorealistic? Because of the URU and DRC (D'ni Restoration Council), and supposably another book cooking, there is room for maybe a new trilogy (w/ pre-rendered graphics and 360 nodes). One can dream.
It is harder to watch than desktop, but I wanted to get Cyan's preferred experience the first time I played. I'm sure I'll stream it many more times in the years to come on Twitch, in which case I'll probably stick to desktop for those.
@@shadyparadox Would you ever consider doing updated runs to the Myst games you already completed? Because its super old by now yeah? like ten years or more? But I really do love them they have a certain charm being SOOO old ya know?
@Spades2233 I'm happy with the remake of the realMYST series I made a few years ago. It's still my voice from 2009, but there are lots of improvements (including unused lines) that distinguish it enough. I have thought about rerecording the Exile series though. While I do like how it turned out, there are quite a few things I'd do differently now. The reason I haven't is that I have other things I'd rather work on at the moment. But I'll take note that you mentioned it, so who knows!
I really hope they remake Exile. That is my favorite in the MYST series. Any of the other games afterwards, meh unless they change the story, game-play, VA's, and dialog (we don't talk about Catherine's new accent in the 4th game 🤢) to improve them. I think it would be cool if we could get a prequel type of game that shows Atris as a child with his grandmother being the one to help you through the game.
Not an adventure puzzle game, but I'd love a playthrough of you playing Still Wakes the Deep. For an adventure puzzle game I'd adore a plathrough of a classic, Zork Nemesis
Wish I could of watched this live. Loved the recording though. I'm still impressed with how good cyan are at recreating their 2d worlds into real-time 3d in completely different engines. The vr made me feel nausea though so prefer non vr playthroughs. Vr must be so bad to your eyes being so close.
Great stream! I don't think I like this version of Riven but I enjoyed watching you play it. Walking you the edge of the Fire Marble Dome was cathartic.
I loved it. I played it somewhat blind on my own channel. I've only recently begun playing games on my channel using my actual voice - for a while, I only did lyric videos - and I wanted to play Riven. I played realMyst first, of course, but Riven had to be next. I'm already done with it, and let me tell it you, it was an awesome experience.
I'm not sure. The new changes have taken away some of the better ideas I had. The game seems to have become more linear, which will make it harder to keep the videos interesting.
Thanks for the stream Shady. It was very fun and enjoyable. I hope you're enjoying this version of the game. It's nice to see your reactions and your thoughts on the positive and the negative points of the game. Good job by the mods. I really don't envy their responsibilities with moderating chat. Bravo. Thanks for the chat and fun, Shady and chat. Thank you for your patience and friendship. Have a good one and day, everyone. Cheers.
@@Humbledingify Yes. You can also meet the Winged Ones if you want. Since you're not prepared, they'll just send you to the beach. However, this means the game won't tell you when you are ready later.
I think you hamstrung yourself by not laying out both ideas at the start. People can only react to the antithesis without really having a good idea of what the thesis will be. As a fan of video essays, I will say that a two hour video is always a treat. I don't watch them all at a stretch, I switch between watching, listening, and taking breaks. Not exhausting at all.
Cyan's changes don't bother me that much but you made some interesting points in your last video. The tendency to overexplain and rationalize things is a bit strange. You might be interested to see this clip from a panel with Rand, Robyn, and the director of the Myst documentary where they directly discuss this shift in philosophy - it starts 49 minutes in ru-vid.comuASJUW5K7vc?t=2940
Yes, the deforestation is annoying but otherwise RealMyst is a nice way to explore the world in 3d. It's really sad how they changed the Channelwood water switches to accommodate VR. The problem with RealMyst is down to the scale of the island, which is why there's less trees. It would be hard to make the forest just as dense as it was in the original. If they had scaled the island up a little bit, I think it would have looked better (say 50% larger). Similarly Channelwood has an issue with the scale of the switches in Myst VR - or rather their height. The metal levers do not fit the age and I think a good compromise would have been to raise up the switch so that they sit at a comfortable height without changing the age too much (see for example the bridge you have to extend to reach the other platform inside the big dome in Riven which is placed at a decent height but might control something below the player) I really like the effort you're putting into this and; I think you could learn something from watching the more recent videos of Dilandau3000 as they generally have a very good narrative and if it was possible, I would love to see a video of you two just discussing the Myst series and maybe other Cyan games too. And here's a last little nugget: Rime is just a play on the word "prime" as it would "prime" you for visiting Riven. (this is my interpretation, not a fact)
Oh hi new video. I'll leave this here too, then. What the original had that I'm missing more on each iteration of Myst, is the eery, dark, creepy, ominous feeling of being somewhere I'm not SUPPOSED to be. Liminal space like. While it never was a horror game, many locations gave me the shivers down the spine. THAT is what I'm missing the most today. I do like the remakes for the 3D aspect of them, other than the poorly animated characters breaking my immersion whenever they come on screen. Greatly prefer the FMV modes, which isn't a thing for the otherwise pretty good Riven remake I'm playing rn.
