I like how Fake Heat Is The Nerfed Version Of Heat Man, but despite not being Overpowered like his real counterpart, he still managed to do quite well against the robots here.
I'm impressed Cutman was able to hold his own against this ersatz beast. I thought his dps would be too slow and he'd be eaten alive. Instead, he stood his ground!
This was a really simple yet interesting idea. I'm surprised it hadn't crossed my mind before since I've only really thought about super variants of some of the weaker RMs. I think a fake version of Airman would be interesting since he's one of the most oppressive RMs on the field. I also love how Fake Heatman's sprite wasn't just a palette swap of normal Heatman. It is funny that Fake Heatman has blue flames, with him being the weaker counterpart and all. Good work, as always :)
Fire Man breaking the Geneva Convention as always, I see The Heat Man reskin and nerf is really cool, like the Guts Man change, and I hope you try more stuff like this in the future!
If you're going to do buffs/nerfs for others, I kinda wonder what they'll be. Like: AIr Man - Air Shooters no longer deflect attacks? Push force cut in half? Elec - higher jump height? Jumping forward as well as back? The tri-beam like Mega Man's version? Longer beam to trigger multiple hits? Wood Man - Shield only deflects two hits?
So if we have Super Guts Man (Buffed Guts Man, and Fake Heat Man (Nerfed Heat Man), will we get Powered Up Fire Man (Nerfed Fire Man)? Basically, Fire Man without the ground flame under the opponent's feet after using Fire Storm.
I wonder how big of a Nerf to Fire Man would it be to remove the lingering fire from his Flame Wall, maybe a fake Fire Man who trades that aspect for slightly increased movement speed?
Fire Man is trying to use his "S2W" strategy as always, but draw with Cut Man... It was little unexpected. Cut Man is jumpy and faster than.. Super Guts Man, for example, but also, he's not agressive as Fire Man and not too jumpy as Bomb Man. This is why i called him: the most balanced Robot Master in MM1. (And maybe in all NES games)
Cut Man is the go-to robot master, he's just optimized for a lot more than most others (at least so far, as we have only seen robot masters from MM1, MM2, (technically) MM3 and MM6. For all we know, Toad Man might be the strongest MegaMan Victory! challenger
Gimmick chars I would find fun to see: Super Crashman: Alternates between firing a spread of 2-3 crash bombs (kinda like in Power Battle) and a slightly spammier version of Dark Man 3's mid-air Rapid Fire shots (after his shoulder gatling guns from SAR) Red Flash Man: Shots deal 1 damage but ignore half or more of i-frames, also has a chance of jumping towards the target, dealing collision damage (although I see this more as Bright Man instead, if he gets introduced) Chiko Crystal Man: To abridge it, it's just Crystal Man on crack Random Copy Mega Man?: Shuffles between all seven MM1 weapons from time to time
With your videos, you will become very and very popular Mega Man RU-vidr. I noticed, that some of people are even talking about you in Mega Man Maker's Discord server. Great job, Mega Man Victory. Keep going to your goals (in life too). Have a great day!
@porkp8977 wow, that's amazing 8‑0. thank you. but this content is niche so I don't think it will grow into a big channel lol B^D. but thanks for your comments always 8-) 8-) 8-)
@@MegaMan-Victory With custom ideas in future.. like something similar to tournaments, where some people can make a team and you do battles between them. (I just don't know, how rightly describe tournament battles. Like, we have tournament battle between 8 players. [And they chose their 2 Robot Masters]. )
@@MegaMan-Victory by the way, what if you programmed some characters from various mega man fan games, like mega man unlimited, mega man rock force, mega man 7 fc, and 8 fc
@BlueTheMusicianBlob oh, that's a possibility, but I want to prioritize official robots for a while, so it could be a very far future.... 8‑0. but I love those Megaman fan games 8-)