@@joshbeambjj Because you get nothing in return, if thats what ibjjf is charging nowadays then they're more garbage than I originally thought. you couldve spent that money on a high end PC with a 4090 graphics card or something but that's just me.
Solid video. I wish there was more dialogue with/after sparring that was like this. Open mat with the partners is more paced like this. I grow more from that than sparring 5 rounds and replaying it in my head on the drive home.
Looking for advice. When someone is having trouble completing the task in a game, do you show them techniques in the traditional sense and let them rep it a few times before employing it in the games?
No, the point here is that the athlete self-organizes to find the optimal movement solution for the task, and doesn’t try to replicate specific movement solutions. If someone is having trouble accomplishing a task, then one method you can try is to limit the variability in the task.
Black belt here. This is a great video and a very interesting approach. Im going to integrate it into our program. At the very least it is fun and entertaining and probably a safer option to get new students "rolling" without a free roll and the dangers that come with 2 new students in a free roll. One thing I dont quite understand in the video is why is it an all or nothing approach? I will integrate this as I said but getting together with friends/students and discussing details and drilling together is an excellent way to learn and it is valuable esp to new students to teach mechanics of how and why certain techniques work. But as an augment to a program that includes instruction and drilling, this approach seems very valuable and fun!
I do think drilling can be overhyped. But I also think you should have a minimum amount of it. A.) It keeps things approachable and relevant across skill levels. B.) It keeps fundamentals fundemental for those at higher skill levels. You really gotta earn the right to skip drilling imo. It's not a ridiculous or bad idea. It's just something I think you have to do mindfully. To compare it to lifting, it's like skipping legs. It's fine if your legs are already in an ok place and there's something you actually want to accomplish by skipping them, i.e. reaply focusing on another bodypart thats stubborn about growing and needs a lot of work. But be fucking real with yourself. You still need to circle back to legs later, and you should still drill at some point.
I made a video about game design with Greg here: ru-vid.com/video/%D0%B2%D0%B8%D0%B4%D0%B5%D0%BE-Tz11q_hZ4JU.htmlsi=M715QIVeF3mRwciz I’d also recommend reading Constraints-Led Approach by Ian Renshaw, and then Rob Gray’s two books (How We Learn to Move, and Learning to Optimize Movement). Kyvann Gonzalez (@Kyvannbjj on Instagram) runs striking classes as well at Bodega Jiu Jitsu in New Jersey with CLA.
What I think we are realizing in the jiujitsu world is the only thing that is going to make you good is consistency to the game. Doesn't really matter if you do conventional drilling, situational sparring, or this constraint based approach. The most important thing is that you enjoy the training and stay consistent.
look up the 180 degree rule in cinematography. Your third middle angle in the half butterfly part looks strange and is harder to follow because of it. Great video btw.
Cross training works wonders! I've been crushing Judo for 7 years straight now, and when on summer breaks I usually go for Muay Thai or BJJ. It's the 21st century people, stop arguing "which is better", give your best at whatever you are doing while respecting all other arts and keeping an open mind. Hope you had fun Josh. :)
Excellent video Josh! Keep up the good work. I like the focus on pedagogy in BJJ. From my experience it seems that most coaches don't invest a lot of time in developing a good pedagogy strategy and end up getting lazy by utilising "drilling". Although drilling has it's value in certain scenarios (learning something completely new or brainstorming ideas) it is definitely overused compared to non-linear, constrain-led and game based approach caching.
Bros you guys are making it harder than it needs to be, the R&D has been done and will continue to naturally evolve over time, there’s techniques for a reason, so that you don’t have to do through every possible scenario yourself