What the original had that I'm missing more on each iteration of Myst, is the eery, dark, creepy, ominous feeling of being somewhere I'm not SUPPOSED to be. Liminal space like. While it never was a horror game, many locations gave me the shivers down the spine. THAT is what I'm missing the most today. I do like the remakes for the 3D aspect of them, other than the poorly animated characters breaking my immersion whenever they come on screen. Greatly prefer the FMV modes, which isn't a thing for the otherwise pretty good Riven remake I'm playing rn.
All of this heavy analysis of a single game and its series is not just for its own sake. This is work that can expand and deepen our understanding of fiction and world-building -not in every way, but in many.
I want a true absolute ground up remake. Ie a game thats made from same design documents and thats it. All puzzles completely reworked all ages just inspired by the ones befor. Genral plot points the same but how they go from start to end all different. Most importantly geting to see a more liviable ages belivable people would be living in them. Its what i wanted with myst remake and riven remake. Rivens remake was alot closer to that but still far off.
I have a feeling you might not like my own idea for a MYST remake. I'd want to redesign nearly all of it from the ground up, trying to capture elements of the story and unvierse that just weren't technically feasible in the original. It'd still retain just enough "iconic" visual elements to be recognizable, but expand and rework a great deal of it to make it feel like a proper update/upgrade. For one, I'd want to make MYST island feel like a place where people actually lived, so I think the main building with the library would be greatly expanded upon. I'd also want to add the monkey-like creatures described in the Channelwood journal in some capacity, maybe making interacting with them into some kind of puzzle in its own right. I'd also want to play around with changing the trap books into prison ages where you collect "keys" rather than "pages" to try and free the brothers-that leans more to realism, but it could also make the interactions with the brothers just a little more interesting. It also kind of resolves the biggest plot whole at least within the game itself which is how the pages seemed to just "teleport" into the different ages after they used the trap books.
This was the original Myst for Mac. Obviously I wasn't going to include versions that offer no visual variety, and once you start including ports, there are many others to add to the list too.
Watching this after just having played the Riven remake, and yeah, the changes that were made kinda disappointed me. VRification of things, removal of things I really loved about the game, it's been a bit of a disappointment to be honest. I don't feel like it's Riven anymore, but Riven adjacent. I wish they would have just made it the same. They changed the fire marble puzzle completely, I loved the rolling eyes with the animal sounds, now you have to use this dumb eyeglass thing, it removed the connection I had with the environment to an extent, now I no longer need to listen to what the frogs may sound like or the whark or anything really.
to me the element thats been toned down/removed from the modern versions of myst and its sequels seems essentially like an abstract, almost childlike sense of magical realism, along with elements of disparate visual styles that lends the game a sort of uncanny, timeless anachronism
I was hoping that the first puzzle, say, on Expert level would be the same, no matter how many times you play the game, but apparently, they can be different. I'm afraid that these 3-D Construction puzzles are random.
Just in the middle of my first watch-through of this, but I think there is an interesting parallel regarding Tolkien's Hobbit on one hand and Lord of the Rings on the other. Like Myst and Riven, the former is more whimsical and creative, while the latter is more realistic and gritty. Would be interesting to further elaborate on how far this similarity goes. I do know that Tolkien did revisit the Hobbit, making it align better with the grander vision of the later books, but I don't think he leaned too far in his tampering. At the same time we can consider the movie trilogy by Peter Jackson and then his later Hobbit adaptions - where the similarity seems to be even more poignant. Also, since we now have a new remake of Riven, hyped to see part 2 of this.
3:23 3:24 haha butt of the joke 3:44 3:45 crushing defeat haha 3:59 4:00 wolf down your food haha 4:28 4:29 ogre and ogre again haha all those puns were funny