WAAAAAAAAAAAAGGGGGGHHHHH!!! Sorry, I mean welcome..... If you like 40k and you love Orks, then you are in the right place! I also love Orks and make all sorts of videos about them. From Tactics, Lore, History, News, Rumors, Conversions, Kit Bashes to general discussion, I got ya covered. I also cover other factions sometimes, but here on 6+ Stevo my main focus is and will always be the greatest faction in 40k...... DA ORKS!!!
If you had four KMBs that caused four hit to go through, do you roll D6 damage seperately for each hit or do you roll D6 once and that decides the damage for all four hits?
10th is my only exposure to Warhammer but even i feel its stupid how kombi-weapons work now. I think im still going to run 10 nobz with all Kombi weapons lead by a Big Mek w/ shokk attack gun for the "re-roll a hit roll of 1" ability and just try keep them at half range for the rapid fire 1 ability and only go after infantry units so i can score crits on 4+ for the dev wounds. I think that could be really fun 😁
The App says it's been Reduced by 10 Points? Hell I'm not complaining since i Really want a Couple of these in my Army for their Sheer Orkyness and they're the Same Cost as a Squad of Lootas.
Stevo, you should check out Mezgike Miniatures "Scrap Ladz" Ork range they are by far the best 3rd part designs I have found on the internet, in my opinion. He has a fantastic set of Kan, Dredd proxys.
As someone who wants to get into 40k but is put off by the more sweaty tournament "My dice vs your dice" rules, this appeals to me much more. Win or lose, I'm not really bothered. I'd just prefer something a little more narrative. Even little things like objectives that affect the next game in some way would be great.
The ironic part is we are so far gone as a hobby we see this and think in game terms like this is a buff, when in reality GW keeps lowering point values with every edition to sell even more miniatures 🤣🤣🤣
Bit of an update comment here, more to do with my experience in 10th Edition so far. Have had a very similar time dealing with Bladeguard Veterans (also equipped with a shield/good Invulnerable Save). The Nobz with Big Choppaz remain the Kings for dealing with them (have a Warboss attached to the Nobz and they hit on 2+, give them the +1 Strength during the Waaagh! and they wound on 2+ and that -1 AP of the Big Choppaz are optimal without getting wasted against the shield's Invulnerable Save). 1 of my regular game buddies loves his Bladeguard Veterans and we've had a few recent run-ins where they end up against my Nobz (we've started to call it "time to Tango" 🤣). Inevitably, both sides end up kicking absolute lumps out of each other..... And an awesome time is had by all involved 🤣
My vote's with Deffkoptas, personally. Especially with Kult of Speed, it's an easy 30 points of wiggle room from maxing out for what they bring to the table. The other would be the Kill Rig. Manz I think really should have gotten a full rollback on the initial points nerf, but I'm not complaining about all these discounts! That said, this is only points changes so who knows what December will do.
@6Stevo 90 points for 6 wounds and 3 rokkits, deff Koptas is 90 points also and 3 twin linked rokkits and what 12 wounds? Better toughness, faster, better melee, better armor, fly. And they ain't fine cast? Tank bustas is shit m8
Great idea Stevo. I find the secondary missions make the game more complicated and take away the fun. makes creating army lists dull too. I wanna have cool models fight each other in glorious combat. your rules do that! well done. I'm definitely trying this out
Brilliant video! It’s funny that I’ve arrived at the same conclusion at around the same time… my friends and I have begun playing more narratively by scrapping the as secondaries, making special objectives, and building narrative lists that aren’t tailored toward scoring. It’s made the game go much more enjoyable. Would love more of these ideas! For of War deployment is a thing!!
If offered. would you accept a job in the Nottingham Games Workshop rules writing team or would you give it a miss ? taking everything into account i.e. moving up there to Nottingham etc
I agree with you on this one, Stevo, although i will admit I've tried something a little different and i like how it works out at least for the sake of variety, and that is taking your table and dividing in about 1x1' sections and using the trusty ol' scatter dice to determine where pieces of terrain go in each section and how they'll face etc. (with maybe an extra bit of smaller filler terrain if needed here and there) and that way it is quite randomized and only after the table and terrain are determined that way do we start choosing sides and start deploying accordingly. The idea of doing it this way is precisely to try to simulate a certain realism of just a chance encounter in a battlefield that's in the middle of a thick layer of fog or sandstorm or whatever rather than something more planned out and where you might have an entrenched force versus an on-the-move force if that makes sense. Great idea to post this particular clip, cheers!
The lack of variety in 40k terrain is pretty staggering. Spent a good 10 years doing competitive warmachine and we have forests,ruins, lakes, hills all varied on almost every table. Even things like burning forests and acid pits. It makes games that much more interesting!
Great vid mate, always nice hearing about how others approach games. I've got the perfect thing for that Fog of War deployment, it's from IKEA & clamps onto a table, you'd easily be able to drape a curtain over it