Once I start getting feral radiated zombies I know my game is almost done. I like the early game struggle, the mid to end game is just silly. Dire wolves everywhere and 50 zombies in a little closet? It’s more of a run and gun game or FPS single player. Oh and that’s what she said. Hahahaha
Play *Walking Dead* style! Lowest difficulty Experience gain x200-300 Days time 90m Zombies walk 247 Zombies sprint/Nightmare for Bloodmoon 200% loot abundance. Edit: After Gamestage 250 put the max zombies spawn(50-69) for bloodmoon
when i get to the desert it's all ferals, radiated, bloated guys and cops every where.. I was wondering where all the cops were at, apparently they were all hiding in the desert in regular homes
Most of damages the 4x4 when objects hit the side of wheels and heavily damages your 4x4 if objects hit the rear. If u read The *Fireman’s Almanac#7* it reduced damage done to vehicles Edit: IMO it’s the best vehicle in the game if used correctly..meaning on roads after u clear paths full gas tank lasted me 2-3weeks in game only need to repair 2x
One of the other habits I made it a point to get into is KEEP the fuel IN the vehicle. Get some from the world, STORE it in the lower right corner of the inventory slot (of the vehicle you're using) so you always have some, and also know how much remains. Good luck!
On ps5 I was flying the gyro and landed it logged off for the night when I logged back on it was gone but wit was still on the compass and the map anyone know how to fix this?
Some nice lootin there Two5! The zombie spawns should be more random; with fewer of the locked in spawn behind mechanisms you mentioned. Maybe once in a while a zed falling through a duct behind would be OK. I guess now it's in 1.0 they could work on re-playability of each POI. Myself I have a terrible memory, but I know you and other veteran players learn the spawn points, etc, making the POIs more predictable (note I'm not saying easier). How are you liking the burnt biome?
I hear what you're saying about zombies spawning behind you, I feel that it's also unrealistic and somewhat immersion breaking. If you were clearing a location, you would clear it and that would preclude anything appearing so close behind you. It would be more realistic if they spawned a few zombies out side that would work their way in. Good episode though, that house was pretty gnarly for a tier 2 POI. See you in the next one. Edit: I prefer to craft my wire tool overnight, then find one the next morning ... lol
does it not take 5 of each item to make a seed? u said it only takes 20 potatoes to replant 10 (12:15) isnt it 50 potatoes to replant 10? or is there another perk somewhere Im missing cuz it cost me 5 to make 1 seed atm.
I harvested 6 seeds in that example, so with the 6 seeds I already had back it would only take 20 potatoes to make an addition 4 seeds so I can replant 10.
That clinic is a place I have only got as a quest twice once back in the beginning of A21 and then in my first 1.0 run but it is on the cheese list because most of the end loot is next to the front windows where the ambulance is so when I feel like banging on those for a long while early game ....
I moved to wasteland.. found "silo"-POI and imo it's the best POI to make base fast. it's tall, has 6 concrete pillars and easy to make melee corridor under the base. lots of red lootbags there 👍
5:07-5:38 I always believe there are more ways to surprise the players with gameplay e.g in PZ - you can go into an all quiet boarded up house to find one of the rooms packed with zomboids. as you pointed out, putting any of them in a ventilation duct and triggering as the players pass would only catch them once, since next time they'd be looking for possible spawn positions to take out zombies (like I do) and/or use cheese tactics all the time. all the serious talk about game design aside, I'm quite surprised the Midway clinic never got a proper health facility inspection, since technicians and construction workers are falling out of the ceiling all the time
I actually find it a bit easier to just buy seeds and food off of traders and save those points spent on LoL and spend them on trader perk buffs. Later game stages offer more food at rekt and in loot piles and I find vending machines have all the buff items I need so there is not much use in crafting that stuff anyway.
Great episode. I hate going to the desert. The birds are horrible. I was full health, but my bike a little down and the birds drove me nuts. I can't wait to see how you handle it. Thank you.
I think you couldn't skin that chicken because you forgot to say stupid chicken. I always want play pirates and make a base at the restaurant with the pirate ship on top into a base but so far I haven't done it. that lake was one of those odd little water features to fit a bridge in they look like very short rivers for the metal truss bridges or lakes for the long concrete bridges.
You're right that last POI was very convoluted. I can imagine the amended sensitivity makes it much easier to navigate the menus. Nice road trip, should make for a good next episode 👍
went to the snow biome trader today not been there in a week or so and found some great loot left in my trader chests.. some times you find good stuff you left behind
Hey... are you aware about the preacher gloves? I missed the end loot at least the first two times I did that silo... when I finally found it I was so annoyed
Yeah, screamer sensitivityneeds dialling down. I was playing with a new player who didn't know about heat mechanics, he was utterly sick of screamers and seems to have abandoned the game completely now. Great episode, you're progressing well👍
Hold a block in your hand, hold down square and select the shape menu from the radial menu that pops up - you will have over 2000 shapes to choose from (make sure the filter on the left isn't just filtered to basic by clicking on it) - let me know if it works!
new challenge. You cannot build a base as such just use traps and auto turrets on open land. You can have a small hut to put your work benches in and storage to protect them but as for a perimeter you can only use things like spikes, barbed wire, electrical fences etc