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Let's Fly Around realMYST: Part 5 - Channelwood and Rime 

ShadyParadox
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25 окт 2024

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Комментарии : 20   
@stutavagrippa8690
@stutavagrippa8690 3 года назад
My Final Deep Thoughts is the weirdest section ever.
@valoch3187
@valoch3187 7 дней назад
It has the vibe of Myst 3/4 age endings
@ThaGr1m
@ThaGr1m 3 года назад
Man the more I know about myst the more I like it. Thank you for getting me in to it all those years ago
@DarkSamus100
@DarkSamus100 3 года назад
Well, impressive work as usual, Shady. And now, you're finally free of the flymode series, removing a heavy weight from your shoulders. Congratulations and bravo, Shady. And also bravo to Ogotu for helping Shady. Have a good day, night and one, Shady, and all.
@Sharkie626
@Sharkie626 3 года назад
Thanks for this series Shady. I'm amazed this was first started about 8 years ago, feels so much more recent than that. I'm sure you're real happy to finally be done with it, haha, but thanks for all of it!
@bloopscrusts5390
@bloopscrusts5390 3 года назад
Outstanding! The editing on that last section must have been a lot of work!
@shadyparadox
@shadyparadox 3 года назад
Thanks! It was about a third of the time I spent on the video as a whole, so one of the three months.
@oceandrainer
@oceandrainer 3 года назад
I know you put an enormous amount of time and effort into making these videos the absolute best they can be. Those "huevos" were really, really cool to see. Thanks for creating, sticking with and finishing this unique series Shady.
@valoch3187
@valoch3187 12 дней назад
Regarding the see-nearby-object-through-portal effect: what's most likely happening here is that they're using a single depth buffer for the entire scene, even when rendering the portal portion (which is done using a stencil buffer to render just that area). It's great for VRAM consumption, but will result in weirdness like that if something happens to be in the portal destination world between your position. You probably could work around it with a bit of creative depth clipping while drawing the portal, but it's not like it was visible in the normal gameplay anyways. P.S.: banger series and great finale!
@cubicinfinity2
@cubicinfinity2 Год назад
I didn't correct you, because that's also how I pronounced Selenetic. Also, the Myst book is easy to get to and the pages take more work. I just assumed that was intended. As a player, it was an eerie and fun subversion.
@Kazuo1G
@Kazuo1G 3 года назад
As soon as I saw the library bookshelf, I knew that there was going to be trouble. XD
@cubicinfinity2
@cubicinfinity2 Год назад
"It would've been a nightmare to cover such an open 3D space with the older methods." -Literally Cyan probably, when rendering Channelwood (Sorry for so many different comments. I guess I've really gotten into this.)
@swirm621
@swirm621 3 года назад
Very impressive and entertaining as always. Very well done!
@benmech
@benmech 3 года назад
omg... The DrunkenShadyParadox....
@cubicinfinity2
@cubicinfinity2 Год назад
I actually think I remember noticing the water building changing while it was out of view, or sensing it somehow. That might be a hard claim to believe.
@SinisterPondBabe
@SinisterPondBabe 3 года назад
Everything about this game scared me when I was little
@realxcv6467
@realxcv6467 2 года назад
1:04:00 That's not the best known rendition. If you extract the huevo and vika images using Riveal, that's where you get the most accurate rendition.
@shadyparadox
@shadyparadox 2 года назад
I had no trouble accessing the resource files, the issue is that multiple images must combine according to a certain algorithm to decrypt the images. Does Riveal give that algorithm?
@realxcv6467
@realxcv6467 Год назад
It can extract the individuals frames using the correct algorithm. But I think it has to be able to recognize the files as being the huevo.avi and vika.avi files from realMYST and not just some random .avi files. It doesn't tell you what the algorithm is, but I know it's the right one.
@trapez77
@trapez77 3 года назад
The original Mac version of myst is the only one that I would play
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