Well, impressive work as usual, Shady. And now, you're finally free of the flymode series, removing a heavy weight from your shoulders. Congratulations and bravo, Shady. And also bravo to Ogotu for helping Shady. Have a good day, night and one, Shady, and all.
Thanks for this series Shady. I'm amazed this was first started about 8 years ago, feels so much more recent than that. I'm sure you're real happy to finally be done with it, haha, but thanks for all of it!
I know you put an enormous amount of time and effort into making these videos the absolute best they can be. Those "huevos" were really, really cool to see. Thanks for creating, sticking with and finishing this unique series Shady.
Regarding the see-nearby-object-through-portal effect: what's most likely happening here is that they're using a single depth buffer for the entire scene, even when rendering the portal portion (which is done using a stencil buffer to render just that area). It's great for VRAM consumption, but will result in weirdness like that if something happens to be in the portal destination world between your position. You probably could work around it with a bit of creative depth clipping while drawing the portal, but it's not like it was visible in the normal gameplay anyways. P.S.: banger series and great finale!
I didn't correct you, because that's also how I pronounced Selenetic. Also, the Myst book is easy to get to and the pages take more work. I just assumed that was intended. As a player, it was an eerie and fun subversion.
"It would've been a nightmare to cover such an open 3D space with the older methods." -Literally Cyan probably, when rendering Channelwood (Sorry for so many different comments. I guess I've really gotten into this.)
I actually think I remember noticing the water building changing while it was out of view, or sensing it somehow. That might be a hard claim to believe.
I had no trouble accessing the resource files, the issue is that multiple images must combine according to a certain algorithm to decrypt the images. Does Riveal give that algorithm?
It can extract the individuals frames using the correct algorithm. But I think it has to be able to recognize the files as being the huevo.avi and vika.avi files from realMYST and not just some random .avi files. It doesn't tell you what the algorithm is, but I know it's the right one.